fixed bug #13038: switch controller to human when side owners change

This commit is contained in:
Gunter Labes 2009-03-01 10:16:07 +00:00
parent 68c640c5da
commit 306eb7089e

View file

@ -450,6 +450,7 @@ void game::change_controller(const size_t side_num,
if (controller.empty()) {
send_and_record_server_message((player_name
+ " takes control of side " + side + ".").c_str());
side_controllers_[side_num] = "human";
} else {
send_and_record_server_message((player_name + (controller == "human_ai" ? "" : "un")
+ "droids side " + side + ".").c_str());