move game_state to its own file
This commit is contained in:
parent
3d6f2d7821
commit
30a443d12f
8 changed files with 83 additions and 23 deletions
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@ -364,6 +364,8 @@
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<Unit filename="..\..\src\game_preferences.cpp" />
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<Unit filename="..\..\src\game_preferences.hpp" />
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<Unit filename="..\..\src\game_preferences_display.cpp" />
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<Unit filename="..\..\src\game_state.cpp" />
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<Unit filename="..\..\src\game_state.hpp" />
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<Unit filename="..\..\src\generators\cavegen.cpp" />
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<Unit filename="..\..\src\generators\cavegen.hpp" />
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<Unit filename="..\..\src\generators\map_create.cpp" />
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@ -20340,6 +20340,14 @@
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RelativePath="..\..\src\game_preferences_display.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game_state.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game_state.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\generic_event.cpp"
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>
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@ -755,6 +755,7 @@ set(wesnoth-main_SRC
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game_events/wmi_container.cpp
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game_preferences.cpp
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game_preferences_display.cpp
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game_state.cpp
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generic_event.cpp
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gui/auxiliary/canvas.cpp
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gui/auxiliary/log.cpp
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@ -287,6 +287,7 @@ wesnoth_sources = Split("""
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game_events/pump.cpp
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game_events/wmi_container.cpp
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game_preferences.cpp
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game_state.cpp
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gui/auxiliary/canvas.cpp
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gui/auxiliary/event/dispatcher.cpp
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gui/auxiliary/event/distributor.cpp
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29
src/game_state.cpp
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29
src/game_state.cpp
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@ -0,0 +1,29 @@
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/*
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Copyright (C) 2014 by Chris Beck <render787@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "game_state.hpp"
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#include "pathfind/teleport.hpp"
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game_state::game_state(const config & level, const config & game_config) :
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level_(level),
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gamedata_(level_),
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board_(game_config,level_),
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tod_manager_(level_),
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pathfind_manager_()
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{}
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game_state::~game_state() {}
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40
src/game_state.hpp
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40
src/game_state.hpp
Normal file
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@ -0,0 +1,40 @@
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/*
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Copyright (C) 2014 by Chris Beck <render787@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef INCL_GAME_STATE_HPP_
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#define INCL_GAME_STATE_HPP_
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class config;
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#include "game_board.hpp"
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#include "game_data.hpp"
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#include "tod_manager.hpp"
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#include <boost/scoped_ptr.hpp>
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namespace pathfind { class manager; }
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struct game_state {
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const config& level_;
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game_data gamedata_;
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game_board board_;
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tod_manager tod_manager_;
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boost::scoped_ptr<pathfind::manager> pathfind_manager_;
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game_state(const config & level, const config & game_config);
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~game_state();
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};
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#endif
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@ -93,16 +93,6 @@ static void clear_resources()
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}
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game_state::game_state(const config & level, const config & game_config) :
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level_(level),
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gamedata_(level_),
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board_(game_config,level_),
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tod_manager_(level_),
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pathfind_manager_()
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{}
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game_state::~game_state() {}
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play_controller::play_controller(const config& level, saved_game& state_of_game,
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const int ticks, const config& game_config,
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CVideo& video, bool skip_replay) :
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@ -18,8 +18,7 @@
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#include "controller_base.hpp"
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#include "game_end_exceptions.hpp"
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#include "game_board.hpp"
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#include "game_data.hpp"
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#include "game_state.hpp"
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#include "help.hpp"
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#include "menu_events.hpp"
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#include "mouse_events.hpp"
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@ -71,17 +70,7 @@ namespace wb {
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} // namespace wb
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// Holds gamestate related objects
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struct game_state {
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const config& level_;
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game_data gamedata_;
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game_board board_;
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tod_manager tod_manager_;
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boost::scoped_ptr<pathfind::manager> pathfind_manager_;
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game_state(const config & level, const config & game_config);
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~game_state();
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};
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struct game_state;
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class play_controller : public controller_base, public events::observer, public savegame::savegame_config
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{
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