Fix behavioral discrepancy for healing terrains. Thanks to quartex and ott.
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@ -67,7 +67,7 @@ bool gamemap::is_village(const gamemap::location& loc) const
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bool gamemap::gives_healing(const gamemap::location& loc) const
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{
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return is_village(loc);
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return on_board(loc) && gives_healing(get_terrain(loc));
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}
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bool gamemap::is_castle(const gamemap::location& loc) const
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