Excluded the whole file from consideration by a normal Wesnoth build.
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#textdomain wesnoth-lib
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#ifdef EXPERIMENTAL
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###
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### The in game portrait dialogs.
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### Due to the excessive amount of dialogs it's not possible to split off the
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@ -1217,3 +1219,4 @@ if(gamemap_width - (10 + ({__GUI_IMAGE_WIDTH})) > 675
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#undef __GUI_SIZE_FACTOR
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#undef _GUI_HEIGHT_OFFSET
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#endif
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