gui2/unit_create: Do not exclude do_not_list units

This is a debug mode-only dialog. If I want to spawn a unit, the game
had better allow me to spawn any unit I want. do_not_list was created
for use by wmlunits anyway.

(cherry-picked from commit 085236f556)
This commit is contained in:
Iris Morelle 2018-06-06 03:11:52 -04:00
parent bcc914bfe8
commit 3505af2f09
2 changed files with 2 additions and 3 deletions

View file

@ -234,6 +234,8 @@
matching 1.12's behavior again.
* [message] displays the unit type name when a nameless unit speaks and no
custom caption= is specified (fixes #3211).
* do_not_list=yes units are no longer excluded from the debug mode-only
Create Unit dialog.
## Version 1.13.12
### Security fixes

View file

@ -118,9 +118,6 @@ void unit_create::pre_show(window& window)
for(const auto & i : unit_types.types())
{
if(i.second.do_not_list())
continue;
// Make sure this unit type is built with the data we need.
unit_types.build_unit_type(i.second, unit_type::FULL);