parent
24bdaf710b
commit
32b003c71c
2 changed files with 9227 additions and 18 deletions
9124
po/wesnoth-lib/de.po
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9124
po/wesnoth-lib/de.po
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-11-09 00:45 UTC\n"
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"PO-Revision-Date: 2021-11-20 07:59+0100\n"
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"PO-Revision-Date: 2020-02-01 12:46+0100\n"
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"Last-Translator: Christoph Berg <christoph.berg@kpm-sport.de>\n"
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"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
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"Language: de_DE\n"
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@ -63,7 +63,7 @@ msgstr "Kämpfer"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:27
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msgid "Difficult"
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msgstr "Schwierig"
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msgstr ""
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#. [campaign]: id=Under_the_Burning_Suns
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#. [advancement]: id=warrior_1
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@ -331,6 +331,14 @@ msgstr ""
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#. [message]: speaker=Nym
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:262
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#, fuzzy
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#| msgid ""
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#| "Come on, Kaleh, we have to go see if anyone is hurt or needs help. I "
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#| "think I hear people calling from the south. Now is not a time for fear, "
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#| "we must be strong. After all you are the nephew of Tanuil, our leader, "
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#| "and you must answer to the call of duty. Perhaps in the light of day "
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#| "things won’t be as bad as you think. Let’s explore the village and see "
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#| "who else has survived the night."
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msgid ""
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"Come on, Kaleh, we have to go see if anyone is hurt or needs help. I think I "
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"hear people calling from the south. Now is not a time for fear, we must be "
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@ -2503,11 +2511,15 @@ msgstr ""
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#. [message]: speaker=$lich_lord.id
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:933
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#, fuzzy
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#| msgid ""
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#| "No! This contest is not over yet, Azkotep. I shall show you a taste of my "
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#| "true power."
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msgid ""
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"No! This contest is not over yet, Ystara. I shall show you a taste of my "
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"true power."
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msgstr ""
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"Nein! Dieser Wettkampf ist noch nicht vorüber, Ystara. Ich werde euch jetzt "
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"Nein! Dieser Wettkampf ist noch nicht vorüber, Azkotep. Ich werde euch jetzt "
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"eine Kostprobe meiner wahren Macht geben."
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#. [message]: speaker=$lich_lord.id
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@ -12347,6 +12359,20 @@ msgstr "Ja, wir wissen Bescheid über dieses Zeitalter."
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#. [message]: speaker=Melusand
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#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:268
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#, fuzzy
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#| msgid ""
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#| "This will go much faster if you don’t interrupt me. Now, as I was saying "
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#| "the Empire of Wesnoth was very learned in the magical arts and had vast "
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#| "repositories of knowledge. Back then there was only one sun in the sky, "
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#| "the sun you call Sela. But the king decreed that he would raise a second "
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#| "sun into the heavens, to lengthen their days and shorten the darkness. "
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#| "All the mages, sorcerers and wise men came together and cast a mountain "
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#| "into the sky and made it glow as bright as the sun. They sent this second "
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#| "sun, the one you call Naia, hurtling through the sky so that only a few "
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#| "hours of darkness remained each night. Though some had called the attempt "
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#| "foolish, it was a resounding success and stood as a tribute to the power "
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#| "and might of the humans. The golden age glowed brighter than ever and the "
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#| "many believed that they had dispelled evil and darkness forever."
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msgid ""
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"This will go much faster if you don’t interrupt me. Now, as I was saying, "
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"the Empire of Wesnoth was very learned in the magical arts and had vast "
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@ -12378,6 +12404,20 @@ msgstr ""
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#. [message]: speaker=Melusand
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#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:273
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#, fuzzy
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#| msgid ""
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#| "But with their prosperity and power, over the generations the humans grew "
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#| "arrogant. One day a young descendant of the original king decreed that "
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#| "darkness should be abolished altogether from the land, so that light and "
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#| "goodness would shine forth everywhere. But the people had grown lazy and "
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#| "complacent and the ranks of mages who still trained hard to harness the "
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#| "magical arts had decreased greatly. Still the king believed he was all-"
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#| "powerful and would not listen to the mages’ protests. So, seeking to "
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#| "duplicate their ancestors’ previous success, the mages tried to lift a "
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#| "second mountain into the sky. But a great evil befell them that day; "
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#| "their power failed and the mountain crashed down onto the humans' "
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#| "capital, crushing all within it. In an instant the center of the Empire "
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#| "of Wesnoth was utterly destroyed."
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msgid ""
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"But with their prosperity and power, over the generations the humans grew "
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"arrogant. One day a young descendant of the original king decreed that "
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@ -14107,6 +14147,12 @@ msgstr ""
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#. [message]: speaker=Zhul
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#: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1395
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#, fuzzy
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#| msgid ""
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#| "Curse that girl! She’ll be the death of me. But still she doesn’t stand a "
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#| "chance without me. Kaleh is one thing, but Nym needs my protection. All "
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#| "right, I’m going in. The rest of you stand guard, if we don’t come out in "
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#| "half a hour then flee the island with the merfolk."
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msgid ""
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"Curse that girl! She’ll be the death of me. But still she doesn’t stand a "
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"chance without me. Kaleh is one thing, but Nym needs my protection. All "
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@ -15588,11 +15634,15 @@ msgstr "regeneriert"
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#. [regenerate]: id=regenerates_yec
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#: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:101
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#, fuzzy
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#| msgid ""
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#| "The unit will heal itself 100 HP per turn. If it is poisoned, it will "
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#| "remove the poison instead of healing."
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msgid ""
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"The unit will heal itself 150 HP per turn. If it is poisoned, it will remove "
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"the poison instead of healing."
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msgstr ""
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"Die Einheit heilt sich um 150 LP pro Runde. Wenn sie vergiftet ist, wird sie "
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"Die Einheit heilt sich um 100 LP pro Runde. Wenn sie vergiftet ist, wird sie "
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"die Vergiftung kurieren anstatt sich zu heilen."
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#. [unit_type]: id=Central Body2
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@ -15814,12 +15864,12 @@ msgstr ""
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#. [attack]: type=blade
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#: data/campaigns/Under_the_Burning_Suns/units/other/Dark_Assassin1.cfg:39
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msgid "dagger"
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msgstr "Dolch"
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msgstr ""
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#. [attack]: type=blade
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#: data/campaigns/Under_the_Burning_Suns/units/other/Dark_Assassin1.cfg:48
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msgid "throwing knives"
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msgstr "Wurfmesser"
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msgstr ""
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#. [unit_type]: id=Quenoth Archer, race=quenoth
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#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:5
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@ -16208,8 +16258,10 @@ msgstr ""
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#. [unit_type]: id=Tauroch, race=monster
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#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch.cfg:5
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#, fuzzy
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#| msgid "Tauroch Rider"
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msgid "Tauroch"
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msgstr "Tauchroch"
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msgstr "Tauchroch-Reiter"
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#. [unit_type]: id=Tauroch, race=monster
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#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch.cfg:18
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@ -16516,12 +16568,16 @@ msgstr ""
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#. [special_note]
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#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Nightgaunt.cfg:23
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#, fuzzy
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#| msgid ""
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#| "SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide "
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#| "at night."
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msgid ""
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"SPECIAL_NOTE^Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at "
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"night."
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msgstr ""
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"Anders als normale Nachtalben können sich ätherische Nachtalben nicht in der "
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"Dunkelheit verstecken."
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" Anders als normale Nachtalben können sich ätherische Nachtalben nicht in "
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"der Dunkelheit verstecken."
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#. [unit_type]: id=EShadow
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#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Shadow.cfg:7
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@ -16550,7 +16606,7 @@ msgstr ""
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msgid ""
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"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
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msgstr ""
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"Anders als normale Schatten können sich ätherische Schatten nicht in der "
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" Anders als normale Schatten können sich ätherische Schatten nicht in der "
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"Dunkelheit verstecken."
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#. [unit_type]: id=ESpectre
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@ -16658,16 +16714,22 @@ msgstr ""
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#. [race]: id=quenoth
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#: data/campaigns/Under_the_Burning_Suns/units/units.cfg:5
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#, fuzzy
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#| msgid "team_name^Quenoth Elves"
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msgid "race^Quenoth Elf"
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msgstr "Quenoth-Elf"
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msgstr "Quenoth-Elfen"
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#. [race]: id=quenoth
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#: data/campaigns/Under_the_Burning_Suns/units/units.cfg:6
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#, fuzzy
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#| msgid "female^Quenoth Druid"
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msgid "race+female^Quenoth Elf"
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msgstr "Quenoth-Elfe"
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msgstr "Quenoth-Druidin"
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#. [race]: id=quenoth
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#: data/campaigns/Under_the_Burning_Suns/units/units.cfg:7
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#, fuzzy
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#| msgid "team_name^Quenoth Elves"
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msgid "race^Quenoth Elves"
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msgstr "Quenoth-Elfen"
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@ -16680,8 +16742,10 @@ msgstr ""
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#. [special_note]
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:117
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#, fuzzy
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#| msgid "SPECIAL_NOTE^ This unit is able to move through solid stone walls."
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msgid "SPECIAL_NOTE^This unit is able to move through solid stone walls."
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msgstr "Diese Einheit ist fähig, sich durch massiven Fels zu bewegen."
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msgstr " Diese Einheit ist fähig, sich durch massiven Fels zu bewegen."
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#. [dummy]: id=teaching
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:126
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@ -16721,6 +16785,10 @@ msgstr ""
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#. [attacks]: id=shock
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:139
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#, fuzzy
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#| msgid ""
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#| " This unit’s melee attack can overwhelm the defenses of enemies, "
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#| "preventing them from retaliating as effectively."
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msgid ""
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"This unit’s melee attack can overwhelm the defenses of enemies, preventing "
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"them from retaliating as effectively."
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@ -16751,9 +16819,12 @@ msgstr ""
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#. [chance_to_hit]: id=formation
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:173
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#, fuzzy
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#| msgid ""
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#| " Groups of units of this type are able to shield each other in combat."
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msgid "Groups of units of this type are able to shield each other in combat."
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msgstr ""
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"Gruppierungen dieser Einheiten können sich im Kampf gegenseitig schützen."
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" Gruppierungen dieser Einheiten können sich im Kampf gegenseitig schützen."
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#. [dummy]: id=disengage
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:196
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@ -16776,8 +16847,10 @@ msgstr ""
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#. [dummy]: id=disengage
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:199
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#, fuzzy
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#| msgid " This unit can move either before or after attacking."
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msgid "This unit can move either before or after attacking."
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msgstr "Diese Einheit kann sich entweder vor oder nach dem Angreifen bewegen."
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msgstr " Diese Einheit kann sich entweder vor oder nach dem Angreifen bewegen."
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#. [dummy]: id=daze
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:206
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@ -16804,6 +16877,10 @@ msgstr ""
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#. [dummy]: id=daze
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:211
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#, fuzzy
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#| msgid ""
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#| " This unit can daze its enemies, reducing their accuracy and defense "
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#| "until they end a turn."
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msgid ""
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"This unit can daze its enemies, reducing their accuracy and defense until "
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"they end a turn."
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@ -16961,8 +17038,10 @@ msgstr ""
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#. [floating_text]
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#: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:114
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#, fuzzy
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#| msgid "female^teaching"
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msgid "female^thirst"
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msgstr "Durst"
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msgstr "Lehren"
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#. [floating_text]
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#: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:123
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@ -16973,6 +17052,8 @@ msgstr "Durst"
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#. [unstore_unit]
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#: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:183
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#: data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg:296
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#, fuzzy
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#| msgid "refreshed"
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msgid "female^refreshed"
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msgstr "erfrischt"
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@ -18005,13 +18086,17 @@ msgstr "Lava"
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#. [terrain_type]: id=gray_utbs_water
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#: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:23
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#, fuzzy
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#| msgid "Holy Water"
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msgid "Shallow Water"
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msgstr "Seichtes Wasser"
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msgstr "Weihwasser"
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#. [terrain_type]: id=gray_utbs_water
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#: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:24
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#, fuzzy
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#| msgid "Holy Water"
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msgid "Flood Water"
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msgstr "Flutes Wasser"
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msgstr "Weihwasser"
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#. [terrain_type]: id=human_ship
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#: data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg:38
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