make the flash of default unit-selection-animation more subtle
It seems to mix a little with the permanent higlighting of unit selection and the ellipse is also refreshed. Both are not ugly and maybe useful, but probably need to be tuned.
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@ -284,7 +284,7 @@ void unit_animation::initialize_anims( std::vector<unit_animation> & animations,
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for(anim_itor = parsed_animations.begin(); anim_itor != parsed_animations.end(); ++anim_itor) {
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animations.push_back(unit_animation(**anim_itor));
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}
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animations.push_back(unit_animation(0,unit_frame(image::locator(cfg["image"]),100,"","",display::rgb(255,255,255),"1"),"selected",unit_animation::DEFAULT_ANIM));
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animations.push_back(unit_animation(0,unit_frame(image::locator(cfg["image"]),100,"","",display::rgb(255,255,255),"0.1"),"selected",unit_animation::DEFAULT_ANIM));
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expanded_cfg = unit_animation::prepare_animation(cfg,"leading_anim");
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