balancing changes to water units

This commit is contained in:
Dave White 2005-03-21 04:33:07 +00:00
parent 222adf9ee6
commit 350f0c13c7
4 changed files with 10 additions and 9 deletions

View file

@ -1,4 +1,5 @@
CVS HEAD:
* Balancing of water units: swimmer units (merfolk) have defense on water and swamp reduced by 10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have defense on shallow water reduced by 10%. Deep sea creatures have defense on water reduced by 10%. Naga Fighter cost: 13 -> 14.
* Added UNIT and PLACE_IMAGE macros to utils.cfg
* terrain improvements
* fixed swamp transition (NW, SE) graphics

View file

@ -987,8 +987,8 @@
[/movement costs]
[defense]
deep water=30
shallow water=40
deep water=40
shallow water=50
swamp water=40
grassland=70
sand=70
@ -1031,9 +1031,9 @@
[/movement costs]
[defense]
deep water=40
shallow water=30
swamp water=30
deep water=50
shallow water=40
swamp water=40
grassland=70
sand=70
forest=70
@ -1076,7 +1076,7 @@
[defense]
deep water=50
shallow water=30
shallow water=40
swamp water=40
grassland=70
sand=60

View file

@ -10,7 +10,7 @@ experience=38
level=1
alignment=lawful
advanceto=Merman Spearman,Merman Netcaster
cost=13
cost=15
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."
get_hit_sound=mermen-hit.wav
@ -18,7 +18,7 @@ get_hit_sound=mermen-hit.wav
name=spear
type=pierce
range=short
damage=5
damage=4
number=2
[/attack]

View file

@ -12,7 +12,7 @@ experience=25
level=1
alignment=neutral
advanceto=Naga Warrior
cost=13
cost=14
usage=fighter
unit_description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
get_hit_sound=hiss.wav