Don't name the unused variable.
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@ -127,7 +127,7 @@ game::~game()
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}
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clear_history();
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} catch(const boost::coroutines::detail::forced_unwind& e) {
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} catch(const boost::coroutines::detail::forced_unwind&) {
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ERR_GAME << "Caught forced_unwind in game destructor!\n";
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} catch(...) {
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}
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