Clean up the Sound preferences tab a bit
Volume slider labels don't need to contain anything more than "Volume", also applied previous indentation and font size conventions for this dialog.
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8a169f0016
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34a571092b
1 changed files with 18 additions and 15 deletions
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@ -205,9 +205,12 @@ preferences_dialog::preferences_dialog(display& disp, const config& game_cfg)
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standing_anim_button_(disp.video(), _("Show Unit Standing Animations"), gui::button::TYPE_CHECK),
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animate_map_button_(disp.video(), _("Animate Map"), gui::button::TYPE_CHECK),
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music_label_(disp.video(), _("Music Volume:")), sound_label_(disp.video(), _("SFX Volume:")),
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UI_sound_label_(disp.video(), _("UI Sound Volume:")),
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bell_label_(disp.video(), _("Bell Volume:")), scroll_label_(disp.video(), _("Scroll Speed:")),
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music_label_(disp.video(), _("Volume:"), font::SIZE_SMALL),
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sound_label_(disp.video(), _("Volume:"), font::SIZE_SMALL),
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UI_sound_label_(disp.video(), _("Volume:"), font::SIZE_SMALL),
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bell_label_(disp.video(), _("Volume:"), font::SIZE_SMALL),
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scroll_label_(disp.video(), _("Scroll Speed:")),
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chat_lines_label_(disp.video(), ""),
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turbo_slider_label_(disp.video(), "", font::SIZE_SMALL ),
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sample_rate_label_(disp.video(), _("Sample Rate (Hz):")), buffer_size_label_(disp.video(), ""),
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@ -574,10 +577,10 @@ void preferences_dialog::update_location(SDL_Rect const &rect)
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sound_button_.set_location(rect.x, ypos);
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ypos += short_interline;
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sound_label_.set_location(rect.x, ypos);
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const SDL_Rect sound_rect = create_rect(rect.x + slider_label_width_
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sound_label_.set_location(rect.x + horizontal_padding, ypos);
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const SDL_Rect sound_rect = create_rect(rect.x + horizontal_padding + slider_label_width_
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, ypos
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, rect.w - slider_label_width_ - right_border
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, rect.w - slider_label_width_ - horizontal_padding - right_border
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, 0);
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sound_slider_.set_location(sound_rect);
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@ -585,30 +588,30 @@ void preferences_dialog::update_location(SDL_Rect const &rect)
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music_button_.set_location(rect.x, ypos);
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ypos += short_interline;
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music_label_.set_location(rect.x, ypos);
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const SDL_Rect music_rect = create_rect(rect.x + slider_label_width_
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music_label_.set_location(rect.x + horizontal_padding, ypos);
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const SDL_Rect music_rect = create_rect(rect.x + horizontal_padding + slider_label_width_
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, ypos
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, rect.w - slider_label_width_ - right_border
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, rect.w - slider_label_width_ - horizontal_padding - right_border
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, 0);
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music_slider_.set_location(music_rect);
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ypos += item_interline; //Bell slider
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turn_bell_button_.set_location(rect.x, ypos);
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ypos += short_interline;
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bell_label_.set_location(rect.x, ypos);
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const SDL_Rect bell_rect = create_rect(rect.x + slider_label_width_
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bell_label_.set_location(rect.x + horizontal_padding, ypos);
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const SDL_Rect bell_rect = create_rect(rect.x + horizontal_padding + slider_label_width_
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, ypos
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, rect.w - slider_label_width_ - right_border
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, rect.w - slider_label_width_ - horizontal_padding - right_border
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, 0);
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bell_slider_.set_location(bell_rect);
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ypos += item_interline; //UI sound slider
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UI_sound_button_.set_location(rect.x, ypos);
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ypos += short_interline;
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UI_sound_label_.set_location(rect.x, ypos);
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const SDL_Rect UI_sound_rect = create_rect(rect.x + slider_label_width_
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UI_sound_label_.set_location(rect.x + horizontal_padding, ypos);
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const SDL_Rect UI_sound_rect = create_rect(rect.x + horizontal_padding + slider_label_width_
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, ypos
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, rect.w - slider_label_width_ - right_border
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, rect.w - slider_label_width_ - horizontal_padding - right_border
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, 0);
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UI_sound_slider_.set_location(UI_sound_rect);
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advanced_sound_button_.set_location(rect.x, bottom_row_y - advanced_sound_button_.height());
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