Update unit cfg files

This commit is contained in:
Dominic Bolin 2006-04-04 17:03:42 +00:00
parent 53b755a74d
commit 329049fc10
255 changed files with 20294 additions and 21232 deletions

View file

@ -3,7 +3,6 @@
name= _ "Horse Lord"
race=human
image="owaec-lord.png"
hitpoints=64
movement_type=mounted
movement=7
@ -93,7 +92,6 @@
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0

View file

@ -21,7 +21,7 @@
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
@ -44,14 +44,10 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
@ -177,7 +173,7 @@
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
@ -200,14 +196,10 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
@ -225,7 +217,9 @@
name=scepter of fire
type=fire
range=ranged
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=18
number=4

View file

@ -4,7 +4,6 @@
#not 'race=monster', because we need the not_living attribute
race=undead
image="skeletal-dragon.png"
hitpoints=86
movement_type=undeadfly
movement=5
@ -23,17 +22,17 @@
#you have many holy units by now, probably, and he shouldn't die all that easily.
holy=100
[/resistance]
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[attack]
name=jaw
icon=attacks/fangs.png
type=blade
range=melee
special=drain
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
damage=10
number=4
[animation]
@ -65,7 +64,6 @@
[/frame]
[/animation]
[/attack]
[attack]
name=claws
type=blade
@ -111,7 +109,6 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -23,14 +23,13 @@
{AMLA_TOUGH 3}
cost=60
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
{ABILITY_SKIRMISHER}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=human-fem-strong-hit.ogg
die_sound=human-fem-strong-die.ogg
[attack]
name=sword
icon=attacks/human-greatsword.png
@ -41,31 +40,22 @@
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=100
image="human-battleprincess-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=100
image="human-battleprincess-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[death]
[frame]
begin=0
@ -78,7 +68,6 @@
image="human-battleprincess-die-2.png"
[/frame]
[/death]
[variation]
variation_name=scepter
id=Battle Princess
@ -104,14 +93,13 @@
{AMLA_TOUGH 3}
cost=110
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
{ABILITY_SKIRMISHER}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=human-fem-strong-hit.ogg
die_sound=human-fem-strong-die.ogg
[attack]
name=sword
type=blade
@ -120,27 +108,19 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=100
image="human-battleprincess-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=100
image="human-battleprincess-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
@ -148,7 +128,9 @@
name=scepter of fire
type=fire
range=ranged
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=16
number=4

View file

@ -3,7 +3,6 @@
name= _ "Chocobone"
race=undead
image="undead-chocobone.png"
hitpoints=45
movement_type=undeadfoot
movement=9
@ -20,12 +19,13 @@
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=spear
type=pierce
range=melee
special=charge
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
damage=9
number=2
[animation]
@ -57,7 +57,6 @@
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
@ -65,7 +64,6 @@
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
@ -73,7 +71,6 @@
image="undead-chocobone-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0

View file

@ -3,7 +3,6 @@
name= _ "Cockatrice"
race=monster
image="units/cockatrice.png"
hitpoints=42
movement_type=smallfoot
movement=5
@ -17,14 +16,15 @@
unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
get_hit_sound=hiss.wav
die_sound=hiss-die.wav
[attack]
name=gaze
type=cold
range=ranged
damage=2
number=2
special=stone
[specials]
{WEAPON_SPECIAL_STONE}
[/specials]
[animation]
[missile_frame]
begin=-200
@ -45,7 +45,6 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
@ -53,7 +52,6 @@
image="units/cockatrice-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0

View file

@ -3,12 +3,11 @@
name= _ "Commander"
race=human
image="konrad-commander.png"
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
@ -21,7 +20,6 @@
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=sword
icon=attacks/human-sword.png
@ -58,7 +56,6 @@
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
@ -80,15 +77,10 @@
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=""konrad-commander-ranged.png""
[/frame]
[frame]
begin=1
end=100
image=""konrad-commander-ranged.png""
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -106,19 +98,13 @@
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=""konrad-commander-ranged.png""
[/frame]
[frame]
begin=1
end=100
image=""konrad-commander-ranged.png""
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
@ -127,7 +113,6 @@
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
@ -136,7 +121,6 @@
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
@ -149,20 +133,17 @@
image="konrad-commander-die-2.png"
[/frame]
[/death]
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
@ -175,7 +156,6 @@
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=sword
type=blade
@ -211,12 +191,13 @@
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=16
number=4
@ -235,7 +216,6 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -1,38 +1,35 @@
[unit]
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
get_hit_sound=huamn-fem-strong-hit.ogg
die_sound=human-fem-strong-die.ogg
[death]
[frame]
begin=0
end=200
image="human-queen-die-1.png"
begin=0
end=200
image="human-queen-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-queen-die-2.png"
begin=200
end=400
image="human-queen-die-2.png"
[/frame]
[/death]
[attack]
name=scepter
icon=attacks/mace.png
@ -42,28 +39,29 @@ unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for
number=2
[animation]
[frame]
begin=-100
end=-99
sound=staff.wav
begin=-100
end=-99
sound=staff.wav
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=-99
sound=miss.wav
begin=-100
end=-99
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=cold
type=cold
special=magical
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
name=cold
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
@ -77,33 +75,31 @@ unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for
[/frame]
[/animation]
[/attack]
[variation]
variation_name=dead_queen
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen-die-2.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
[attack]
name=sword
type=blade
range=melee
damage=1
number=1
[/attack]
[/variation]
[variation]
variation_name=dead_queen
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen-die-2.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
[attack]
name=sword
type=blade
range=melee
damage=1
number=1
[/attack]
[/variation]
[/unit]

View file

@ -1,152 +1,138 @@
[unit]
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
icon=attacks/staff-magic.png
type=impact
range=melee
damage=8
number=2
[animation]
hit=yes
[frame]
begin=-100
end=100
sound=staff.wav
image="units/elder-mage-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
sound=miss.wav
image="units/elder-mage-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=lightning
icon=attacks/lightning.png
type=fire
range=ranged
special=magical
damage=14
number=4
# The lightning bolt animation is a little complex; the bolt itself is
# done as an animated halo, and so it needs to have different halo_x and
# halo_y coordinates for all six directions. For this reason I wrote
# this macro, which is also used to create the bolt variations.
#define ELDER_MAGE_LIGHTNING_BOLTS VARIATION DIR HALO_X HALO_Y
[animation]
hits=no
direction={DIR}
[frame]
begin=-300
end=-150
sound=lightning-miss.ogg
[/frame]
[frame]
begin=-150
end=0
image="units/elder-mage-ranged.png"
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-4.png:51
halo_x,halo_y={HALO_X},{HALO_Y}
[/frame]
[missile_frame]
begin=-100
end=0
image="misc/blank-hex.png"
image_diagonal="misc/blank-hex.png"
[/missile_frame]
[/animation]
[animation]
hits=yes
direction={DIR}
[frame]
begin=-300
end=-150
sound=lightning.ogg
[/frame]
[frame]
begin=-200
end=0
image="units/elder-mage-ranged.png"
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-3.png:51,halo/lightning-bolt-{VARIATION}-4.png:50
halo_x,halo_y={HALO_X},{HALO_Y}
[/frame]
[missile_frame]
begin=-100
end=0
image="misc/blank-hex.png"
image_diagonal="misc/blank-hex.png"
[/missile_frame]
[/animation]
#enddef
# The three variations for the north direction:
{ELDER_MAGE_LIGHTNING_BOLTS 1 n 0 -210}
{ELDER_MAGE_LIGHTNING_BOLTS 2 n 0 -210}
{ELDER_MAGE_LIGHTNING_BOLTS 3 n 0 -210}
# The three variations for the south direction:
{ELDER_MAGE_LIGHTNING_BOLTS 1 s 0 -72}
{ELDER_MAGE_LIGHTNING_BOLTS 2 s 0 -72}
{ELDER_MAGE_LIGHTNING_BOLTS 3 s 0 -72}
# And so on...
{ELDER_MAGE_LIGHTNING_BOLTS 1 se 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 2 se 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 3 se 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 1 sw 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 2 sw 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 3 sw 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 1 ne 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 2 ne 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 3 ne 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 1 nw 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 2 nw 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 3 nw 54 -176}
[/attack]
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
icon=attacks/staff-magic.png
type=impact
range=melee
damage=8
number=2
[animation]
hit=yes
[frame]
begin=-100
end=100
sound=staff.wav
image="units/elder-mage-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
sound=miss.wav
image="units/elder-mage-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=lightning
icon=attacks/lightning.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
# The lightning bolt animation is a little complex; the bolt itself is
# done as an animated halo, and so it needs to have different halo_x and
# halo_y coordinates for all six directions. For this reason I wrote
# this macro, which is also used to create the bolt variations.
#define ELDER_MAGE_LIGHTNING_BOLTS VARIATION DIR HALO_X HALO_Y
[animation]
hits=no
direction={DIR}
[frame]
begin=-300
end=-150
sound=lightning-miss.ogg
[/frame]
[frame]
begin=-150
end=0
image="units/elder-mage-ranged.png"
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-4.png:51
halo_x,halo_y={HALO_X},{HALO_Y}
[/frame]
[missile_frame]
begin=-100
end=0
image="misc/blank-hex.png"
image_diagonal="misc/blank-hex.png"
[/missile_frame]
[/animation]
[animation]
hits=yes
direction={DIR}
[frame]
begin=-300
end=-150
sound=lightning.ogg
[/frame]
[frame]
begin=-200
end=0
image="units/elder-mage-ranged.png"
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-3.png:51,halo/lightning-bolt-{VARIATION}-4.png:50
halo_x,halo_y={HALO_X},{HALO_Y}
[/frame]
[missile_frame]
begin=-100
end=0
image="misc/blank-hex.png"
image_diagonal="misc/blank-hex.png"
[/missile_frame]
[/animation]
#enddef
# The three variations for the north direction:
{ELDER_MAGE_LIGHTNING_BOLTS 1 n 0 -210}
{ELDER_MAGE_LIGHTNING_BOLTS 2 n 0 -210}
{ELDER_MAGE_LIGHTNING_BOLTS 3 n 0 -210}
# The three variations for the south direction:
{ELDER_MAGE_LIGHTNING_BOLTS 1 s 0 -72}
{ELDER_MAGE_LIGHTNING_BOLTS 2 s 0 -72}
{ELDER_MAGE_LIGHTNING_BOLTS 3 s 0 -72}
# And so on...
{ELDER_MAGE_LIGHTNING_BOLTS 1 se 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 2 se 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 3 se 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 1 sw 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 2 sw 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 3 sw 54 -104}
{ELDER_MAGE_LIGHTNING_BOLTS 1 ne 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 2 ne 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 3 ne 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 1 nw 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 2 nw 54 -176}
{ELDER_MAGE_LIGHTNING_BOLTS 3 nw 54 -176}
[/attack]
[/unit]

View file

@ -3,7 +3,6 @@
name= _ "Elvish High Lord"
race=elf
image="elvish-high-lord.png"
profile=portraits/kalenz.png
hitpoints=63
movement_type=woodland
@ -18,7 +17,6 @@
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
icon=icon=attacks/elven-sword.png
@ -59,7 +57,9 @@
name=faerie fire
type=cold
icon=attacks/iceball.png
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=8
number=5
@ -96,7 +96,6 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -3,7 +3,6 @@
name= _ "Elvish Lord"
race=elf
image="elvish-lord.png"
profile=portraits/kalenz.png
hitpoints=51
movement_type=woodland
@ -17,7 +16,6 @@
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
icon=attacks/elven-sword.png
@ -48,7 +46,9 @@
name=faerie fire
type=cold
icon=attacks/iceball.png
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=8
number=3
@ -85,7 +85,6 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -3,7 +3,6 @@
name= _ "Fighter"
race=human
image="konrad-fighter.png"
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
@ -17,7 +16,6 @@
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=sword
icon=attacks/human-sword.png
@ -54,7 +52,6 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
@ -62,14 +59,12 @@
image="konrad-fighter-defend.png"
[/frame]
[/defend]
[variation]
variation_name=scepter
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
@ -122,7 +117,9 @@
name=scepter of fire
type=fire
range=ranged
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=12
number=3
@ -141,7 +138,6 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -21,7 +21,7 @@
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
@ -44,14 +44,10 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
@ -178,7 +174,7 @@
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
@ -201,14 +197,10 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
@ -226,7 +218,9 @@
name=scepter of fire
type=fire
range=ranged
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=18
number=4

View file

@ -22,13 +22,12 @@
advanceto=Battle Princess
cost=39
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=human-fem-hit.ogg
die_sound=human-fem-die.ogg
[attack]
name=sword
icon=attacks/human-greatsword.png
@ -38,14 +37,10 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=100
image="human-princess-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -73,7 +68,7 @@
advanceto=Battle Princess
cost=110
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
@ -87,14 +82,10 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=100
image="scepter-princess-attack-sword.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -102,7 +93,9 @@
name=scepter of fire
type=fire
range=ranged
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=14
number=4

View file

@ -3,7 +3,6 @@
name= _ "Sea Orc"
race=orc
image="units/sea-orc.png"
hitpoints=31
movement_type=swimmer
movement=5
@ -43,7 +42,6 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -23,7 +23,6 @@
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[attack]
name=training sword
icon=attacks/woodensword.png

View file

@ -3,7 +3,6 @@
name= _ "Chocobone"
race=undead
image="undead-chocobone.png"
hitpoints=45
movement_type=undeadfoot
movement=9
@ -20,12 +19,13 @@
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=spear
type=pierce
range=melee
special=charge
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
damage=9
number=2
[animation]
@ -57,7 +57,6 @@
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
@ -65,7 +64,6 @@
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
@ -73,7 +71,6 @@
image="undead-chocobone-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0

View file

@ -11,7 +11,7 @@
[/frame]
[/defend]
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_5}
[/abilities]
hitpoints=101
movement_type=drakefly
@ -83,7 +83,9 @@
name=fire breath
icon=attacks/fireball.png
type=fire
special=marksman
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=14
number=4
@ -103,19 +105,12 @@
halo_x,halo_y=26,-2
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=26,-2
image="units/fire-dragon-attack-breath.png"
[/frame]
[frame]
begin=-99
end=50
image="units/fire-dragon-attack-breath.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=26,-2
sound=fire.wav
[/frame]
[/animation]
[/attack]

View file

@ -26,7 +26,9 @@
name=fire
type=fire
range=melee
special=magical
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=1
number=1
icon=projectiles/fireball-nw.png

View file

@ -27,7 +27,7 @@
#endif
hitpoints=48
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
@ -49,14 +49,10 @@
icon=attacks/human-sword.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=50
image=""noble-commander-attack-sword.png""
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -96,15 +92,10 @@
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-commander-attack-ranged3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
@ -142,15 +133,10 @@
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-commander-attack-ranged3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0

View file

@ -35,14 +35,10 @@
icon=attacks/human-sword.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
begin=-201
end=-75
image="noble-fighter-attack.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-75

View file

@ -27,7 +27,7 @@
#endif
hitpoints=64
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
@ -51,14 +51,10 @@
icon=attacks/sword.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
begin=-101
end=50
image="noble-lord-attack-sword.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -98,15 +94,10 @@
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-lord-attack-ranged3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
@ -144,15 +135,10 @@
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-lord-attack-ranged3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0

View file

@ -35,14 +35,10 @@
number=2
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
begin=-201
end=-75
image="noble-youth-attack.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-75

View file

@ -48,7 +48,6 @@
image="neutral-outlaw-princess-defend-1-1.png"
[/frame]
[/defend]
[attack]
name=staff
type=impact
@ -95,7 +94,6 @@
[/frame]
[/animation]
[/attack]
[attack]
name=sling
type=impact

View file

@ -19,7 +19,7 @@
cost=55
[abilities]
{ABILITY_SKIRMISHER}
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
@ -117,15 +117,10 @@
image="neutral-outlaw-queen-attack-sling1.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="neutral-outlaw-queen-attack-sling1.png"
[/frame]
[frame]
begin=-99
end=-50
image="neutral-outlaw-queen-attack-sling1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-50

View file

@ -31,7 +31,9 @@
damage=10
number=3
icon=attacks/animal-fangs.png
special=drain
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
@ -47,7 +49,9 @@
range=ranged
damage=9
number=2
special=drain
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[missile_frame]
begin=-200

View file

@ -25,13 +25,12 @@
{AMLA_TOUGH 3}
cost=40
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=mace
type=impact

View file

@ -1,79 +1,75 @@
[unit]
#textdomain wesnoth-The_South_Guard
id=Junior Commander
name= _ "Junior Commander"
race=human
image=deoran/junior-commander.png
image_leading=deoran/junior-commander-defend.png
profile=portraits/deoran.png
hitpoints=32
alignment=lawful
cost=17
movement_type=mounted
movement=6
level=1
experience=34
advanceto=Horseman Commander
usage=fighter
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[attack]
name=spear
type=pierce
range=melee
damage=4
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-The_South_Guard
id=Junior Commander
name= _ "Junior Commander"
race=human
image=deoran/junior-commander.png
image_leading=deoran/junior-commander-defend.png
profile=portraits/deoran.png
hitpoints=32
alignment=lawful
cost=17
movement_type=mounted
movement=6
level=1
experience=34
advanceto=Horseman Commander
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[attack]
name=spear
type=pierce
range=melee
damage=4
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,83 +1,81 @@
[unit]
#textdomain wesnoth-The_South_Guard
id=Horseman Commander
name= _ "Horseman Commander"
race=human
image=deoran/horseman-commander.png
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=38
alignment=lawful
cost=32
movement_type=mounted
movement=7
level=2
advanceto=null
{AMLA_TOUGH 4}
{AMLA_BARBED_LANCE lance}
{AMLA_MACE}
experience=40
usage=fighter
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=lance
type=pierce
special=charge
range=melee
damage=6
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-The_South_Guard
id=Horseman Commander
name= _ "Horseman Commander"
race=human
image=deoran/horseman-commander.png
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=38
alignment=lawful
cost=32
movement_type=mounted
movement=7
level=2
advanceto=null
{AMLA_TOUGH 4}
{AMLA_BARBED_LANCE lance}
{AMLA_MACE}
experience=40
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=6
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,70 +1,69 @@
[unit]
#textdomain wesnoth-The_South_Guard
id=Dismounted Commander
name= _ "Dismounted Commander"
race=human
image=deoran/dismounted-commander.png
image_leading=deoran/dismounted-commander-leading.png
profile=portraits/deoran.png
hitpoints=60
alignment=lawful
cost=40
movement_type=smallfoot
movement=6
level=3
experience=500
advanceto=null
usage=fighter
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=lance
type=pierce
special=firststrike
range=melee
damage=15
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-The_South_Guard
id=Dismounted Commander
name= _ "Dismounted Commander"
race=human
image=deoran/dismounted-commander.png
image_leading=deoran/dismounted-commander-leading.png
profile=portraits/deoran.png
hitpoints=60
alignment=lawful
cost=40
movement_type=smallfoot
movement=6
level=3
experience=500
advanceto=null
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
range=melee
damage=15
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,68 +1,57 @@
[unit]
#textdomain wesnoth-The_South_Guard
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/infantry-commander-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/infantry-commander-attack.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-The_South_Guard
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hit=yes
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -1,106 +1,88 @@
[unit]
#textdomain wesnoth-The_South_Guard
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
special=slow
icon=attacks/rectangular_shield.png
[animation]
hit=yes
[frame]
sound=sword-clang.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack-shield.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack-shield.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-The_South_Guard
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hit=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular_shield.png
[animation]
hit=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=sword-clang.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -1,89 +1,86 @@
[unit]
id=Chocobone
name= _ "Chocobone"
race=undead
image="chocobone/chocobone.png"
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail.wav
[attack]
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image="chocobone/chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="chocobone/chocobone-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=200
image="chocobone/chocobone-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="chocobone/chocobone-die-2.png"
[/frame]
[/death]
[/unit]
[unit]
id=Chocobone
name= _ "Chocobone"
race=undead
image="chocobone/chocobone.png"
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail.wav
[attack]
name=spear
type=pierce
range=melee
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
damage=9
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image="chocobone/chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="chocobone/chocobone-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=200
image="chocobone/chocobone-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="chocobone/chocobone-die-2.png"
[/frame]
[/death]
[/unit]

View file

@ -1,122 +1,121 @@
[unit]
id=Demilich
name= _ "Demilich"
race=undead
image="lich/demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
range=melee
damage=12
number=2
special=drain
[animation]
[frame]
begin=-100
end=100
image="lich/demilich-attack.png"
sound=wail.wav
[/frame]
[/animation]
[/attack]
[attack]
name=chill tempest
type=cold
special=magical
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big-miss.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=200
image="lich/demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="lich/demilich-die-2.png"
[/frame]
[/death]
[/unit]
[unit]
id=Demilich
name= _ "Demilich"
race=undead
image="lich/demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
range=melee
damage=12
number=2
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
end=100
image="lich/demilich-attack.png"
sound=wail.wav
[/frame]
[/animation]
[/attack]
[attack]
name=chill tempest
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big-miss.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=200
image="lich/demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="lich/demilich-die-2.png"
[/frame]
[/death]
[/unit]

View file

@ -1,20 +1,20 @@
[unit]
#textdomain wesnoth-The_South_Guard
id=Invisible
name= _ "Invisible"
alpha=0.0
hitpoints=1
experience=500
level=0
alignment=neutral
advanceto=null
cost=0
usage=null
[attack]
name=dummy
type=impact
range=melee
damage=0
number=0
[/attack]
[/unit]
[unit]
#textdomain wesnoth-The_South_Guard
id=Invisible
name= _ "Invisible"
alpha=0.0
hitpoints=1
experience=500
level=0
alignment=neutral
advanceto=null
cost=0
usage=null
[attack]
name=dummy
type=impact
range=melee
damage=0
number=0
[/attack]
[/unit]

View file

@ -1,76 +1,80 @@
# This is the Alien Central Body with his immune to attacks
[unit]
#textdomain wesnoth-utbs
id=Central Body
name= _ "Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
halo=alien-core-compact.png
hitpoints=100
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[resistance]
blade=0
pierce=0
impact=0
fire=0
cold=0
holy=0
[/resistance]
movement=7
experience=30
level=3
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
[attack]
name=energy ray
type=cold
range=melee
special=magical
icon=attacks/dark-missile.png
damage=7
number=3
[animation]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
special=magical
icon=attacks/dark-missile.png
damage=7
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[/unit]
# This is the Alien Central Body with his immune to attacks
[unit]
#textdomain wesnoth-utbs
id=Central Body
name= _ "Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
halo=alien-core-compact.png
hitpoints=100
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[resistance]
blade=0
pierce=0
impact=0
fire=0
cold=0
holy=0
[/resistance]
movement=7
experience=30
level=3
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
[attack]
name=energy ray
type=cold
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/dark-missile.png
damage=7
number=3
[animation]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/dark-missile.png
damage=7
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,79 +1,83 @@
# This is the Alien Central Body which is vulnerable to attacks
# It also has a piece cut out of the halo image to real its HP bar
[unit]
#textdomain wesnoth-utbs
id=Central Body2
name= _ "Weakened Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
halo=alien-core-compact2.png
hitpoints=40
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[resistance]
blade=110
pierce=110
impact=80
fire=150
cold=150
holy=200
[/resistance]
movement=7
experience=30
level=3
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=energy ray
type=cold
range=melee
special=magical
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
special=magical
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[/unit]
# This is the Alien Central Body which is vulnerable to attacks
# It also has a piece cut out of the halo image to real its HP bar
[unit]
#textdomain wesnoth-utbs
id=Central Body2
name= _ "Weakened Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
halo=alien-core-compact2.png
hitpoints=40
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[resistance]
blade=110
pierce=110
impact=80
fire=150
cold=150
holy=200
[/resistance]
movement=7
experience=30
level=3
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=energy ray
type=cold
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=blank.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,80 +1,84 @@
# This creature is used during the Alien Central Body's death event
# It is the same as Central Body2, but it doesn't have a piece
# cut out of the halo image to reveal the HP bar.
[unit]
#textdomain wesnoth-utbs
id=Central Body3
name= _ "Weakened Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
halo=alien-core-compact.png
hitpoints=40
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[resistance]
blade=110
pierce=110
impact=80
fire=150
cold=150
holy=200
[/resistance]
movement=7
experience=30
level=3
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=energy ray
type=cold
range=melee
special=magical
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[frame]
begin=0
end=1
image=alien-core-portrait.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
special=magical
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=alien-core-portrait.png
[/frame]
[/animation]
[/attack]
[/unit]
# This creature is used during the Alien Central Body's death event
# It is the same as Central Body2, but it doesn't have a piece
# cut out of the halo image to reveal the HP bar.
[unit]
#textdomain wesnoth-utbs
id=Central Body3
name= _ "Weakened Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
halo=alien-core-compact.png
hitpoints=40
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[resistance]
blade=110
pierce=110
impact=80
fire=150
cold=150
holy=200
[/resistance]
movement=7
experience=30
level=3
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=energy ray
type=cold
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[frame]
begin=0
end=1
image=alien-core-portrait.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/dark-missile.png
damage=3
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=alien-core-portrait.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,103 +1,103 @@
[unit]
#textdomain wesnoth-utbs
id=Crawling Horror
name= _ "Crawling Horror"
race=monster
image=alien-orb-small.png
hitpoints=30
movement_type=largefoot
movement=5
[resistance]
blade=100
pierce=100
impact=90
fire=110
cold=90
holy=120
[/resistance]
experience=30
level=0
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail-sml.wav
die_sound=wail-long.wav
# used to be 6-2 and 4-3
[attack]
name=fangs
type=blade
range=melee
damage=7
number=2
[animation]
[frame]
begin=-200
end=-50
image=alien-orb-small-melee1.png
[/frame]
[frame]
sound=mace.wav
begin=-50
end=150
image=alien-orb-small-melee2.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
icon=attacks/dark-missile.png
damage=5
number=3
[animation]
hit=yes
[frame]
begin=-300
end=-200
image=alien-orb-small-ranged1.png
[/frame]
[frame]
sound=magic-dark.ogg
begin=-200
end=50
image=alien-orb-small-ranged2.png
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[/animation]
[animation]
hit=no
[frame]
begin=-300
end=-200
image=alien-orb-small-ranged1.png
[/frame]
[frame]
sound=magic-dark-miss.ogg
begin=-200
end=50
image=alien-orb-small-ranged2.png
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=alien-orb-small-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Crawling Horror
name= _ "Crawling Horror"
race=monster
image=alien-orb-small.png
hitpoints=30
movement_type=largefoot
movement=5
[resistance]
blade=100
pierce=100
impact=90
fire=110
cold=90
holy=120
[/resistance]
experience=30
level=0
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail-sml.wav
die_sound=wail-long.wav
# used to be 6-2 and 4-3
[attack]
name=fangs
type=blade
range=melee
damage=7
number=2
[animation]
[frame]
begin=-200
end=-50
image=alien-orb-small-melee1.png
[/frame]
[frame]
sound=mace.wav
begin=-50
end=150
image=alien-orb-small-melee2.png
[/frame]
[/animation]
[/attack]
[attack]
name=energy ray
type=cold
range=ranged
icon=attacks/dark-missile.png
damage=5
number=3
[animation]
hit=yes
[frame]
begin=-300
end=-200
image=alien-orb-small-ranged1.png
[/frame]
[frame]
sound=magic-dark.ogg
begin=-200
end=50
image=alien-orb-small-ranged2.png
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[/animation]
[animation]
hit=no
[frame]
begin=-300
end=-200
image=alien-orb-small-ranged1.png
[/frame]
[frame]
sound=magic-dark-miss.ogg
begin=-200
end=50
image=alien-orb-small-ranged2.png
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=alien-orb-small-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,54 +1,56 @@
[unit]
#textdomain wesnoth-utbs
id=Pulsing Spire
name= _ "Pulsing Spire"
race=monster
image=alien-spire-bottom.png
[defend]
[frame]
begin=0
end=0
image="alien-spire-bottom.png"
[/frame]
[/defend]
hitpoints=35
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[defense]
cave=50
[/defense]
movement=1
experience=30
level=0
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
die_sound=wail.wav
[attack]
name=energy ray
type=cold
range=ranged
special=magical
icon=attacks/dark-missile.png
damage=6
number=1
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=alien-spire-bottom.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Pulsing Spire
name= _ "Pulsing Spire"
race=monster
image=alien-spire-bottom.png
[defend]
[frame]
begin=0
end=0
image="alien-spire-bottom.png"
[/frame]
[/defend]
hitpoints=35
movement_type=smallfoot
[movement_costs]
cave=99
grassland=99
[/movement_costs]
[defense]
cave=50
[/defense]
movement=1
experience=30
level=0
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
die_sound=wail.wav
[attack]
name=energy ray
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/dark-missile.png
damage=6
number=1
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=0
end=1
image=alien-spire-bottom.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,40 +1,40 @@
[unit]
#textdomain wesnoth-utbs
id=Giant Ant
name= _ "Giant Ant"
race=monster
image=ant.png
[defend]
[frame]
begin=-150
end=150
image="ant-defend.png"
[/frame]
[/defend]
hitpoints=22
movement_type=mountainfoot
movement=4
experience=500
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=12
usage=fighter
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
get_hit_sound=hiss.wav
[attack]
name=fangs
type=blade
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
image=ant-attack.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Giant Ant
name= _ "Giant Ant"
race=monster
image=ant.png
[defend]
[frame]
begin=-150
end=150
image="ant-defend.png"
[/frame]
[/defend]
hitpoints=22
movement_type=mountainfoot
movement=4
experience=500
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=12
usage=fighter
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
get_hit_sound=hiss.wav
[attack]
name=fangs
type=blade
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
image=ant-attack.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,33 +1,32 @@
# This is a dummy unit which is used occasionally
# when I need an invisible unit. It never actually participates in combat.
#textdomain wesnoth-utbs
[unit]
id=Blank
name= _ "Blank"
race=monster
image="blank.png"
hitpoints=10
movement_type=smallfoot
[movement_costs]
deep_water=100
shallow_water=100
grassland=100
sand=100
[/movement_costs]
movement=1
experience=100
level=0
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=10
usage=fighter
[attack]
name=fangs
type=pierce
range=melee
damage=1
number=0
[/attack]
[/unit]
# This is a dummy unit which is used occasionally
# when I need an invisible unit. It never actually participates in combat.
#textdomain wesnoth-utbs
[unit]
id=Blank
name= _ "Blank"
race=monster
image="blank.png"
hitpoints=10
movement_type=smallfoot
[movement_costs]
deep_water=100
shallow_water=100
grassland=100
sand=100
[/movement_costs]
movement=1
experience=100
level=0
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=10
usage=fighter
[attack]
name=fangs
type=pierce
range=melee
damage=1
number=0
[/attack]
[/unit]

View file

@ -1,113 +1,107 @@
[unit]
#textdomain wesnoth-utbs
id=Cave Spider
name= _ "Cave Spider"
race=monster
image="units/monsters/cavespider.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cavespider-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=mountainfoot
movement=4
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "Cave Spiders are roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
get_hit_sound=hiss.wav
die_sound=hiss-big.wav
#attacks toned down from 18-2,8-3 to 14-2, 6-3
[death]
[frame]
begin=0
end=200
image="units/monsters/cavespider-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/monsters/cavespider-die-2.png"
[/frame]
[/death]
[attack]
name=fangs
type=blade
range=melee
damage=14
number=2
special=poison
[animation]
hits=no
[frame]
begin=-100
end=
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[frame]
sound=miss.wav
begin=
end=1
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[frame]
begin=1
end=50
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[frame]
sound=hiss.wav
begin=
end=1
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[frame]
begin=1
end=50
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=web
type=impact
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/monsters/cavespider-attack-ranged.png"
[/frame]
[frame]
sound=net.wav
begin=
end=1
image="units/monsters/cavespider-attack-ranged.png"
[/frame]
[/animation]
range=ranged
damage=6
number=3
special=slow
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Cave Spider
name= _ "Cave Spider"
race=monster
image="units/monsters/cavespider.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cavespider-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=mountainfoot
movement=4
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "Cave Spiders are roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
get_hit_sound=hiss.wav
die_sound=hiss-big.wav
#attacks toned down from 18-2,8-3 to 14-2, 6-3
[death]
[frame]
begin=0
end=200
image="units/monsters/cavespider-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/monsters/cavespider-die-2.png"
[/frame]
[/death]
[attack]
name=fangs
type=blade
range=melee
damage=14
number=2
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
hits=no
[frame]
begin=-100
end=
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[frame]
begin=0
end=50
image="units/monsters/cavespider-attack-melee.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[frame]
begin=0
end=50
image="units/monsters/cavespider-attack-melee.png"
sound=hiss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=web
type=impact
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/monsters/cavespider-attack-ranged.png"
[/frame]
[frame]
sound=net.wav
begin=
end=1
image="units/monsters/cavespider-attack-ranged.png"
[/frame]
[/animation]
range=ranged
damage=6
number=3
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[/unit]

View file

@ -1,40 +1,40 @@
[unit]
#textdomain wesnoth-utbs
id=Confused Ant
name= _ "Confused Ant"
race=monster
image=ant.png
[defend]
[frame]
begin=-150
end=150
image="ant-defend.png"
[/frame]
[/defend]
hitpoints=22
movement_type=mountainfoot
movement=2
experience=500
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=12
usage=fighter
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
get_hit_sound=hiss.wav
[attack]
name=fangs
type=blade
range=melee
damage=5
number=2
[animation]
[frame]
begin=-100
end=100
image=ant-attack.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Confused Ant
name= _ "Confused Ant"
race=monster
image=ant.png
[defend]
[frame]
begin=-150
end=150
image="ant-defend.png"
[/frame]
[/defend]
hitpoints=22
movement_type=mountainfoot
movement=2
experience=500
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=12
usage=fighter
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
get_hit_sound=hiss.wav
[attack]
name=fangs
type=blade
range=melee
damage=5
number=2
[animation]
[frame]
begin=-100
end=100
image=ant-attack.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,76 +1,74 @@
[unit]
#textdomain wesnoth-utbs
id=Corrupted Elf
name= _ "Corrupted Elf"
race=elf
image=newelves/desert-corrupted-elf.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-corrupted-elf-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=100
usage=fighter
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-corrupted-elf-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=12
number=3
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
image=projectiles/darkmissile-n.png
image_diagonal=projectiles/darkmissile-ne.png
[/missile_frame]
[frame]
sound=magic.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Corrupted Elf
name= _ "Corrupted Elf"
race=elf
image=newelves/desert-corrupted-elf.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-corrupted-elf-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=100
usage=fighter
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-corrupted-elf-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=3
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
image=projectiles/darkmissile-n.png
image_diagonal=projectiles/darkmissile-ne.png
[/missile_frame]
[frame]
sound=magic.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,44 +1,44 @@
[unit]
#textdomain wesnoth-utbs
id=Crab Man
name= _ "Crab Man"
race=Monster
image=crab.png
[defend]
[frame]
begin=-150
end=150
image="crab-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=swimmer
movement=5
experience=40
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
get_hit_sound=groan.wav
[attack]
name=claws
type=blade
range=melee
damage=9
number=2
[animation]
[frame]
begin=-100
end=0
image=crab-attack1.png
[/frame]
[frame]
begin=0
end=100
image=crab-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Crab Man
name= _ "Crab Man"
race=Monster
image=crab.png
[defend]
[frame]
begin=-150
end=150
image="crab-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=swimmer
movement=5
experience=40
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
get_hit_sound=groan.wav
[attack]
name=claws
type=blade
range=melee
damage=9
number=2
[animation]
[frame]
begin=-100
end=0
image=crab-attack1.png
[/frame]
[frame]
begin=0
end=100
image=crab-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,44 +1,44 @@
[unit]
#textdomain wesnoth-utbs
id=Darawf
name= _ "Dawarf"
race=Monster
image=dawarf.png
[defend]
[frame]
begin=-150
end=150
image="dawarf-growl.png"
[/frame]
[/defend]
hitpoints=22
movement_type=dwarvishfoot
movement=4
experience=500
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
get_hit_sound=groan.wav
[attack]
name=fist
type=impact
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=0
image=dawarf-melee-1.png
[/frame]
[frame]
begin=0
end=100
image=dawarf-melee-2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Darawf
name= _ "Dawarf"
race=Monster
image=dawarf.png
[defend]
[frame]
begin=-150
end=150
image="dawarf-growl.png"
[/frame]
[/defend]
hitpoints=22
movement_type=dwarvishfoot
movement=4
experience=500
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
get_hit_sound=groan.wav
[attack]
name=fist
type=impact
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=0
image=dawarf-melee-1.png
[/frame]
[frame]
begin=0
end=100
image=dawarf-melee-2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,92 +1,89 @@
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin1
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=9
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
sound=dagger-swish.wav
begin=-100
end=-99
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-99
end=0
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=6
number=4
special=poison
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin1
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=9
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=6
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,92 +1,89 @@
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin2
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=60
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
sound=dagger-swish.wav
begin=-100
end=-99
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-99
end=0
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
special=poison
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin2
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=60
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,95 +1,92 @@
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin3
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=68
movement_type=elusivefoot
#[movement_costs]
#cave=99
#[/movement_costs]
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
sound=dagger-swish.wav
begin=-100
end=-99
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-99
end=0
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
special=poison
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin3
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=68
movement_type=elusivefoot
#[movement_costs]
#cave=99
#[/movement_costs]
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,149 +1,142 @@
# This is essentially a weakened version of the Cuttle Fish
[unit]
#textdomain wesnoth-utbs
id=Deep One
name= _ "Deep One"
race=monster
image="units/monsters/cuttlefish.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[/defend]
hitpoints=40
movement_type=deepsea
[defense]
shallow_water=50
[/defense]
movement=8
experience=500
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=fighter
unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
get_hit_sound=squishy-hit.wav
die_sound=water-blast.wav
[death]
[frame]
begin=0
end=200
image="units/monsters/cuttlefish-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/monsters/cuttlefish-die-2.png"
[/frame]
[/death]
[attack]
name=tentacle
type=impact
range=melee
special=swarm
damage=3
number=6
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-2.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-3.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-4.png"
sound=squishy-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-4.png"
sound=squishy-strike.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ink
type=pierce
range=ranged
damage=6
number=2
special=poison
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/ink.png"
image_diagonal="projectiles/ink.png"
[/missile_frame]
[frame]
begin=-300
end=-180
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[frame]
sound=squishy-miss.wav
begin=-180
end=-179
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[frame]
begin=-179
end=-100
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/ink.png"
image_diagonal="projectiles/ink.png"
[/missile_frame]
[frame]
begin=-300
end=-180
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[frame]
sound=squishy-strike.wav
begin=-180
end=-179
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[frame]
begin=-179
end=-100
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[/animation]
[/attack]
[/unit]
# This is essentially a weakened version of the Cuttle Fish
[unit]
#textdomain wesnoth-utbs
id=Deep One
name= _ "Deep One"
race=monster
image="units/monsters/cuttlefish.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[/defend]
hitpoints=40
movement_type=deepsea
[defense]
shallow_water=50
[/defense]
movement=8
experience=500
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=fighter
unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
get_hit_sound=squishy-hit.wav
die_sound=water-blast.wav
[death]
[frame]
begin=0
end=200
image="units/monsters/cuttlefish-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/monsters/cuttlefish-die-2.png"
[/frame]
[/death]
[attack]
name=tentacle
type=impact
range=melee
[specials]
{WEAPON_SPECIAL_SWARM}
[/specials]
damage=3
number=6
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-2.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-3.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-4.png"
sound=squishy-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-4.png"
sound=squishy-strike.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ink
type=pierce
range=ranged
damage=6
number=2
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/ink.png"
image_diagonal="projectiles/ink.png"
[/missile_frame]
[frame]
begin=-300
end=-180
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[frame]
begin=-180
end=-100
image="units/monsters/cuttlefish-attack-ink.png"
sound=squishy-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/ink.png"
image_diagonal="projectiles/ink.png"
[/missile_frame]
[frame]
begin=-300
end=-180
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[frame]
begin=-180
end=-100
image="units/monsters/cuttlefish-attack-ink.png"
sound=squishy-strike.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,361 +1,333 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=17
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=17
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer10
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer10
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer11
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer11
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer2
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=19
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer2
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=19
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer3
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=19
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=20
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer3
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=19
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=20
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer4
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=20
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=21
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer4
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=20
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=21
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer5
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=21
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=22
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer5
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=21
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=22
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer6
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=22
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=23
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer6
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=22
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=23
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer7
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=23
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=24
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer7
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=23
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=24
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer9
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=24
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=25
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer9
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=24
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=25
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,359 +1,331 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer9
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=25
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-archer+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer9
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=25
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,395 +1,371 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Avenger
name= _ "Desert Avenger"
race=elf
image=newelves/desert-elvish-avenger.png
image_long=newelves/desert-elvish-avenger-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-bow-defend.png"
[/frame]
[/defend]
hitpoints=55
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Avengers defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=mixed fighter
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8-4 melee (changed to 9-3 because I added backstab)
# then increase to 10-3 because all desert elves are strong
# ranged attack is decreased by 1 (10-4 to 9-4)
[attack]
name=sword
type=blade
range=melee
damage=10
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-avenger-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
id=Desert Avenger
name= _ "female^Desert Avenger"
race=elf
gender=female
image="newelves/desert-elvish-avenger+female.png"
image_long="newelves/desert-elvish-avenger+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
# desert elves move fast across the sands, but are not used to
# forests they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
#instead of ambush, desert avengers have backstab
usage=mixed fighter
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8 damage, 4 attacks changed to 8,3 because
# added backstab then increased to 9 damage while ranged
# damage is decreased by 1
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-avenger+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=10
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Avenger
name= _ "Desert Avenger"
race=elf
image=newelves/desert-elvish-avenger.png
image_long=newelves/desert-elvish-avenger-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-bow-defend.png"
[/frame]
[/defend]
hitpoints=55
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Avengers defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=mixed fighter
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8-4 melee (changed to 9-3 because I added backstab)
# then increase to 10-3 because all desert elves are strong
# ranged attack is decreased by 1 (10-4 to 9-4)
[attack]
name=sword
type=blade
range=melee
damage=10
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-avenger-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-avenger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-avenger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
id=Desert Avenger
name= _ "female^Desert Avenger"
race=elf
gender=female
image="newelves/desert-elvish-avenger+female.png"
image_long="newelves/desert-elvish-avenger+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
# desert elves move fast across the sands, but are not used to
# forests they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
#instead of ambush, desert avengers have backstab
usage=mixed fighter
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8 damage, 4 attacks changed to 8,3 because
# added backstab then increased to 9 damage while ranged
# damage is decreased by 1
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-avenger+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=10
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,173 +1,159 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Captain
name= _ "Desert Captain"
race=elf
image=newelves/desert-elvish-captain.png
image_long=newelves/desert-elvish-captain-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=47
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Desert Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-captain-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Captain
name= _ "Desert Captain"
race=elf
image=newelves/desert-elvish-captain.png
image_long=newelves/desert-elvish-captain-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=47
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Desert Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-captain-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,170 +1,156 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Champion
name= _ "Desert Champion"
race=elf
image=newelves/desert-elvish-champion.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-bow-defend.png"
[/frame]
[/defend]
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]
name=sword
type=blade
range=melee
damage=10
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-champion-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Champion
name= _ "Desert Champion"
race=elf
image=newelves/desert-elvish-champion.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-bow-defend.png"
[/frame]
[/defend]
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]
name=sword
type=blade
range=melee
damage=10
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-champion-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,143 +1,147 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Druid
name= _ "Desert Druid"
race=elf
gender=female
image=newelves/desert-elvish-druid.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-druid-defend.png"
[/frame]
[/defend]
image_healing=elvish-druid-healing.png
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
get_hit_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
special=slow
damage=5
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-druid-ranged.png
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
special=magical
damage=5
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=dart.wav
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Druid
name= _ "Desert Druid"
race=elf
gender=female
image=newelves/desert-elvish-druid.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-druid-defend.png"
[/frame]
[/defend]
image_healing=elvish-druid-healing.png
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
get_hit_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=5
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-druid-ranged.png
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=5
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=dart.wav
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=15
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=15
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter10
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=24
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter10
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=24
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter11
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=25
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter11
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=25
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter2
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=16
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter2
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=16
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter3
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=17
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter3
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=17
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter4
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=18
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter4
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=18
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter5
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=19
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter5
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=19
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter6
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=20
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter6
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=20
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter7
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=21
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter7
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=21
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter8
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=22
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter8
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=22
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter9
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=23
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter9
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=23
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,155 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hero
name= _ "Desert Hero"
race=elf
image=newelves/desert-elvish-hero.png
image_long=newelves/desert-elvish-hero-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-bow-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Champion
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hero-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hero
name= _ "Desert Hero"
race=elf
image=newelves/desert-elvish-hero.png
image_long=newelves/desert-elvish-hero-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-bow-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Champion
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hero-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,157 +1,147 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Horseman
name= _ "Desert Horseman"
race=elf
image=newelves/desert-elvish-horse-archer.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-horse-archer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-horse-archer-moving.png"
[/frame]
[/movement_anim]
hitpoints=50
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=8
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=34
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=scout
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills. Quick and agile they are skilled at riding around enemy formations, bypassing enemy Zones of Control."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# this is a custom elf unit for this campaign
# to make up for their other weaker mounted units
[attack]
name=sword
type=blade
range=melee
damage=7
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-horse-archer-moving.png
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-horse-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Horseman
name= _ "Desert Horseman"
race=elf
image=newelves/desert-elvish-horse-archer.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-horse-archer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-horse-archer-moving.png"
[/frame]
[/movement_anim]
hitpoints=50
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=8
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=34
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=scout
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills. Quick and agile they are skilled at riding around enemy formations, bypassing enemy Zones of Control."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# this is a custom elf unit for this campaign
# to make up for their other weaker mounted units
[attack]
name=sword
type=blade
range=melee
damage=7
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-horse-archer-moving.png
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-horse-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter10
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=29
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter10
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=29
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter11
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=30
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter11
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=30
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter2
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=21
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter2
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=21
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter3
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=22
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter3
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=22
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter4
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=23
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter4
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=23
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter5
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=24
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter5
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=24
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter6
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=25
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter6
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=25
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter7
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=26
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter7
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=26
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter8
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=27
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter8
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=27
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,95 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter9
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=28
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hunter-melee.png
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter9
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=28
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,356 +1,332 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Marksman
name= _ "Desert Marksman"
race=elf
image=newelves/desert-elvish-marksman.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
get_hit_sound=groan.wav
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-marksman-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
id=Desert Marksman
name= _ "female^Desert Marksman"
race=elf
gender=female
image="newelves/desert-elvish-marksman+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
get_hit_sound=female-strong-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-marksman+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Marksman
name= _ "Desert Marksman"
race=elf
image=newelves/desert-elvish-marksman.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
get_hit_sound=groan.wav
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marksman-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
id=Desert Marksman
name= _ "female^Desert Marksman"
race=elf
gender=female
image="newelves/desert-elvish-marksman+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
get_hit_sound=female-strong-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-marksman+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,174 +1,160 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/desert-elvish-marshal.png
image_long=newelves/desert-elvish-marshal-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-marshal-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/desert-elvish-marshal.png
image_long=newelves/desert-elvish-marshal-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marshal-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,149 +1,139 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Outrider
name= _ "Desert Outrider"
race=elf
image=newelves/desert-elvish-outrider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-outrider-moving.png"
[/frame]
[/movement_anim]
hitpoints=57
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=43
usage=scout
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-outrider-attack.png
sound=horse-canter.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Outrider
name= _ "Desert Outrider"
race=elf
image=newelves/desert-elvish-outrider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-outrider-moving.png"
[/frame]
[/movement_anim]
hitpoints=57
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=43
usage=scout
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-outrider-attack.png
sound=horse-canter.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-outrider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-outrider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,131 +1,123 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Prowler
name= _ "Desert Prowler"
race=elf
gender=male
image=newelves/desert-elvish-prowler.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-bow-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/desert-elvish-prowler-melee1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/desert-elvish-prowler-melee2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=12
number=2
special=slow
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-500
end=-375
image=newelves/desert-elvish-prowler-ranged1.png
[/frame]
[frame]
begin=-375
end=-250
image=newelves/desert-elvish-prowler-ranged2.png
[/frame]
[frame]
begin=-250
end=-125
image=newelves/desert-elvish-prowler-ranged3.png
[/frame]
[frame]
begin=-125
end=-100
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[frame]
begin=1
end=50
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Prowler
name= _ "Desert Prowler"
race=elf
gender=male
image=newelves/desert-elvish-prowler.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-bow-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/desert-elvish-prowler-melee1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/desert-elvish-prowler-melee2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=12
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-500
end=-375
image=newelves/desert-elvish-prowler-ranged1.png
[/frame]
[frame]
begin=-375
end=-250
image=newelves/desert-elvish-prowler-ranged2.png
[/frame]
[frame]
begin=-250
end=-125
image=newelves/desert-elvish-prowler-ranged3.png
[/frame]
[frame]
begin=-125
end=-100
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-prowler-ranged4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=50
image=newelves/desert-elvish-prowler-ranged4.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,394 +1,370 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Ranger
name= _ "Desert Ranger"
race=elf
image=newelves/desert-elvish-ranger.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Ranger defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
#instead of ambush desert rangers have backstab
usage=mixed fighter
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# melee attack stayed the same from 7-3 to 7-3
# ranged attack decreased from 7-4 to 6-4
# I decided not to increase melee damage I didn't want the
# backstab attack ability to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-ranger-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Ranger"
id=Desert Ranger
race=elf
gender=female
image="newelves/desert-elvish-ranger+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
usage=mixed fighter
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# originally 7,3 melee 7,4 ranged
# I decreased ranged damage by 1, decided not to increase melee
# damage because of backstab, don't want it to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="newelves/desert-elvish-ranger+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Ranger
name= _ "Desert Ranger"
race=elf
image=newelves/desert-elvish-ranger.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Ranger defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
#instead of ambush desert rangers have backstab
usage=mixed fighter
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# melee attack stayed the same from 7-3 to 7-3
# ranged attack decreased from 7-4 to 6-4
# I decided not to increase melee damage I didn't want the
# backstab attack ability to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-ranger-attack.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-ranger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-ranger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Ranger"
id=Desert Ranger
race=elf
gender=female
image="newelves/desert-elvish-ranger+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
usage=mixed fighter
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# originally 7,3 melee 7,4 ranged
# I decreased ranged damage by 1, decided not to increase melee
# damage because of backstab, don't want it to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-ranger+female-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,153 +1,143 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Rider
name= _ "Desert Rider"
race=elf
image=newelves/desert-elvish-rider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-rider-moving.png"
[/frame]
[/movement_anim]
hitpoints=46
movement_type=woodland
# desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=75
level=2
alignment=lawful
advanceto=Desert Outrider
cost=28
usage=scout
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-3 to 8-3
# ranged attack decreased from 9-2 to 8-2
[attack]
name=sword
type=blade
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-rider-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-rider-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Rider
name= _ "Desert Rider"
race=elf
image=newelves/desert-elvish-rider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-rider-moving.png"
[/frame]
[/movement_anim]
hitpoints=46
movement_type=woodland
# desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=75
level=2
alignment=lawful
advanceto=Desert Outrider
cost=28
usage=scout
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-3 to 8-3
# ranged attack decreased from 9-2 to 8-2
[attack]
name=sword
type=blade
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-rider-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-rider-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-rider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-rider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,152 +1,142 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=18
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Scout
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=18
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,150 +1,140 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout10
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=27
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Scout10
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=27
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,150 +1,140 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout11
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=28
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Scout11
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=28
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,150 +1,140 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout2
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=19
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Scout2
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=19
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

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