add healthy and fearless [effect]s
so we don't have to these these traits specialy.
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7531089162
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2 changed files with 19 additions and 4 deletions
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@ -170,6 +170,9 @@
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male_name= _ "healthy"
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female_name= _ "female^healthy"
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description= _ "Always rest heals"
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[effect]
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apply_to = "healthy"
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total=1
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@ -189,6 +192,9 @@
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male_name= _ "fearless"
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female_name= _ "female^fearless"
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description= _ "Fights normally during unfavorable times of day/night"
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[effect]
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apply_to = "fearless"
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[/effect]
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[/trait]
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#enddef
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@ -202,6 +208,9 @@
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male_name= _ "fearless"
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female_name= _ "female^fearless"
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description= _ "Fights normally during unfavorable times of day/night"
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[effect]
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apply_to = "fearless"
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[/effect]
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[/trait]
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#enddef
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14
src/unit.cpp
14
src/unit.cpp
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@ -1560,9 +1560,6 @@ void unit::add_modification(const std::string& mod_type, const config& mod, bool
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//some trait activate specific flags
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if ( mod_type == "trait" ) {
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const std::string& id = mod["id"];
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is_fearless_ = is_fearless_ || id == "fearless";
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is_healthy_ = is_healthy_ || id == "healthy";
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if (!mod["generate_description"].empty()) {
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generate_description = mod["generate_description"].to_bool();
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}
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@ -1596,7 +1593,16 @@ void unit::add_modification(const std::string& mod_type, const config& mod, bool
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if ((apply_to == "variation" || apply_to == "type") && no_add == false) {
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set_poisoned = false;
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last_effect = effect;
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} else if(apply_to == "profile") {
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}
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else if(apply_to == "fearless")
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{
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is_fearless_ = effect["set"].to_bool(true);
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}
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else if(apply_to == "healthy")
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{
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is_healthy_ = effect["set"].to_bool(true);
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}
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else if(apply_to == "profile") {
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if (const config::attribute_value *v = effect.get("portrait")) {
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std::string big = *v, small = effect["small_portrait"];
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adjust_profile(small, big, "");
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