Soulless gets fearless too.
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@ -5,6 +5,8 @@ name= _ "Soulless"
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race=undead
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image="units/undead/{BASE_IMAGE}.png"
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ellipse="misc/ellipse"
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num_traits=2
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{TRAIT_FEARLESS}
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hitpoints={HP}
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movement_type={MOVETYPE}
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movement={MOVES}
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