Update unit cfg files
This commit is contained in:
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53b755a74d
commit
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255 changed files with 20294 additions and 21232 deletions
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@ -3,7 +3,6 @@
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name= _ "Horse Lord"
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race=human
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image="owaec-lord.png"
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hitpoints=64
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movement_type=mounted
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movement=7
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@ -93,7 +92,6 @@
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[/frame]
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[/animation]
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[/attack]
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[movement_anim]
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[frame]
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begin=0
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@ -21,7 +21,7 @@
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP}
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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movement_type=smallfoot
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movement=6
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@ -44,14 +44,10 @@
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number=4
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[animation]
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-200
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begin=-201
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end=-100
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image="konrad-lord-attack-w1.png"
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sound=sword-swish.wav
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[/frame]
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[frame]
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begin=-100
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@ -177,7 +173,7 @@
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP}
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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movement_type=smallfoot
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movement=6
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@ -200,14 +196,10 @@
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number=4
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[animation]
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-200
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begin=-201
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end=-100
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image="konrad-lord-attack-w1.png"
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sound=sword-swish.wav
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[/frame]
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[frame]
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begin=-100
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@ -225,7 +217,9 @@
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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icon=attacks/fireball.png
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damage=18
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number=4
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@ -4,7 +4,6 @@
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#not 'race=monster', because we need the not_living attribute
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race=undead
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image="skeletal-dragon.png"
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hitpoints=86
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movement_type=undeadfly
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movement=5
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@ -23,17 +22,17 @@
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#you have many holy units by now, probably, and he shouldn't die all that easily.
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holy=100
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[/resistance]
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unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
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get_hit_sound=skeleton-big-hit.ogg
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die_sound=skeleton-big-die.ogg
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[attack]
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name=jaw
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icon=attacks/fangs.png
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type=blade
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range=melee
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special=drain
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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damage=10
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number=4
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[animation]
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@ -65,7 +64,6 @@
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=claws
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type=blade
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@ -111,7 +109,6 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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@ -23,14 +23,13 @@
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{AMLA_TOUGH 3}
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cost=60
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[abilities]
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{ABILITY_LEADERSHIP}
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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get_hit_sound=human-fem-strong-hit.ogg
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die_sound=human-fem-strong-die.ogg
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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@ -41,31 +40,22 @@
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[animation]
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hit=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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begin=-101
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end=100
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image="human-battleprincess-attack.png"
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sound=sword-swish.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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begin=-101
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end=100
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image="human-battleprincess-attack.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[death]
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[frame]
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begin=0
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@ -78,7 +68,6 @@
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image="human-battleprincess-die-2.png"
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[/frame]
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[/death]
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[variation]
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variation_name=scepter
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id=Battle Princess
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@ -104,14 +93,13 @@
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{AMLA_TOUGH 3}
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cost=110
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[abilities]
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{ABILITY_LEADERSHIP}
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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get_hit_sound=human-fem-strong-hit.ogg
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die_sound=human-fem-strong-die.ogg
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[attack]
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name=sword
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type=blade
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number=4
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[animation]
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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begin=-101
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end=100
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image="human-battleprincess-attack.png"
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sound=sword-swish.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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begin=-101
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end=100
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image="human-battleprincess-attack.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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@ -148,7 +128,9 @@
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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icon=attacks/fireball.png
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damage=16
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number=4
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name= _ "Chocobone"
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race=undead
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image="undead-chocobone.png"
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hitpoints=45
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movement_type=undeadfoot
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movement=9
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unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
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get_hit_sound=skeleton-hit.wav
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die_sound=wail-long.wav
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[attack]
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name=spear
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type=pierce
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range=melee
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special=charge
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[specials]
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{WEAPON_SPECIAL_CHARGE}
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[/specials]
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damage=9
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number=2
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[animation]
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[/frame]
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[/animation]
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[/attack]
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[movement_anim]
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[frame]
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begin=0
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image="undead-chocobone-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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image="undead-chocobone-defend.png"
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[/frame]
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[/defend]
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[death]
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[frame]
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begin=0
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name= _ "Cockatrice"
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race=monster
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image="units/cockatrice.png"
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hitpoints=42
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movement_type=smallfoot
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movement=5
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unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
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get_hit_sound=hiss.wav
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die_sound=hiss-die.wav
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[attack]
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name=gaze
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type=cold
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range=ranged
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damage=2
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number=2
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special=stone
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[specials]
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{WEAPON_SPECIAL_STONE}
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[/specials]
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[animation]
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[missile_frame]
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begin=-200
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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image="units/cockatrice-defend.png"
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[/frame]
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[/defend]
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[death]
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[frame]
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begin=0
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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image_leading="konrad-commander-leading.png"
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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{ABILITY_LEADERSHIP}
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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movement_type=smallfoot
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movement=6
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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icon=attacks/human-sword.png
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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sound=firearrow.wav
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[/frame]
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[frame]
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sound=arrow-miss.wav
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begin=0
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end=1
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image=""konrad-commander-ranged.png""
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[/frame]
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[frame]
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begin=1
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end=100
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image=""konrad-commander-ranged.png""
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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sound=firearrow.wav
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[/frame]
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[frame]
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sound=arrow-hit.wav
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begin=0
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end=1
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image=""konrad-commander-ranged.png""
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[/frame]
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[frame]
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begin=1
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end=100
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image=""konrad-commander-ranged.png""
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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image="konrad-commander-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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image="konrad-commander-ranged-defend.png"
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[/frame]
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[/defend]
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[death]
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[frame]
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begin=0
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image="konrad-commander-die-2.png"
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[/frame]
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[/death]
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[variation]
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variation_name=scepter
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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image_leading="konrad-commander-leading.png"
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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{ABILITY_LEADERSHIP}
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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movement_type=smallfoot
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movement=6
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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type=blade
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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icon=attacks/fireball.png
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damage=16
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number=4
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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[unit]
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id=Dark Queen
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name= _ "female^Dark Queen"
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gender=female
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race=human
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image="human-queen.png"
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profile=portraits/asheviere.png
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hitpoints=48
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movement_type=smallfoot
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movement=5
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experience=100
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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id=Dark Queen
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name= _ "female^Dark Queen"
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gender=female
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race=human
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image="human-queen.png"
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profile=portraits/asheviere.png
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hitpoints=48
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movement_type=smallfoot
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movement=5
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experience=100
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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get_hit_sound=huamn-fem-strong-hit.ogg
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die_sound=human-fem-strong-die.ogg
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[death]
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[frame]
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begin=0
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end=200
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image="human-queen-die-1.png"
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begin=0
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end=200
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image="human-queen-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-queen-die-2.png"
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begin=200
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end=400
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image="human-queen-die-2.png"
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[/frame]
|
||||
[/death]
|
||||
|
||||
[attack]
|
||||
name=scepter
|
||||
icon=attacks/mace.png
|
||||
|
@ -42,28 +39,29 @@ unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for
|
|||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-99
|
||||
sound=staff.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-99
|
||||
sound=miss.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=cold
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
name=cold
|
||||
type=cold
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
|
@ -77,33 +75,31 @@ unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[variation]
|
||||
variation_name=dead_queen
|
||||
id=Dark Queen
|
||||
name= _ "female^Dark Queen"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-queen-die-2.png"
|
||||
profile=portraits/asheviere.png
|
||||
hitpoints=48
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=35
|
||||
usage=fighter
|
||||
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=1
|
||||
number=1
|
||||
[/attack]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_name=dead_queen
|
||||
id=Dark Queen
|
||||
name= _ "female^Dark Queen"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-queen-die-2.png"
|
||||
profile=portraits/asheviere.png
|
||||
hitpoints=48
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=35
|
||||
usage=fighter
|
||||
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=1
|
||||
number=1
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,152 +1,138 @@
|
|||
[unit]
|
||||
id=Elder Mage
|
||||
name= _ "Elder Mage"
|
||||
race=human
|
||||
image="units/elder-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elder-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/delfador.png
|
||||
hitpoints=55
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=5
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
|
||||
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
|
||||
[attack]
|
||||
name=staff
|
||||
icon=attacks/staff-magic.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
sound=staff.wav
|
||||
image="units/elder-mage-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
sound=miss.wav
|
||||
image="units/elder-mage-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=lightning
|
||||
icon=attacks/lightning.png
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=14
|
||||
number=4
|
||||
|
||||
# The lightning bolt animation is a little complex; the bolt itself is
|
||||
# done as an animated halo, and so it needs to have different halo_x and
|
||||
# halo_y coordinates for all six directions. For this reason I wrote
|
||||
# this macro, which is also used to create the bolt variations.
|
||||
|
||||
#define ELDER_MAGE_LIGHTNING_BOLTS VARIATION DIR HALO_X HALO_Y
|
||||
[animation]
|
||||
hits=no
|
||||
direction={DIR}
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
sound=lightning-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-4.png:51
|
||||
halo_x,halo_y={HALO_X},{HALO_Y}
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="misc/blank-hex.png"
|
||||
image_diagonal="misc/blank-hex.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
hits=yes
|
||||
direction={DIR}
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
sound=lightning.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-3.png:51,halo/lightning-bolt-{VARIATION}-4.png:50
|
||||
halo_x,halo_y={HALO_X},{HALO_Y}
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="misc/blank-hex.png"
|
||||
image_diagonal="misc/blank-hex.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
#enddef
|
||||
|
||||
# The three variations for the north direction:
|
||||
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 n 0 -210}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 n 0 -210}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 n 0 -210}
|
||||
|
||||
# The three variations for the south direction:
|
||||
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 s 0 -72}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 s 0 -72}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 s 0 -72}
|
||||
|
||||
# And so on...
|
||||
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 se 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 se 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 se 54 -104}
|
||||
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 sw 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 sw 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 sw 54 -104}
|
||||
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 ne 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 ne 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 ne 54 -176}
|
||||
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 nw 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 nw 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 nw 54 -176}
|
||||
[/attack]
|
||||
id=Elder Mage
|
||||
name= _ "Elder Mage"
|
||||
race=human
|
||||
image="units/elder-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elder-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/delfador.png
|
||||
hitpoints=55
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=5
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
|
||||
[attack]
|
||||
name=staff
|
||||
icon=attacks/staff-magic.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
sound=staff.wav
|
||||
image="units/elder-mage-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
sound=miss.wav
|
||||
image="units/elder-mage-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lightning
|
||||
icon=attacks/lightning.png
|
||||
type=fire
|
||||
range=ranged
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
damage=14
|
||||
number=4
|
||||
# The lightning bolt animation is a little complex; the bolt itself is
|
||||
# done as an animated halo, and so it needs to have different halo_x and
|
||||
# halo_y coordinates for all six directions. For this reason I wrote
|
||||
# this macro, which is also used to create the bolt variations.
|
||||
#define ELDER_MAGE_LIGHTNING_BOLTS VARIATION DIR HALO_X HALO_Y
|
||||
[animation]
|
||||
hits=no
|
||||
direction={DIR}
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
sound=lightning-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-4.png:51
|
||||
halo_x,halo_y={HALO_X},{HALO_Y}
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="misc/blank-hex.png"
|
||||
image_diagonal="misc/blank-hex.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
direction={DIR}
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
sound=lightning.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-3.png:51,halo/lightning-bolt-{VARIATION}-4.png:50
|
||||
halo_x,halo_y={HALO_X},{HALO_Y}
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="misc/blank-hex.png"
|
||||
image_diagonal="misc/blank-hex.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
#enddef
|
||||
# The three variations for the north direction:
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 n 0 -210}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 n 0 -210}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 n 0 -210}
|
||||
# The three variations for the south direction:
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 s 0 -72}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 s 0 -72}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 s 0 -72}
|
||||
# And so on...
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 se 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 se 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 se 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 sw 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 sw 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 sw 54 -104}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 ne 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 ne 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 ne 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 1 nw 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 2 nw 54 -176}
|
||||
{ELDER_MAGE_LIGHTNING_BOLTS 3 nw 54 -176}
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
name= _ "Elvish High Lord"
|
||||
race=elf
|
||||
image="elvish-high-lord.png"
|
||||
|
||||
profile=portraits/kalenz.png
|
||||
hitpoints=63
|
||||
movement_type=woodland
|
||||
|
@ -18,7 +17,6 @@
|
|||
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
icon=icon=attacks/elven-sword.png
|
||||
|
@ -59,7 +57,9 @@
|
|||
name=faerie fire
|
||||
type=cold
|
||||
icon=attacks/iceball.png
|
||||
special=magical
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=5
|
||||
|
@ -96,7 +96,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
name= _ "Elvish Lord"
|
||||
race=elf
|
||||
image="elvish-lord.png"
|
||||
|
||||
profile=portraits/kalenz.png
|
||||
hitpoints=51
|
||||
movement_type=woodland
|
||||
|
@ -17,7 +16,6 @@
|
|||
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/elven-sword.png
|
||||
|
@ -48,7 +46,9 @@
|
|||
name=faerie fire
|
||||
type=cold
|
||||
icon=attacks/iceball.png
|
||||
special=magical
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
|
@ -85,7 +85,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
|
@ -17,7 +16,6 @@
|
|||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
|
@ -54,7 +52,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -62,14 +59,12 @@
|
|||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
|
@ -122,7 +117,9 @@
|
|||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/fireball.png
|
||||
damage=12
|
||||
number=3
|
||||
|
@ -141,7 +138,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
|
@ -44,14 +44,10 @@
|
|||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
begin=-201
|
||||
end=-100
|
||||
image="konrad-lord-attack-w1.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
|
@ -178,7 +174,7 @@
|
|||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
|
@ -201,14 +197,10 @@
|
|||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
begin=-201
|
||||
end=-100
|
||||
image="konrad-lord-attack-w1.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
|
@ -226,7 +218,9 @@
|
|||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/fireball.png
|
||||
damage=18
|
||||
number=4
|
||||
|
|
|
@ -22,13 +22,12 @@
|
|||
advanceto=Battle Princess
|
||||
cost=39
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
|
@ -38,14 +37,10 @@
|
|||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
begin=-101
|
||||
end=100
|
||||
image="human-princess-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -73,7 +68,7 @@
|
|||
advanceto=Battle Princess
|
||||
cost=110
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
|
@ -87,14 +82,10 @@
|
|||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
begin=-101
|
||||
end=100
|
||||
image="scepter-princess-attack-sword.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -102,7 +93,9 @@
|
|||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/fireball.png
|
||||
damage=14
|
||||
number=4
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
name= _ "Sea Orc"
|
||||
race=orc
|
||||
image="units/sea-orc.png"
|
||||
|
||||
hitpoints=31
|
||||
movement_type=swimmer
|
||||
movement=5
|
||||
|
@ -43,7 +42,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
|
||||
[attack]
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="undead-chocobone.png"
|
||||
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
|
@ -20,12 +19,13 @@
|
|||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail-long.wav
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_CHARGE}
|
||||
[/specials]
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
|
@ -57,7 +57,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -65,7 +64,6 @@
|
|||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -73,7 +71,6 @@
|
|||
image="undead-chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
[/frame]
|
||||
[/defend]
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_5}
|
||||
[/abilities]
|
||||
hitpoints=101
|
||||
movement_type=drakefly
|
||||
|
@ -83,7 +83,9 @@
|
|||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
special=marksman
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=14
|
||||
number=4
|
||||
|
@ -103,19 +105,12 @@
|
|||
halo_x,halo_y=26,-2
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=26,-2
|
||||
image="units/fire-dragon-attack-breath.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=50
|
||||
image="units/fire-dragon-attack-breath.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=26,-2
|
||||
sound=fire.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -26,7 +26,9 @@
|
|||
name=fire
|
||||
type=fire
|
||||
range=melee
|
||||
special=magical
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
damage=1
|
||||
number=1
|
||||
icon=projectiles/fireball-nw.png
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#endif
|
||||
hitpoints=48
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
|
@ -49,14 +49,10 @@
|
|||
icon=attacks/human-sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
begin=-101
|
||||
end=50
|
||||
image=""noble-commander-attack-sword.png""
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -96,15 +92,10 @@
|
|||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -142,15 +133,10 @@
|
|||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -35,14 +35,10 @@
|
|||
icon=attacks/human-sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
begin=-201
|
||||
end=-75
|
||||
image="noble-fighter-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-75
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#endif
|
||||
hitpoints=64
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
|
@ -51,14 +51,10 @@
|
|||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
begin=-101
|
||||
end=50
|
||||
image="noble-lord-attack-sword.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -98,15 +94,10 @@
|
|||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -144,15 +135,10 @@
|
|||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -35,14 +35,10 @@
|
|||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
begin=-201
|
||||
end=-75
|
||||
image="noble-youth-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-75
|
||||
|
|
|
@ -48,7 +48,6 @@
|
|||
image="neutral-outlaw-princess-defend-1-1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
|
@ -95,7 +94,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=sling
|
||||
type=impact
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
cost=55
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
|
||||
|
@ -117,15 +117,10 @@
|
|||
image="neutral-outlaw-queen-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="neutral-outlaw-queen-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="neutral-outlaw-queen-attack-sling1.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
|
|
|
@ -31,7 +31,9 @@
|
|||
damage=10
|
||||
number=3
|
||||
icon=attacks/animal-fangs.png
|
||||
special=drain
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
|
@ -47,7 +49,9 @@
|
|||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
special=drain
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
|
|
|
@ -25,13 +25,12 @@
|
|||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
|
|
|
@ -1,79 +1,75 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Junior Commander
|
||||
name= _ "Junior Commander"
|
||||
race=human
|
||||
image=deoran/junior-commander.png
|
||||
|
||||
image_leading=deoran/junior-commander-defend.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=32
|
||||
alignment=lawful
|
||||
cost=17
|
||||
movement_type=mounted
|
||||
movement=6
|
||||
level=1
|
||||
experience=34
|
||||
advanceto=Horseman Commander
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=deoran/junior-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/junior-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Junior Commander
|
||||
name= _ "Junior Commander"
|
||||
race=human
|
||||
image=deoran/junior-commander.png
|
||||
image_leading=deoran/junior-commander-defend.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=32
|
||||
alignment=lawful
|
||||
cost=17
|
||||
movement_type=mounted
|
||||
movement=6
|
||||
level=1
|
||||
experience=34
|
||||
advanceto=Horseman Commander
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
[/abilities]
|
||||
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=deoran/junior-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/junior-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,83 +1,81 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Horseman Commander
|
||||
name= _ "Horseman Commander"
|
||||
race=human
|
||||
image=deoran/horseman-commander.png
|
||||
|
||||
image_leading=deoran/horseman-commander-defend.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=38
|
||||
alignment=lawful
|
||||
cost=32
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
level=2
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 4}
|
||||
{AMLA_BARBED_LANCE lance}
|
||||
{AMLA_MACE}
|
||||
experience=40
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=deoran/horseman-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/horseman-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Horseman Commander
|
||||
name= _ "Horseman Commander"
|
||||
race=human
|
||||
image=deoran/horseman-commander.png
|
||||
image_leading=deoran/horseman-commander-defend.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=38
|
||||
alignment=lawful
|
||||
cost=32
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
level=2
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 4}
|
||||
{AMLA_BARBED_LANCE lance}
|
||||
{AMLA_MACE}
|
||||
experience=40
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_CHARGE}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=deoran/horseman-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/horseman-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,70 +1,69 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Dismounted Commander
|
||||
name= _ "Dismounted Commander"
|
||||
race=human
|
||||
image=deoran/dismounted-commander.png
|
||||
|
||||
image_leading=deoran/dismounted-commander-leading.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=60
|
||||
alignment=lawful
|
||||
cost=40
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
level=3
|
||||
experience=500
|
||||
advanceto=null
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
special=firststrike
|
||||
range=melee
|
||||
damage=15
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/dismounted-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Dismounted Commander
|
||||
name= _ "Dismounted Commander"
|
||||
race=human
|
||||
image=deoran/dismounted-commander.png
|
||||
image_leading=deoran/dismounted-commander-leading.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=60
|
||||
alignment=lawful
|
||||
cost=40
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
level=3
|
||||
experience=500
|
||||
advanceto=null
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_FIRSTSTRIKE}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=15
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/dismounted-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,68 +1,57 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=South Guard Captain
|
||||
name= _ "Infantry Lieutenant"
|
||||
race=human
|
||||
image="gerrick/infantry-commander.png"
|
||||
image_leading="gerrick/infantry-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
|
||||
hitpoints=48
|
||||
alignment=lawful
|
||||
cost=35
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=2
|
||||
experience=55
|
||||
advanceto=South Guard Commander
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/infantry-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=South Guard Captain
|
||||
name= _ "Infantry Lieutenant"
|
||||
race=human
|
||||
image="gerrick/infantry-commander.png"
|
||||
image_leading="gerrick/infantry-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
hitpoints=48
|
||||
alignment=lawful
|
||||
cost=35
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=2
|
||||
experience=55
|
||||
advanceto=South Guard Commander
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/infantry-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,106 +1,88 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=South Guard Commander
|
||||
name= _ "Infantry Commander"
|
||||
race=human
|
||||
image="gerrick/assault-commander.png"
|
||||
image_leading="gerrick/assault-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
|
||||
hitpoints=54
|
||||
alignment=lawful
|
||||
cost=70
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=3
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 5}
|
||||
{AMLA_COURAGEOUS glaive}
|
||||
experience=50
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=shield
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
number=1
|
||||
special=slow
|
||||
icon=attacks/rectangular_shield.png
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
sound=sword-clang.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/assault-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=South Guard Commander
|
||||
name= _ "Infantry Commander"
|
||||
race=human
|
||||
image="gerrick/assault-commander.png"
|
||||
image_leading="gerrick/assault-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
hitpoints=54
|
||||
alignment=lawful
|
||||
cost=70
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=3
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 5}
|
||||
{AMLA_COURAGEOUS glaive}
|
||||
experience=50
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=shield
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
number=1
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/rectangular_shield.png
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
sound=sword-clang.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/assault-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,89 +1,86 @@
|
|||
[unit]
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="chocobone/chocobone.png"
|
||||
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail.wav
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="chocobone/chocobone-attack.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="chocobone/chocobone-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="chocobone/chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="chocobone/chocobone-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="chocobone/chocobone-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="chocobone/chocobone.png"
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail.wav
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_CHARGE}
|
||||
[/specials]
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="chocobone/chocobone-attack.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="chocobone/chocobone-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="chocobone/chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="chocobone/chocobone-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="chocobone/chocobone-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/unit]
|
||||
|
|
|
@ -1,122 +1,121 @@
|
|||
[unit]
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="lich/demilich.png"
|
||||
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail-long.wav
|
||||
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="lich/demilich-attack.png"
|
||||
sound=wail.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=chill tempest
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
hit=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="lich/demilich-ranged2.png"
|
||||
sound=magic-dark-big.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="lich/demilich-ranged2.png"
|
||||
sound=magic-dark-big-miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="lich/demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="lich/demilich-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="lich/demilich-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="lich/demilich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="lich/demilich-attack.png"
|
||||
sound=wail.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=chill tempest
|
||||
type=cold
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
hit=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="lich/demilich-ranged2.png"
|
||||
sound=magic-dark-big.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="lich/demilich-ranged2.png"
|
||||
sound=magic-dark-big-miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="lich/demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="lich/demilich-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="lich/demilich-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/unit]
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Invisible
|
||||
name= _ "Invisible"
|
||||
alpha=0.0
|
||||
hitpoints=1
|
||||
experience=500
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
cost=0
|
||||
usage=null
|
||||
[attack]
|
||||
name=dummy
|
||||
type=impact
|
||||
range=melee
|
||||
damage=0
|
||||
number=0
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-The_South_Guard
|
||||
id=Invisible
|
||||
name= _ "Invisible"
|
||||
alpha=0.0
|
||||
hitpoints=1
|
||||
experience=500
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
cost=0
|
||||
usage=null
|
||||
[attack]
|
||||
name=dummy
|
||||
type=impact
|
||||
range=melee
|
||||
damage=0
|
||||
number=0
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,76 +1,80 @@
|
|||
# This is the Alien Central Body with his immune to attacks
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Central Body
|
||||
name= _ "Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=alien-core-compact.png
|
||||
hitpoints=100
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[resistance]
|
||||
blade=0
|
||||
pierce=0
|
||||
impact=0
|
||||
fire=0
|
||||
cold=0
|
||||
holy=0
|
||||
[/resistance]
|
||||
movement=7
|
||||
experience=30
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=melee
|
||||
special=magical
|
||||
icon=attacks/dark-missile.png
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/dark-missile.png
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
# This is the Alien Central Body with his immune to attacks
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Central Body
|
||||
name= _ "Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=alien-core-compact.png
|
||||
hitpoints=100
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[resistance]
|
||||
blade=0
|
||||
pierce=0
|
||||
impact=0
|
||||
fire=0
|
||||
cold=0
|
||||
holy=0
|
||||
[/resistance]
|
||||
movement=7
|
||||
experience=30
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=melee
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/dark-missile.png
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/dark-missile.png
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,79 +1,83 @@
|
|||
# This is the Alien Central Body which is vulnerable to attacks
|
||||
# It also has a piece cut out of the halo image to real its HP bar
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Central Body2
|
||||
name= _ "Weakened Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=alien-core-compact2.png
|
||||
hitpoints=40
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[resistance]
|
||||
blade=110
|
||||
pierce=110
|
||||
impact=80
|
||||
fire=150
|
||||
cold=150
|
||||
holy=200
|
||||
[/resistance]
|
||||
movement=7
|
||||
experience=30
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=melee
|
||||
special=magical
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
# This is the Alien Central Body which is vulnerable to attacks
|
||||
# It also has a piece cut out of the halo image to real its HP bar
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Central Body2
|
||||
name= _ "Weakened Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=alien-core-compact2.png
|
||||
hitpoints=40
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[resistance]
|
||||
blade=110
|
||||
pierce=110
|
||||
impact=80
|
||||
fire=150
|
||||
cold=150
|
||||
holy=200
|
||||
[/resistance]
|
||||
movement=7
|
||||
experience=30
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=melee
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=blank.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,80 +1,84 @@
|
|||
# This creature is used during the Alien Central Body's death event
|
||||
# It is the same as Central Body2, but it doesn't have a piece
|
||||
# cut out of the halo image to reveal the HP bar.
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Central Body3
|
||||
name= _ "Weakened Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=alien-core-compact.png
|
||||
hitpoints=40
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[resistance]
|
||||
blade=110
|
||||
pierce=110
|
||||
impact=80
|
||||
fire=150
|
||||
cold=150
|
||||
holy=200
|
||||
[/resistance]
|
||||
movement=7
|
||||
experience=30
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=melee
|
||||
special=magical
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=alien-core-portrait.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=alien-core-portrait.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
# This creature is used during the Alien Central Body's death event
|
||||
# It is the same as Central Body2, but it doesn't have a piece
|
||||
# cut out of the halo image to reveal the HP bar.
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Central Body3
|
||||
name= _ "Weakened Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=alien-core-compact.png
|
||||
hitpoints=40
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[resistance]
|
||||
blade=110
|
||||
pierce=110
|
||||
impact=80
|
||||
fire=150
|
||||
cold=150
|
||||
holy=200
|
||||
[/resistance]
|
||||
movement=7
|
||||
experience=30
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=melee
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=alien-core-portrait.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/dark-missile.png
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=alien-core-portrait.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,103 +1,103 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Crawling Horror
|
||||
name= _ "Crawling Horror"
|
||||
race=monster
|
||||
image=alien-orb-small.png
|
||||
hitpoints=30
|
||||
movement_type=largefoot
|
||||
movement=5
|
||||
[resistance]
|
||||
blade=100
|
||||
pierce=100
|
||||
impact=90
|
||||
fire=110
|
||||
cold=90
|
||||
holy=120
|
||||
[/resistance]
|
||||
experience=30
|
||||
level=0
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail-sml.wav
|
||||
die_sound=wail-long.wav
|
||||
# used to be 6-2 and 4-3
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image=alien-orb-small-melee1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=mace.wav
|
||||
begin=-50
|
||||
end=150
|
||||
image=alien-orb-small-melee2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
icon=attacks/dark-missile.png
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=alien-orb-small-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magic-dark.ogg
|
||||
begin=-200
|
||||
end=50
|
||||
image=alien-orb-small-ranged2.png
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=alien-orb-small-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magic-dark-miss.ogg
|
||||
begin=-200
|
||||
end=50
|
||||
image=alien-orb-small-ranged2.png
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=alien-orb-small-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Crawling Horror
|
||||
name= _ "Crawling Horror"
|
||||
race=monster
|
||||
image=alien-orb-small.png
|
||||
hitpoints=30
|
||||
movement_type=largefoot
|
||||
movement=5
|
||||
[resistance]
|
||||
blade=100
|
||||
pierce=100
|
||||
impact=90
|
||||
fire=110
|
||||
cold=90
|
||||
holy=120
|
||||
[/resistance]
|
||||
experience=30
|
||||
level=0
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail-sml.wav
|
||||
die_sound=wail-long.wav
|
||||
# used to be 6-2 and 4-3
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image=alien-orb-small-melee1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=mace.wav
|
||||
begin=-50
|
||||
end=150
|
||||
image=alien-orb-small-melee2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
icon=attacks/dark-missile.png
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=alien-orb-small-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magic-dark.ogg
|
||||
begin=-200
|
||||
end=50
|
||||
image=alien-orb-small-ranged2.png
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=alien-orb-small-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magic-dark-miss.ogg
|
||||
begin=-200
|
||||
end=50
|
||||
image=alien-orb-small-ranged2.png
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=alien-orb-small-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,54 +1,56 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Pulsing Spire
|
||||
name= _ "Pulsing Spire"
|
||||
race=monster
|
||||
image=alien-spire-bottom.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="alien-spire-bottom.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=35
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
cave=50
|
||||
[/defense]
|
||||
movement=1
|
||||
experience=30
|
||||
level=0
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
die_sound=wail.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/dark-missile.png
|
||||
damage=6
|
||||
number=1
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=alien-spire-bottom.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Pulsing Spire
|
||||
name= _ "Pulsing Spire"
|
||||
race=monster
|
||||
image=alien-spire-bottom.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="alien-spire-bottom.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=35
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
cave=99
|
||||
grassland=99
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
cave=50
|
||||
[/defense]
|
||||
movement=1
|
||||
experience=30
|
||||
level=0
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
die_sound=wail.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
type=cold
|
||||
range=ranged
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/dark-missile.png
|
||||
damage=6
|
||||
number=1
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=1
|
||||
image=alien-spire-bottom.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,40 +1,40 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Giant Ant
|
||||
name= _ "Giant Ant"
|
||||
race=monster
|
||||
image=ant.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=mountainfoot
|
||||
movement=4
|
||||
experience=500
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=ant-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Giant Ant
|
||||
name= _ "Giant Ant"
|
||||
race=monster
|
||||
image=ant.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=mountainfoot
|
||||
movement=4
|
||||
experience=500
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=ant-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,33 +1,32 @@
|
|||
# This is a dummy unit which is used occasionally
|
||||
# when I need an invisible unit. It never actually participates in combat.
|
||||
|
||||
#textdomain wesnoth-utbs
|
||||
[unit]
|
||||
id=Blank
|
||||
name= _ "Blank"
|
||||
race=monster
|
||||
image="blank.png"
|
||||
hitpoints=10
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=100
|
||||
grassland=100
|
||||
sand=100
|
||||
[/movement_costs]
|
||||
movement=1
|
||||
experience=100
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=10
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=fangs
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=1
|
||||
number=0
|
||||
[/attack]
|
||||
[/unit]
|
||||
# This is a dummy unit which is used occasionally
|
||||
# when I need an invisible unit. It never actually participates in combat.
|
||||
#textdomain wesnoth-utbs
|
||||
[unit]
|
||||
id=Blank
|
||||
name= _ "Blank"
|
||||
race=monster
|
||||
image="blank.png"
|
||||
hitpoints=10
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=100
|
||||
grassland=100
|
||||
sand=100
|
||||
[/movement_costs]
|
||||
movement=1
|
||||
experience=100
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=10
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=fangs
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=1
|
||||
number=0
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,113 +1,107 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Cave Spider
|
||||
name= _ "Cave Spider"
|
||||
race=monster
|
||||
image="units/monsters/cavespider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cavespider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=mountainfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Cave Spiders are roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
|
||||
get_hit_sound=hiss.wav
|
||||
die_sound=hiss-big.wav
|
||||
#attacks toned down from 18-2,8-3 to 14-2, 6-3
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cavespider-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cavespider-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=2
|
||||
special=poison
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=
|
||||
end=1
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=50
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=hiss.wav
|
||||
begin=
|
||||
end=1
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=50
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=web
|
||||
type=impact
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/monsters/cavespider-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=net.wav
|
||||
begin=
|
||||
end=1
|
||||
image="units/monsters/cavespider-attack-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
special=slow
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Cave Spider
|
||||
name= _ "Cave Spider"
|
||||
race=monster
|
||||
image="units/monsters/cavespider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cavespider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=mountainfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Cave Spiders are roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
|
||||
get_hit_sound=hiss.wav
|
||||
die_sound=hiss-big.wav
|
||||
#attacks toned down from 18-2,8-3 to 14-2, 6-3
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cavespider-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cavespider-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
sound=hiss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=web
|
||||
type=impact
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/monsters/cavespider-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=net.wav
|
||||
begin=
|
||||
end=1
|
||||
image="units/monsters/cavespider-attack-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,40 +1,40 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Confused Ant
|
||||
name= _ "Confused Ant"
|
||||
race=monster
|
||||
image=ant.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=mountainfoot
|
||||
movement=2
|
||||
experience=500
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=ant-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Confused Ant
|
||||
name= _ "Confused Ant"
|
||||
race=monster
|
||||
image=ant.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=mountainfoot
|
||||
movement=2
|
||||
experience=500
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=ant-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,76 +1,74 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Corrupted Elf
|
||||
name= _ "Corrupted Elf"
|
||||
race=elf
|
||||
image=newelves/desert-corrupted-elf.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-corrupted-elf-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=500
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
|
||||
get_hit_sound=groan-strong.wav
|
||||
die_sound=groan-strong.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-corrupted-elf-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image=projectiles/darkmissile-n.png
|
||||
image_diagonal=projectiles/darkmissile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=magic.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Corrupted Elf
|
||||
name= _ "Corrupted Elf"
|
||||
race=elf
|
||||
image=newelves/desert-corrupted-elf.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-corrupted-elf-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=500
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
|
||||
get_hit_sound=groan-strong.wav
|
||||
die_sound=groan-strong.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-corrupted-elf-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image=projectiles/darkmissile-n.png
|
||||
image_diagonal=projectiles/darkmissile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=magic.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,44 +1,44 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Crab Man
|
||||
name= _ "Crab Man"
|
||||
race=Monster
|
||||
image=crab.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="crab-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=swimmer
|
||||
movement=5
|
||||
experience=40
|
||||
advanceto=null
|
||||
level=1
|
||||
alignment=neutral
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=crab-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=crab-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Crab Man
|
||||
name= _ "Crab Man"
|
||||
race=Monster
|
||||
image=crab.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="crab-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=swimmer
|
||||
movement=5
|
||||
experience=40
|
||||
advanceto=null
|
||||
level=1
|
||||
alignment=neutral
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=crab-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=crab-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,44 +1,44 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Darawf
|
||||
name= _ "Dawarf"
|
||||
race=Monster
|
||||
image=dawarf.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="dawarf-growl.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=500
|
||||
advanceto=null
|
||||
level=1
|
||||
alignment=neutral
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=fist
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=dawarf-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=dawarf-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Darawf
|
||||
name= _ "Dawarf"
|
||||
race=Monster
|
||||
image=dawarf.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="dawarf-growl.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=500
|
||||
advanceto=null
|
||||
level=1
|
||||
alignment=neutral
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=fist
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=dawarf-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=dawarf-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,92 +1,89 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin1
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=52
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=dagger-swish.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
special=poison
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin1
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=52
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,92 +1,89 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin2
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=60
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=dagger-swish.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
special=poison
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin2
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=60
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,95 +1,92 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin3
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=68
|
||||
movement_type=elusivefoot
|
||||
#[movement_costs]
|
||||
#cave=99
|
||||
#[/movement_costs]
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=dagger-swish.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
special=poison
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin3
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=68
|
||||
movement_type=elusivefoot
|
||||
#[movement_costs]
|
||||
#cave=99
|
||||
#[/movement_costs]
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,149 +1,142 @@
|
|||
# This is essentially a weakened version of the Cuttle Fish
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Deep One
|
||||
name= _ "Deep One"
|
||||
race=monster
|
||||
image="units/monsters/cuttlefish.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cuttlefish-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=40
|
||||
movement_type=deepsea
|
||||
[defense]
|
||||
shallow_water=50
|
||||
[/defense]
|
||||
movement=8
|
||||
experience=500
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
|
||||
get_hit_sound=squishy-hit.wav
|
||||
die_sound=water-blast.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cuttlefish-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cuttlefish-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=tentacle
|
||||
type=impact
|
||||
range=melee
|
||||
special=swarm
|
||||
damage=3
|
||||
number=6
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-4.png"
|
||||
sound=squishy-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-4.png"
|
||||
sound=squishy-strike.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=ink
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
special=poison
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/ink.png"
|
||||
image_diagonal="projectiles/ink.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-180
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=squishy-miss.wav
|
||||
begin=-180
|
||||
end=-179
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-179
|
||||
end=-100
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/ink.png"
|
||||
image_diagonal="projectiles/ink.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-180
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=squishy-strike.wav
|
||||
begin=-180
|
||||
end=-179
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-179
|
||||
end=-100
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[/unit]
|
||||
# This is essentially a weakened version of the Cuttle Fish
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Deep One
|
||||
name= _ "Deep One"
|
||||
race=monster
|
||||
image="units/monsters/cuttlefish.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cuttlefish-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=40
|
||||
movement_type=deepsea
|
||||
[defense]
|
||||
shallow_water=50
|
||||
[/defense]
|
||||
movement=8
|
||||
experience=500
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
|
||||
get_hit_sound=squishy-hit.wav
|
||||
die_sound=water-blast.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cuttlefish-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cuttlefish-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=tentacle
|
||||
type=impact
|
||||
range=melee
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SWARM}
|
||||
[/specials]
|
||||
damage=3
|
||||
number=6
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-4.png"
|
||||
sound=squishy-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-4.png"
|
||||
sound=squishy-strike.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=ink
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/ink.png"
|
||||
image_diagonal="projectiles/ink.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-180
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-100
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
sound=squishy-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/ink.png"
|
||||
image_diagonal="projectiles/ink.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-180
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-100
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
sound=squishy-strike.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,361 +1,333 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=17
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack increased from 5-2 to 6-2
|
||||
# ranged attack decreased from 5-4 to 4-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=17
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack increased from 5-2 to 6-2
|
||||
# ranged attack decreased from 5-4 to 4-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer10
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=27
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer10
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=27
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer11
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=27
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer11
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=27
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer2
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=19
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer2
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=19
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer3
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=19
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=20
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer3
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=19
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=20
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer4
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=20
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=21
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer4
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=20
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=21
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer5
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=21
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=22
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer5
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=21
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=22
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer6
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=22
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=23
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer6
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=22
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=23
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer7
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=23
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=24
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer7
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=23
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=24
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer9
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=24
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=25
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer9
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=24
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=25
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,359 +1,331 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer9
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=25
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer9
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=25
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,395 +1,371 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Avenger
|
||||
name= _ "Desert Avenger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-avenger.png
|
||||
image_long=newelves/desert-elvish-avenger-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=55
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Avengers defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8-4 melee (changed to 9-3 because I added backstab)
|
||||
# then increase to 10-3 because all desert elves are strong
|
||||
# ranged attack is decreased by 1 (10-4 to 9-4)
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
special=backstab
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Avenger
|
||||
name= _ "female^Desert Avenger"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-avenger+female.png"
|
||||
image_long="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to
|
||||
# forests they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
#instead of ambush, desert avengers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8 damage, 4 attacks changed to 8,3 because
|
||||
# added backstab then increased to 9 damage while ranged
|
||||
# damage is decreased by 1
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
special=backstab
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Avenger
|
||||
name= _ "Desert Avenger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-avenger.png
|
||||
image_long=newelves/desert-elvish-avenger-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=55
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Avengers defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8-4 melee (changed to 9-3 because I added backstab)
|
||||
# then increase to 10-3 because all desert elves are strong
|
||||
# ranged attack is decreased by 1 (10-4 to 9-4)
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Avenger
|
||||
name= _ "female^Desert Avenger"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-avenger+female.png"
|
||||
image_long="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to
|
||||
# forests they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
#instead of ambush, desert avengers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8 damage, 4 attacks changed to 8,3 because
|
||||
# added backstab then increased to 9 damage while ranged
|
||||
# damage is decreased by 1
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,173 +1,159 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=47
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 5-3 to 4-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=47
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 5-3 to 4-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,170 +1,156 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Champion
|
||||
name= _ "Desert Champion"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-champion.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long=newelves/desert-elvish-champion-bow.png
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 9-5 to 10-4
|
||||
# ranged attack decreased from 9-3 to 8-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Champion
|
||||
name= _ "Desert Champion"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-champion.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long=newelves/desert-elvish-champion-bow.png
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 9-5 to 10-4
|
||||
# ranged attack decreased from 9-3 to 8-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,143 +1,147 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Druid
|
||||
name= _ "Desert Druid"
|
||||
race=elf
|
||||
gender=female
|
||||
image=newelves/desert-elvish-druid.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-druid-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_healing=elvish-druid-healing.png
|
||||
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
|
||||
hitpoints=36
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
deep_water=100
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Shyde
|
||||
cost=34
|
||||
usage=healer
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
|
||||
get_hit_sound=female-hit.wav
|
||||
# melee attack increased from 4-2 to 5-2
|
||||
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-druid-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-druid-attack.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=ensnare
|
||||
type=impact
|
||||
special=slow
|
||||
damage=5
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/entangle.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image=newelves/desert-elvish-druid-ranged.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=thorns
|
||||
type=pierce
|
||||
special=magical
|
||||
damage=5
|
||||
number=3
|
||||
range=ranged
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=0
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=dart.wav
|
||||
begin=-150
|
||||
end=0
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Druid
|
||||
name= _ "Desert Druid"
|
||||
race=elf
|
||||
gender=female
|
||||
image=newelves/desert-elvish-druid.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-druid-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_healing=elvish-druid-healing.png
|
||||
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
|
||||
hitpoints=36
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
deep_water=100
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Shyde
|
||||
cost=34
|
||||
usage=healer
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
|
||||
get_hit_sound=female-hit.wav
|
||||
# melee attack increased from 4-2 to 5-2
|
||||
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-druid-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-druid-attack.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=ensnare
|
||||
type=impact
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
damage=5
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/entangle.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image=newelves/desert-elvish-druid-ranged.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=thorns
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
damage=5
|
||||
number=3
|
||||
range=ranged
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=0
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=dart.wav
|
||||
begin=-150
|
||||
end=0
|
||||
image="newelves/desert-elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=15
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=15
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter10
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=24
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter10
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=24
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter11
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter11
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter2
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=16
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter2
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=16
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter3
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter3
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter4
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=18
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter4
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=18
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter5
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter5
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter6
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter6
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter7
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=21
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter7
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=21
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter8
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=22
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter8
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=22
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter9
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=23
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter9
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=23
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,155 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hero
|
||||
name= _ "Desert Hero"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-hero.png
|
||||
image_long=newelves/desert-elvish-hero-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 8-4 to 9-4
|
||||
# ranged attack decreased from 6-3 to 5-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hero
|
||||
name= _ "Desert Hero"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-hero.png
|
||||
image_long=newelves/desert-elvish-hero-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 8-4 to 9-4
|
||||
# ranged attack decreased from 6-3 to 5-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,157 +1,147 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Horseman
|
||||
name= _ "Desert Horseman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-horse-archer.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=50
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=8
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=34
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=scout
|
||||
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills. Quick and agile they are skilled at riding around enemy formations, bypassing enemy Zones of Control."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# this is a custom elf unit for this campaign
|
||||
# to make up for their other weaker mounted units
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-moving.png
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-horse-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Horseman
|
||||
name= _ "Desert Horseman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-horse-archer.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=50
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=8
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=34
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=scout
|
||||
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills. Quick and agile they are skilled at riding around enemy formations, bypassing enemy Zones of Control."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# this is a custom elf unit for this campaign
|
||||
# to make up for their other weaker mounted units
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-moving.png
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-horse-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter10
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=29
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter10
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=29
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter11
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=30
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter11
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=30
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter2
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter2
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter3
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=22
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter3
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=22
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter4
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=23
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter4
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=23
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter5
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=24
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter5
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=24
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter6
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=25
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter6
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=25
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter7
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=26
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter7
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=26
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter8
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=27
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter8
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=27
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter9
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=28
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter9
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=28
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,356 +1,332 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marksman
|
||||
name= _ "Desert Marksman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marksman.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 6-2 to 7-2
|
||||
# ranged attack decreased from 9-4 to 8-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-marksman-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Marksman
|
||||
name= _ "female^Desert Marksman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-marksman+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-marksman+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marksman
|
||||
name= _ "Desert Marksman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marksman.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 6-2 to 7-2
|
||||
# ranged attack decreased from 9-4 to 8-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marksman-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Marksman
|
||||
name= _ "female^Desert Marksman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-marksman+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-marksman+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,174 +1,160 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 10-4 to 11-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 10-4 to 11-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,149 +1,139 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Outrider
|
||||
name= _ "Desert Outrider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-outrider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=43
|
||||
usage=scout
|
||||
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-outrider-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Outrider
|
||||
name= _ "Desert Outrider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-outrider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=43
|
||||
usage=scout
|
||||
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-outrider-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,131 +1,123 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Prowler
|
||||
name= _ "Desert Prowler"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-prowler.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-melee1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/desert-elvish-prowler-melee2.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=12
|
||||
number=2
|
||||
special=slow
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-500
|
||||
end=-375
|
||||
image=newelves/desert-elvish-prowler-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-375
|
||||
end=-250
|
||||
image=newelves/desert-elvish-prowler-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-125
|
||||
image=newelves/desert-elvish-prowler-ranged3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=50
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Prowler
|
||||
name= _ "Desert Prowler"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-prowler.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-melee1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/desert-elvish-prowler-melee2.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=12
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-500
|
||||
end=-375
|
||||
image=newelves/desert-elvish-prowler-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-375
|
||||
end=-250
|
||||
image=newelves/desert-elvish-prowler-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-125
|
||||
image=newelves/desert-elvish-prowler-ranged3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,394 +1,370 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Ranger
|
||||
name= _ "Desert Ranger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-ranger.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Ranger defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
#instead of ambush desert rangers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack stayed the same from 7-3 to 7-3
|
||||
# ranged attack decreased from 7-4 to 6-4
|
||||
# I decided not to increase melee damage I didn't want the
|
||||
# backstab attack ability to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
special=backstab
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Ranger"
|
||||
id=Desert Ranger
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-ranger+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
usage=mixed fighter
|
||||
#instead of ambush desert rangers have backstab
|
||||
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 7,3 melee 7,4 ranged
|
||||
# I decreased ranged damage by 1, decided not to increase melee
|
||||
# damage because of backstab, don't want it to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
special=backstab
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Ranger
|
||||
name= _ "Desert Ranger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-ranger.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Ranger defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
#instead of ambush desert rangers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack stayed the same from 7-3 to 7-3
|
||||
# ranged attack decreased from 7-4 to 6-4
|
||||
# I decided not to increase melee damage I didn't want the
|
||||
# backstab attack ability to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-attack.png
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Ranger"
|
||||
id=Desert Ranger
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-ranger+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
usage=mixed fighter
|
||||
#instead of ambush desert rangers have backstab
|
||||
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 7,3 melee 7,4 ranged
|
||||
# I decreased ranged damage by 1, decided not to increase melee
|
||||
# damage because of backstab, don't want it to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,153 +1,143 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Rider
|
||||
name= _ "Desert Rider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-rider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=46
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=75
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Outrider
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-3 to 8-3
|
||||
# ranged attack decreased from 9-2 to 8-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-rider-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Rider
|
||||
name= _ "Desert Rider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-rider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=46
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=75
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Outrider
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-3 to 8-3
|
||||
# ranged attack decreased from 9-2 to 8-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-rider-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,152 +1,142 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=18
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=18
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,150 +1,140 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout10
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=27
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout10
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=27
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,150 +1,140 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout11
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout11
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,150 +1,140 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout2
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=19
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout2
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=19
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue