adding experience growth to amla

This commit is contained in:
John W. C. McNabb 2005-12-22 17:04:14 +00:00
parent d3774631b4
commit 30dd619a4d
3 changed files with 9 additions and 2 deletions

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@ -72,7 +72,7 @@ default=yes
partmoved_energy_image="misc/bar-energy-partmoved.png"
enemy_energy_image="misc/bar-energy-enemy.png"
ally_energy_image="misc/bar-energy-ally.png"
flag_image="terrain/flag-team%d-1.png:150,terrain/flag-team%d-2.png:150"
flag_image="terrain/flag-1.png:150,terrain/flag-2.png:150"
cross_image="misc/cross.png"
dot_image="misc/dot.png"

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@ -198,7 +198,9 @@ text= _ "If both units survive a combat, they gain a number of experience points
Units have a certain amount of experience required to advance (this is 20% less for units with the Intelligent trait). Once they achieve this amount, they immediately advance to the next level, healing fully in the process. In some cases, you will be given a choice of advancement options." + _"
While most units have three levels, not all do. Occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its maximum level, it may have an After Maximum Level Advancement (AMLA) available to it. The AMLA will modify the unit each time the unit reaches the experience goal, but the unit will remain the same level. The typical AMLA effect is for the unit to raise the maximum HP by 3 for every 100 XP gained. Note that only a small number of units, for example the Necrophage, will actually heal with AMLA effects. Most units just gain the bonus to the Maximum HP."
While most units have three levels, not all do. Occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its maximum level, it may have an After Maximum Level Advancement (AMLA) available to it. The AMLA will modify the unit each time the unit reaches the experience goal, but the unit will remain the same level. The typical AMLA effect is for the unit to raise the maximum HP by 3. The first AMLA will normally be reached with 100 XP gained (80 XP for intelligent units). However, gaining an AMLA becomes progressively harder for each AMLA the unit receives, and so it is often more useful to try to advance your lower level units.
Note that only a small number of units, for example the Necrophage, will actually heal with AMLA effects. Most units just gain the bonus to the Maximum HP."
[/topic]
[topic]

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@ -30,3 +30,8 @@ tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower, but it
tip_of_day30= _ "Holy attacks are very powerful against undead."
tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this can turn a fight."
tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."
tip_of_day_33= _ "Units can gain After Maximum Level Advancements
(AMLA's), which usually increase the unit's maximum hitpoints by 3.
Gaining an AMLA becomes progressively harder for each AMLA the unit
receives, however. Thus, it is often more useful to try to advance
your lower level units."