Revert "Game Display: make first_turn a static local to the only function that uses it"
This reverts commit cc7204f66e
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parent
b5ea773827
commit
34df9d6ca8
2 changed files with 4 additions and 6 deletions
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@ -77,6 +77,7 @@ game_display::game_display(game_board& board,
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, attack_indicator_dst_()
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, route_()
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, displayedUnitHex_()
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, first_turn_(true)
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, in_game_(false)
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, chat_man_(new display_chat_manager(*this))
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, mode_(RUNNING)
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@ -95,10 +96,7 @@ game_display::~game_display()
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void game_display::new_turn()
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{
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static bool first_turn = true;
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// We want to skip this on the first run of this function
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if(!first_turn) {
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if(!first_turn_) {
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const time_of_day& tod = resources::tod_manager->get_time_of_day();
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const time_of_day& old_tod = resources::tod_manager->get_previous_time_of_day();
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@ -107,7 +105,7 @@ void game_display::new_turn()
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}
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}
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first_turn = false;
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first_turn_ = false;
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update_tod();
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}
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@ -245,7 +245,7 @@ private:
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map_location displayedUnitHex_;
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bool in_game_;
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bool first_turn_, in_game_;
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const std::unique_ptr<display_chat_manager> chat_man_;
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