gui2/unit_recall: Fix i18n issues
The original commit adding the Rename Unit button marked two strings in the C++ source for extraction without making them translatable. Additionally, a string in the markup violates the string freeze. This can be papered over by reusing the existing "Rename Unit" string. For 1.14.5 we'll use just "Rename" again.
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2 changed files with 3 additions and 3 deletions
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@ -390,7 +390,7 @@
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[button]
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id = "rename"
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definition = "default"
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label = _ "Rename"
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label = _ "Rename Unit"
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[/button]
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[/column]
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@ -255,8 +255,8 @@ void unit_recall::rename_unit(window& window)
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unit& selected_unit = const_cast<unit&>(*recall_list_[index].get());
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std::string name = selected_unit.name();
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const std::string dialog_title(N_("Rename Unit"));
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const std::string dialog_label(N_("Name:"));
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const std::string dialog_title(_("Rename Unit"));
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const std::string dialog_label(_("Name:"));
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if(gui2::dialogs::edit_text::execute(dialog_title, dialog_label, name)) {
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selected_unit.rename(name);
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