Swith to constants for menu special characters.

This commit is contained in:
Guillaume Melquiond 2004-12-02 22:54:24 +00:00
parent 8a4607db34
commit 33af2ddd4b

View file

@ -33,6 +33,7 @@
#include "unit.hpp"
#include "unit_display.hpp"
#include "util.hpp"
#include "widgets/menu.hpp"
#include <cmath>
#include <cstdlib>
@ -486,7 +487,7 @@ gui::dialog_button_action::RESULT attack_calculations_displayer::button_pressed(
std::vector<std::string> calcs;
std::stringstream str;
str << _("Attacker") << ", , ,";
str << _("Attacker") << COLUMN_SEPARATOR << ' ' << COLUMN_SEPARATOR << ' ' << COLUMN_SEPARATOR;
if(stats.defend_calculations.empty() == false) {
str << _("Defender");
}
@ -498,15 +499,15 @@ gui::dialog_button_action::RESULT attack_calculations_displayer::button_pressed(
if(i < stats.attack_calculations.size() && stats.attack_calculations.empty() == false) {
str << stats.attack_calculations[i];
} else {
str << ", , ";
str << COLUMN_SEPARATOR << ' ' << COLUMN_SEPARATOR << ' ';
}
str << ",";
str << COLUMN_SEPARATOR;
if(i < stats.defend_calculations.size() && stats.defend_calculations.empty() == false) {
str << stats.defend_calculations[i];
} else {
str << " , , ";
str << ' ' << COLUMN_SEPARATOR << ' ' << COLUMN_SEPARATOR << ' ';
}
calcs.push_back(str.str());
@ -603,23 +604,25 @@ void turn_info::left_click(const SDL_MouseButtonEvent& event)
std::string special_pad = (attack_special.empty() == false || defend_special.empty() == false) ? " " : "";
std::stringstream att;
att << "&" << stats.back().attack_icon << "," << font::BOLD_TEXT << attack_name
att << IMAGE_PREFIX << stats.back().attack_icon << COLUMN_SEPARATOR
<< font::BOLD_TEXT << attack_name
<< "\n" << stats.back().damage_defender_takes << "-"
<< stats.back().nattacks << " " << range << " ("
<< stats.back().chance_to_hit_defender << "%)\n"
<< attack_special << special_pad;
att << "," << _("vs") << ",";
att << COLUMN_SEPARATOR << _("vs") << COLUMN_SEPARATOR;
att << font::BOLD_TEXT << defend_name << "\n" << stats.back().damage_attacker_takes << "-"
<< stats.back().ndefends << " " << range << " ("
<< stats.back().chance_to_hit_attacker
<< "%)\n" << defend_special << special_pad << ",&" << stats.back().defend_icon;
<< "%)\n" << defend_special << special_pad << COLUMN_SEPARATOR
<< IMAGE_PREFIX << stats.back().defend_icon;
items.push_back(att.str());
}
if (best_weapon_index >= 0) {
items[best_weapon_index] = "*" + items[best_weapon_index];
items[best_weapon_index] = DEFAULT_ITEM + items[best_weapon_index];
}
//make it so that when we attack an enemy, the attacking unit
@ -1528,12 +1531,15 @@ void turn_info::status_table()
{
std::vector<std::string> items;
std::stringstream heading;
heading << _("Leader") << ", ," << _("Gold") << ","
<< _("Villages") << "," << _("Units") << ","
<< _("Upkeep") << "," << _("Income");
heading << _("Leader") << COLUMN_SEPARATOR << ' ' << COLUMN_SEPARATOR
<< _("Gold") << COLUMN_SEPARATOR
<< _("Villages") << COLUMN_SEPARATOR
<< _("Units") << COLUMN_SEPARATOR
<< _("Upkeep") << COLUMN_SEPARATOR
<< _("Income");
if(game_config::debug)
heading << "," << _("Gold");
heading << COLUMN_SEPARATOR << _("Gold");
items.push_back(heading.str());
@ -1561,30 +1567,32 @@ void turn_info::status_table()
const unit_map::const_iterator leader = team_leader(n+1,units_);
if(leader != units_.end()) {
str << "&" << leader->second.type().image() << "," << char(n+1) << leader->second.description() << ",";
str << IMAGE_PREFIX << leader->second.type().image() << COLUMN_SEPARATOR
<< char(n+1) << leader->second.description() << COLUMN_SEPARATOR;
} else {
str << char(n+1) << "-," << char(n+1) << "-,";
str << char(n+1) << '-' << COLUMN_SEPARATOR << char(n+1) << '-' << COLUMN_SEPARATOR;
}
if(enemy) {
str << " ,";
str << ' ' << COLUMN_SEPARATOR;
} else {
str << data.gold << ",";
str << data.gold << COLUMN_SEPARATOR;
}
//output the number of the side first, and this will
//cause it to be displayed in the correct colour
str << data.villages << ","
<< data.units << "," << data.upkeep << ","
str << data.villages << COLUMN_SEPARATOR
<< data.units << COLUMN_SEPARATOR << data.upkeep << COLUMN_SEPARATOR
<< (data.net_income < 0 ? font::BAD_TEXT:font::NULL_MARKUP) << data.net_income;
if(game_config::debug)
str << "," << teams_[n].gold();
str << COLUMN_SEPARATOR << teams_[n].gold();
items.push_back(str.str());
}
if(fog)
items.push_back("&random-enemy.png,&random-enemy.png");
items.push_back(IMAGE_PREFIX + std::string("random-enemy.png") + COLUMN_SEPARATOR +
IMAGE_PREFIX + "random-enemy.png");
gui::show_dialog(gui_,NULL,"","",gui::CLOSE_ONLY,&items);
}
@ -1619,7 +1627,8 @@ void turn_info::recruit()
std::stringstream description;
description << font::IMAGE << type.image() << "," << font::LARGE_TEXT << prefix << type.language_name() << "\n"
description << font::IMAGE << type.image() << COLUMN_SEPARATOR << font::LARGE_TEXT
<< prefix << type.language_name() << "\n"
<< prefix << type.cost() << " " << sgettext("unit^Gold");
items.push_back(description.str());
sample_units.push_back(unit(&type,team_num_));
@ -1789,11 +1798,11 @@ void turn_info::recall()
for(std::vector<unit>::const_iterator u = recall_list.begin(); u != recall_list.end(); ++u) {
std::stringstream option;
const std::string& description = u->description().empty() ? "-" : u->description();
option << "&" << u->type().image() << "," << u->type().language_name() << "," << description << ","
<< _("level") << ": "
<< u->type().level() << ","
<< _("XP") << ": "
<< u->experience() << "/";
option << IMAGE_PREFIX << u->type().image() << COLUMN_SEPARATOR
<< u->type().language_name() << COLUMN_SEPARATOR
<< description << COLUMN_SEPARATOR
<< _("level") << ": " << u->type().level() << COLUMN_SEPARATOR
<< _("XP") << ": " << u->experience() << "/";
if(u->can_advance() == false) {
option << "-";
@ -1951,11 +1960,11 @@ void turn_info::objectives()
void turn_info::unit_list()
{
const std::string heading = _("Type") + std::string(",") +
_("Name") + "," +
_("HP") + "," +
_("XP") + "," +
_("Moves") + "," +
const std::string heading = _("Type") + std::string(1, COLUMN_SEPARATOR) +
_("Name") + COLUMN_SEPARATOR +
_("HP") + COLUMN_SEPARATOR +
_("XP") + COLUMN_SEPARATOR +
_("Moves") + COLUMN_SEPARATOR +
_("Location");
std::vector<std::string> items;
@ -1968,21 +1977,20 @@ void turn_info::unit_list()
continue;
std::stringstream row;
row << i->second.type().language_name() << ","
<< i->second.description() << ","
<< i->second.hitpoints()
<< "/" << i->second.max_hitpoints() << ","
<< i->second.experience() << "/";
row << i->second.type().language_name() << COLUMN_SEPARATOR
<< i->second.description() << COLUMN_SEPARATOR
<< i->second.hitpoints() << "/" << i->second.max_hitpoints() << COLUMN_SEPARATOR
<< i->second.experience() << "/";
if(i->second.can_advance() == false)
row << "-";
else
row << i->second.max_experience();
row << ","
<< i->second.movement_left() << "/"
<< i->second.total_movement() << ","
<< (i->first.x+1) << "-" << (i->first.y+1);
row << COLUMN_SEPARATOR
<< i->second.movement_left() << "/"
<< i->second.total_movement() << COLUMN_SEPARATOR
<< (i->first.x + 1) << "-" << (i->first.y + 1);
items.push_back(row.str());
@ -2024,7 +2032,8 @@ std::vector<std::string> turn_info::create_unit_table(const statistics::stats::s
}
std::stringstream str;
str << "&" << type->second.image() << "," << type->second.language_name() << "," << i->second << "\n";
str << IMAGE_PREFIX << type->second.image() << COLUMN_SEPARATOR
<< type->second.language_name() << COLUMN_SEPARATOR << i->second << "\n";
table.push_back(str.str());
}
@ -2038,57 +2047,57 @@ void turn_info::show_statistics()
{
std::stringstream str;
str << _("Recruits") << "," << statistics::sum_str_int_map(stats.recruits);
str << _("Recruits") << COLUMN_SEPARATOR << statistics::sum_str_int_map(stats.recruits);
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Recalls") << "," << statistics::sum_str_int_map(stats.recalls);
str << _("Recalls") << COLUMN_SEPARATOR << statistics::sum_str_int_map(stats.recalls);
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Advancements") << "," << statistics::sum_str_int_map(stats.advanced_to);
str << _("Advancements") << COLUMN_SEPARATOR << statistics::sum_str_int_map(stats.advanced_to);
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Losses") << "," << statistics::sum_str_int_map(stats.deaths);
str << _("Losses") << COLUMN_SEPARATOR << statistics::sum_str_int_map(stats.deaths);
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Kills") << "," << statistics::sum_str_int_map(stats.killed);
str << _("Kills") << COLUMN_SEPARATOR << statistics::sum_str_int_map(stats.killed);
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Damage Inflicted") << "," << stats.damage_inflicted;
str << _("Damage Inflicted") << COLUMN_SEPARATOR << stats.damage_inflicted;
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Damage Taken") << "," << stats.damage_taken;
str << _("Damage Taken") << COLUMN_SEPARATOR << stats.damage_taken;
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Damage Inflicted (EV)") << "," <<
(stats.expected_damage_inflicted / 100.0);
str << _("Damage Inflicted (EV)") << COLUMN_SEPARATOR
<< (stats.expected_damage_inflicted / 100.0);
items.push_back(str.str());
}
{
std::stringstream str;
str << _("Damage Taken (EV)") << "," <<
(stats.expected_damage_taken / 100.0);
str << _("Damage Taken (EV)") << COLUMN_SEPARATOR
<< (stats.expected_damage_taken / 100.0);
items.push_back(str.str());
}