adding experience growth to amla
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3 changed files with 9 additions and 2 deletions
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@ -72,7 +72,7 @@ default=yes
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partmoved_energy_image="misc/bar-energy-partmoved.png"
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enemy_energy_image="misc/bar-energy-enemy.png"
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ally_energy_image="misc/bar-energy-ally.png"
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flag_image="terrain/flag-team%d-1.png:150,terrain/flag-team%d-2.png:150"
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flag_image="terrain/flag-1.png:150,terrain/flag-2.png:150"
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cross_image="misc/cross.png"
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dot_image="misc/dot.png"
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@ -198,7 +198,9 @@ text= _ "If both units survive a combat, they gain a number of experience points
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Units have a certain amount of experience required to advance (this is 20% less for units with the Intelligent trait). Once they achieve this amount, they immediately advance to the next level, healing fully in the process. In some cases, you will be given a choice of advancement options." + _"
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While most units have three levels, not all do. Occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its maximum level, it may have an After Maximum Level Advancement (AMLA) available to it. The AMLA will modify the unit each time the unit reaches the experience goal, but the unit will remain the same level. The typical AMLA effect is for the unit to raise the maximum HP by 3 for every 100 XP gained. Note that only a small number of units, for example the Necrophage, will actually heal with AMLA effects. Most units just gain the bonus to the Maximum HP."
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While most units have three levels, not all do. Occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its maximum level, it may have an After Maximum Level Advancement (AMLA) available to it. The AMLA will modify the unit each time the unit reaches the experience goal, but the unit will remain the same level. The typical AMLA effect is for the unit to raise the maximum HP by 3. The first AMLA will normally be reached with 100 XP gained (80 XP for intelligent units). However, gaining an AMLA becomes progressively harder for each AMLA the unit receives, and so it is often more useful to try to advance your lower level units.
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Note that only a small number of units, for example the Necrophage, will actually heal with AMLA effects. Most units just gain the bonus to the Maximum HP."
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[/topic]
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[topic]
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@ -30,3 +30,8 @@ tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower, but it
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tip_of_day30= _ "Holy attacks are very powerful against undead."
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tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this can turn a fight."
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tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."
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tip_of_day_33= _ "Units can gain After Maximum Level Advancements
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(AMLA's), which usually increase the unit's maximum hitpoints by 3.
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Gaining an AMLA becomes progressively harder for each AMLA the unit
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receives, however. Thus, it is often more useful to try to advance
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your lower level units."
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