Rename kick attack for horses and wyverns.
Makes attack name consistent with other weapon attacks and also avoids translation issues (resolves #6071).
(cherry picked from commit 76d0f33e2c
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parent
e04f3f41da
commit
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4 changed files with 19 additions and 19 deletions
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@ -28,8 +28,8 @@
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[/resistance]
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png" "units/monsters/horse/horse-defend-1.png" {SOUND_LIST:HORSE_HIT} }
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[attack]
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name=kick
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description=_"kick"
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name=hooves
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description=_"hooves"
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icon=attacks/hoof.png
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type=impact
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range=melee
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@ -38,7 +38,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=kick
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name=hooves
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[/filter_attack]
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start_time=-550
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offset=0.0~-0.05:350,-0.05~0.7:200,0.7~0.0:320
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@ -94,8 +94,8 @@
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arcane=100
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[/resistance]
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[attack]
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name=kick
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description=_"kick"
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name=hooves
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description=_"hooves"
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icon=attacks/hoof.png
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type=impact
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range=melee
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@ -104,7 +104,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=kick
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name=hooves
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[/filter_attack]
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start_time=-550
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offset=0.0~-0.05:350,-0.05~0.7:200,0.7~0.0:320
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@ -166,8 +166,8 @@
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description=_ "Dark Horses are wild animals, but they seem to take an odd interest in the civilized races. They leave no signs of their passage, but they have been noticed scouting camps and outposts during the night."
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_BLACK_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_BLACK_IPF}" {SOUND_LIST:HORSE_HIT} }
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[attack]
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name=kick
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description=_"kick"
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name=hooves
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description=_"hooves"
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icon=attacks/hoof-nightmare.png
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type=impact
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range=melee
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@ -185,7 +185,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=kick
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name=hooves
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[/filter_attack]
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start_time=-550
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offset=0.0~-0.05:350,-0.05~0.7:200,0.7~0.0:320
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@ -37,8 +37,8 @@
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[/resistance]
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{DEFENSE_ANIM "units/monsters/horse/horse-larger-defend-2.png{HORSE_BLACK_IPF}" "units/monsters/horse/horse-larger-defend-1.png{HORSE_BLACK_IPF}" {SOUND_LIST:HORSE_HIT} }
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[attack]
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name=kick
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description=_"kick"
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name=hooves
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description=_"hooves"
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icon=attacks/hoof-nightmare.png
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type=impact
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range=melee
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@ -56,7 +56,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=kick
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name=hooves
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[/filter_attack]
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start_time=-550
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offset=0.0~-0.05:350,-0.05~0.7:200,0.7~0.0:320
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@ -29,8 +29,8 @@
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[/resistance]
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{DEFENSE_ANIM "units/monsters/horse/horse-larger-defend-2.png" "units/monsters/horse/horse-larger-defend-1.png" {SOUND_LIST:HORSE_HIT} }
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[attack]
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name=kick
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description=_"kick"
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name=hooves
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description=_"hooves"
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icon=attacks/hoof.png
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type=impact
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range=melee
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@ -39,7 +39,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=kick
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name=hooves
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[/filter_attack]
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start_time=-550
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offset=0.0~-0.05:350,-0.05~0.7:200,0.7~0.0:320
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@ -82,8 +82,8 @@ Wyverns are social creatures, usually traveling in pairs or small groups. Their
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[/frame]
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[/post_movement_anim]
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[attack]
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name=kick
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description= _ "kick"
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name=slam
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description= _ "slam"
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icon=attacks/slam-drake.png
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type=impact
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range=melee
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@ -102,7 +102,7 @@ Wyverns are social creatures, usually traveling in pairs or small groups. Their
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[attack_anim]
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[filter_attack]
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name=kick
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name=slam
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[/filter_attack]
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terrain_type={UNWALKABLE_TERRAINS_TEMP}
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@ -130,7 +130,7 @@ Wyverns are social creatures, usually traveling in pairs or small groups. Their
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=kick
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name=slam
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[/filter_attack]
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start_time=-200
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