Fix crash in GUI2 multiplayer tests
This commit is contained in:
parent
adc598b388
commit
3366e9c683
2 changed files with 11 additions and 8 deletions
|
@ -820,14 +820,6 @@ void tlobby_main::pre_show(twindow& window)
|
|||
set_allow_plugin_skip(false);
|
||||
plugins_context_.reset(new plugins_context("Multiplayer Lobby"));
|
||||
|
||||
auto get_game_index_from_id = [this](const int game_id)->int {
|
||||
if(game_info* game = lobby_info_.get_game_by_id(game_id)) {
|
||||
return std::find(lobby_info_.games().begin(), lobby_info_.games().end(), game) - lobby_info_.games().begin();
|
||||
}
|
||||
|
||||
return -1;
|
||||
};
|
||||
|
||||
plugins_context_->set_callback("join", [&, this](const config&) {
|
||||
if(do_game_join(get_game_index_from_id(selected_game_id_), false)) {
|
||||
legacy_result_ = JOIN;
|
||||
|
@ -1204,4 +1196,13 @@ void tlobby_main::send_to_server(const config& cfg)
|
|||
wesnothd_connection_.send_data(cfg);
|
||||
}
|
||||
|
||||
int tlobby_main::get_game_index_from_id(const int game_id) const
|
||||
{
|
||||
if (game_info* game = lobby_info_.get_game_by_id(game_id)) {
|
||||
return std::find(lobby_info_.games().begin(), lobby_info_.games().end(), game) - lobby_info_.games().begin();
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
} // namespace gui2
|
||||
|
|
|
@ -172,6 +172,8 @@ private:
|
|||
|
||||
static bool logout_prompt();
|
||||
|
||||
int get_game_index_from_id(const int game_id) const;
|
||||
|
||||
/** Inherited from tdialog, implemented by REGISTER_DIALOG. */
|
||||
virtual const std::string& window_id() const override;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue