Revert "Game Display: make first_turn a static local to the only function that uses it"

This reverts commit cc7204f66e.
This commit is contained in:
Gunter Labes 2023-07-26 19:00:45 +02:00
parent b5ea773827
commit 34df9d6ca8
No known key found for this signature in database
GPG key ID: C0C7B971CC910216
2 changed files with 4 additions and 6 deletions

View file

@ -77,6 +77,7 @@ game_display::game_display(game_board& board,
, attack_indicator_dst_()
, route_()
, displayedUnitHex_()
, first_turn_(true)
, in_game_(false)
, chat_man_(new display_chat_manager(*this))
, mode_(RUNNING)
@ -95,10 +96,7 @@ game_display::~game_display()
void game_display::new_turn()
{
static bool first_turn = true;
// We want to skip this on the first run of this function
if(!first_turn) {
if(!first_turn_) {
const time_of_day& tod = resources::tod_manager->get_time_of_day();
const time_of_day& old_tod = resources::tod_manager->get_previous_time_of_day();
@ -107,7 +105,7 @@ void game_display::new_turn()
}
}
first_turn = false;
first_turn_ = false;
update_tod();
}

View file

@ -245,7 +245,7 @@ private:
map_location displayedUnitHex_;
bool in_game_;
bool first_turn_, in_game_;
const std::unique_ptr<display_chat_manager> chat_man_;