some tweaks in HttT's Cliffs of Thoria scenario,
...mainly in order to reduce its difficulty.
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3e248fb475
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1 changed files with 12 additions and 150 deletions
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@ -176,9 +176,9 @@
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[event]
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name=start
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#For Home of the Northern Elves: where do we come from?
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#the position where we are - upassable muntains,swamp, looking for a way out
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#the position where we are - impassable mountains,swamp, looking for a way out
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#the sunk loyalist fleet with the flag of wesnoth
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#the converstion with the drakes
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#the conversation with the drakes
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[set_variable]
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name=A_Choice_Was_Made
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value=c
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@ -209,15 +209,11 @@
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{VARIABLE dwelling_7 active}
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{VARIABLE dwelling_8 active}
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{VARIABLE dwelling_9 active}
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{VARIABLE dwelling_10 active}
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{VARIABLE dwelling_11 active}
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{VARIABLE dwelling_12 active}
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{VARIABLE waterfall_sighted no}
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{VARIABLE undead_killed no}
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{OBJ_TRIDENT_STORM 17 11 cot_stormtrident}
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{PLACE_IMAGE items/gohere.png 55 3}
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{PLACE_IMAGE scenery/tent-fancy-red.png 10 1}
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{PLACE_IMAGE scenery/tent-fancy-red.png 12 10}
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{PLACE_IMAGE scenery/tent-fancy-red.png 16 6}
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{PLACE_IMAGE scenery/tent-fancy-red.png 22 7}
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@ -227,8 +223,6 @@
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{PLACE_IMAGE scenery/tent-fancy-red.png 34 12}
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{PLACE_IMAGE scenery/tent-fancy-red.png 38 7}
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{PLACE_IMAGE scenery/tent-fancy-red.png 41 12}
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{PLACE_IMAGE scenery/tent-fancy-red.png 46 9}
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{PLACE_IMAGE scenery/tent-fancy-red.png 53 7}
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{UNDEAD_GUARDIAN Draug 2 17}
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{UNDEAD_GUARDIAN Draug 4 17}
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@ -802,93 +796,6 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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{CLEAR_VARIABLE random}
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[/event]
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[event]
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name=moveto
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[filter]
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x=46
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y=9
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side=1
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[/filter]
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{VARIABLE dwelling_10 destroyed}
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{RANDOM 10..50}
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[gold]
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side=1
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amount=+$random
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[/gold]
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[message]
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speaker=unit
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message= _ "We've found $random gold in the Drake base."
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image=items/gold-coins-medium.png
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[/message]
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{REMOVE_IMAGE 46 9}
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{PLACE_IMAGE scenery/village-human-burned4.png 46 9}
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{CLEAR_VARIABLE random}
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[/event]
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[event]
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name=moveto
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[filter]
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x=10
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y=1
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side=1
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[/filter]
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{VARIABLE dwelling_11 destroyed}
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{RANDOM 10..50}
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[gold]
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side=1
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amount=+$random
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[/gold]
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[message]
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speaker=unit
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message= _ "We've found $random gold in the Drake base."
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image=items/gold-coins-medium.png
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[/message]
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{REMOVE_IMAGE 10 1}
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{PLACE_IMAGE scenery/village-human-burned4.png 10 1}
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{CLEAR_VARIABLE random}
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[/event]
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[event]
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name=moveto
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[filter]
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x=53
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y=7
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side=1
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[/filter]
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{VARIABLE dwelling_12 destroyed}
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{RANDOM 10..50}
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[gold]
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side=1
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amount=+$random
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[/gold]
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[message]
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speaker=unit
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message= _ "We've found $random gold in the Drake base."
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image=items/gold-coins-medium.png
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[/message]
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{REMOVE_IMAGE 53 7}
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{PLACE_IMAGE scenery/village-human-burned4.png 53 7}
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{CLEAR_VARIABLE random}
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[/event]
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[event]
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name=die
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[filter]
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@ -923,7 +830,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_1 active}
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@ -938,7 +845,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_2 active}
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@ -953,7 +860,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_3 active}
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@ -968,7 +875,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_4 active}
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@ -983,7 +890,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_5 active}
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@ -998,7 +905,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_6 active}
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@ -1013,7 +920,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_7 active}
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@ -1028,7 +935,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_8 active}
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@ -1043,7 +950,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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{CHECK_VARIABLE side_number 1}
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[and]
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{CHECK_VARIABLE dwelling_9 active}
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@ -1054,51 +961,6 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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[/if]
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[/event]
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[event]
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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[and]
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{CHECK_VARIABLE dwelling_10 active}
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[/and]
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[then]
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{RANDOM_DRAKE 46 9}
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[/then]
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[/if]
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[/event]
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[event]
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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[and]
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{CHECK_VARIABLE dwelling_11 active}
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[/and]
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[then]
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{RANDOM_DRAKE 10 1}
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[/then]
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[/if]
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[/event]
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[event]
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name=side turn
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first_time_only=no
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[if]
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{CHECK_VARIABLE side_number 2}
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[and]
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{CHECK_VARIABLE dwelling_12 active}
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[/and]
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[then]
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{RANDOM_DRAKE 53 7}
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[/then]
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[/if]
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[/event]
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[event]
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name=moveto
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[filter]
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@ -1353,4 +1215,4 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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[/then]
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[/if]
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[/event]
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[/scenario]
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[/scenario]
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