Changelog candidate for 0.5
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changelog
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changelog
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Version 0.5:
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* network multiplayer
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* wesnoth server
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* more sound effects and musics
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* more and improved unit graphics and animations
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* portraits when major characters are talking
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* more story graphics
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* many compile errors squashed
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* updates to Danish, French and Spanish translations
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* updates and fixes to editor
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* snow and desert terrains, improved graphics for grassland
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* scenario difficulty adjustment/balacing
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* new scenarios:
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* The Blackwater Port
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* Plunging Into the Darkess
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* new units:
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* Elvish Shyde
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* Dark Adept (Necromancer wannabe)
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* Gryphon claws attack is now blade
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* reduced movement for Dwarvish Berserker, Dwarvish Lord, Orcish Assassin, Orcish Slayer and Orcish Crossbow
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* elven units are now neutral
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* changed 'night vision' to ambush ("invisibility" at forest) for Elvish Ranger and Elvish Avenger
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* changed Elvish Outrider weapon to sword (no more charging)
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* human units are now lawful
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* renamed Assasin to Assassin
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* changed Orchish Archer and Orcish Crossbow melee attack to blade
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* elusivefoot now take more damage when hit
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* fixed teleporting to work properly
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* many small unit adjustements to balance units
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* lightbringer ability renamed to illuminates
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* flying units are now harder to hit
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* allow keystroke repeat when holding down in text entry fields
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* added toggling of grid with control-g
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* fixed cycling to goto units
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* made it so when unit is selected, pressing a number n on the keyboard will show how far that unit can move in n turns
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* added mousewheel support
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* added center-on-middle click
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* fixed bug with replays and moving onto villages
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* added shroud
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* removed timeout in intro sequence
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* button transparency problems fixed
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* fixed energy bar display problem
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* fixed position on minimap when clicking
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* make fights go faster when accelerated
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* improved AI
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* added tooltips for text that cannot fit
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* added turn dialog and turn bell options
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* added in 'status table'
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* added better dialog for when unit is recruited
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* added new dialogs and right-side panel
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* path highlighting (footsteps)
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* menu borders updated
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* added in showing of how many turns a goto command will take. Mousing over terrain with unit selected will show defense % of the terrain and movement cost for that unit.
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* made preferences accessible from the title screen
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* added configurable scrolling speed
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* added in colour cycling for day/night
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* removed deprecated display::get_minimap_location() function
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* fixed choose_weapon assertion failure
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* got rid of use of spaces in saved game names
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* refactored menu class into its own source file
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* updated scenarios to use the 'next_scenario' system
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* fixed problem with round()
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* Getting rid of scenario numbering, preparing for less linearity
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* added PREFERENCES_DIR preprocessor symbol which specifies name of preferences directory
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* fixed some crashes when loading preferences.
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* added configurable day/night scheduler
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* removed unit status dialog from unit description as it's redundant
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Version 0.4.8:
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* lots of bugs fixed
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* translations updated and some new translations
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