some tweaks in HttT's Cliffs of Thoria scenario,

...mainly in order to reduce its difficulty.
This commit is contained in:
Dimitar Ilccov 2008-05-25 18:24:59 +00:00
parent 3e248fb475
commit 31be766a8d

View file

@ -176,9 +176,9 @@
[event]
name=start
#For Home of the Northern Elves: where do we come from?
#the position where we are - upassable muntains,swamp, looking for a way out
#the position where we are - impassable mountains,swamp, looking for a way out
#the sunk loyalist fleet with the flag of wesnoth
#the converstion with the drakes
#the conversation with the drakes
[set_variable]
name=A_Choice_Was_Made
value=c
@ -209,15 +209,11 @@
{VARIABLE dwelling_7 active}
{VARIABLE dwelling_8 active}
{VARIABLE dwelling_9 active}
{VARIABLE dwelling_10 active}
{VARIABLE dwelling_11 active}
{VARIABLE dwelling_12 active}
{VARIABLE waterfall_sighted no}
{VARIABLE undead_killed no}
{OBJ_TRIDENT_STORM 17 11 cot_stormtrident}
{PLACE_IMAGE items/gohere.png 55 3}
{PLACE_IMAGE scenery/tent-fancy-red.png 10 1}
{PLACE_IMAGE scenery/tent-fancy-red.png 12 10}
{PLACE_IMAGE scenery/tent-fancy-red.png 16 6}
{PLACE_IMAGE scenery/tent-fancy-red.png 22 7}
@ -227,8 +223,6 @@
{PLACE_IMAGE scenery/tent-fancy-red.png 34 12}
{PLACE_IMAGE scenery/tent-fancy-red.png 38 7}
{PLACE_IMAGE scenery/tent-fancy-red.png 41 12}
{PLACE_IMAGE scenery/tent-fancy-red.png 46 9}
{PLACE_IMAGE scenery/tent-fancy-red.png 53 7}
{UNDEAD_GUARDIAN Draug 2 17}
{UNDEAD_GUARDIAN Draug 4 17}
@ -802,93 +796,6 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
{CLEAR_VARIABLE random}
[/event]
[event]
name=moveto
[filter]
x=46
y=9
side=1
[/filter]
{VARIABLE dwelling_10 destroyed}
{RANDOM 10..50}
[gold]
side=1
amount=+$random
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
image=items/gold-coins-medium.png
[/message]
{REMOVE_IMAGE 46 9}
{PLACE_IMAGE scenery/village-human-burned4.png 46 9}
{CLEAR_VARIABLE random}
[/event]
[event]
name=moveto
[filter]
x=10
y=1
side=1
[/filter]
{VARIABLE dwelling_11 destroyed}
{RANDOM 10..50}
[gold]
side=1
amount=+$random
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
image=items/gold-coins-medium.png
[/message]
{REMOVE_IMAGE 10 1}
{PLACE_IMAGE scenery/village-human-burned4.png 10 1}
{CLEAR_VARIABLE random}
[/event]
[event]
name=moveto
[filter]
x=53
y=7
side=1
[/filter]
{VARIABLE dwelling_12 destroyed}
{RANDOM 10..50}
[gold]
side=1
amount=+$random
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
image=items/gold-coins-medium.png
[/message]
{REMOVE_IMAGE 53 7}
{PLACE_IMAGE scenery/village-human-burned4.png 53 7}
{CLEAR_VARIABLE random}
[/event]
[event]
name=die
[filter]
@ -923,7 +830,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_1 active}
@ -938,7 +845,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_2 active}
@ -953,7 +860,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_3 active}
@ -968,7 +875,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_4 active}
@ -983,7 +890,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_5 active}
@ -998,7 +905,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_6 active}
@ -1013,7 +920,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_7 active}
@ -1028,7 +935,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_8 active}
@ -1043,7 +950,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
{CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_9 active}
@ -1054,51 +961,6 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/if]
[/event]
[event]
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
[and]
{CHECK_VARIABLE dwelling_10 active}
[/and]
[then]
{RANDOM_DRAKE 46 9}
[/then]
[/if]
[/event]
[event]
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
[and]
{CHECK_VARIABLE dwelling_11 active}
[/and]
[then]
{RANDOM_DRAKE 10 1}
[/then]
[/if]
[/event]
[event]
name=side turn
first_time_only=no
[if]
{CHECK_VARIABLE side_number 2}
[and]
{CHECK_VARIABLE dwelling_12 active}
[/and]
[then]
{RANDOM_DRAKE 53 7}
[/then]
[/if]
[/event]
[event]
name=moveto
[filter]
@ -1353,4 +1215,4 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/then]
[/if]
[/event]
[/scenario]
[/scenario]