Unsubtly warn about subtle problems loading saved games from old versions
This connects to issue #2710, although the main reasoning about it is in #5517. The difficulty balance isn't the only problem with loading old saved games, but it's a simple example to explain. This warning is intended for the change between 1.14 and 1.16, but will be shown to anyone loading 1.15.x saves into 1.15.y - that's something that they should expect in a dev branch.
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2 changed files with 14 additions and 2 deletions
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@ -24,6 +24,7 @@
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* Improved the Load dialog when there are no saved games for the current version, and also when there are corrupted files.
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* Re-added the pop-up when there are no saved games at all (issue #5517).
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* Fixed resource leak in the Pango text rendering pipeline when using the characters_per_line constraint.
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* Make the warning about loading saves from old versions much clearer.
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### WML Engine
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* Standard Location Filters now support gives_income=yes|no to make it simpler to match villages regardless of owner
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### Miscellaneous and Bug Fixes
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@ -257,11 +257,22 @@ bool loadgame::check_version_compatibility(const version_info& save_version)
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if(preferences::confirm_load_save_from_different_version()) {
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const std::string message
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= _("This save is from a different version of the game ($version_number|). Do you wish to try to load it?");
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= _("This save is from a different version of the game ($version_number|), and might not work with this "
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"version.\n"
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"\n"
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"<b>Warning:</b> saves in the middle of campaigns are especially likely to fail, and you should either "
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"use the old version or restart the campaign. Even when a saved game seems to load successfully, "
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"subtler aspects like gameplay balance and story progression could be impacted. The difficulty, the "
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"challenge, the <i>fun</i> may be missing.\n"
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"\n"
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"For example, the campaign may have been rebalanced with fewer enemies in the early scenarios, but "
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"expecting your recall list to have correspondingly less experience in the late scenarios.\n"
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"\n"
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"Do you wish to continue?");
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utils::string_map symbols;
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symbols["version_number"] = save_version.str();
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const int res = gui2::show_message(_("Load Game"), utils::interpolate_variables_into_string(message, &symbols),
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gui2::dialogs::message::yes_no_buttons);
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gui2::dialogs::message::yes_no_buttons, true);
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return res == gui2::retval::OK;
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}
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