Changelog candidate for 0.5

This commit is contained in:
Pauli Manninen 2003-10-27 20:52:26 +00:00
parent f6f3aedb74
commit 305f74d819

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Version 0.5:
* network multiplayer
* wesnoth server
* more sound effects and musics
* more and improved unit graphics and animations
* portraits when major characters are talking
* more story graphics
* many compile errors squashed
* updates to Danish, French and Spanish translations
* updates and fixes to editor
* snow and desert terrains, improved graphics for grassland
* scenario difficulty adjustment/balacing
* new scenarios:
* The Blackwater Port
* Plunging Into the Darkess
* new units:
* Elvish Shyde
* Dark Adept (Necromancer wannabe)
* Gryphon claws attack is now blade
* reduced movement for Dwarvish Berserker, Dwarvish Lord, Orcish Assassin, Orcish Slayer and Orcish Crossbow
* elven units are now neutral
* changed 'night vision' to ambush ("invisibility" at forest) for Elvish Ranger and Elvish Avenger
* changed Elvish Outrider weapon to sword (no more charging)
* human units are now lawful
* renamed Assasin to Assassin
* changed Orchish Archer and Orcish Crossbow melee attack to blade
* elusivefoot now take more damage when hit
* fixed teleporting to work properly
* many small unit adjustements to balance units
* lightbringer ability renamed to illuminates
* flying units are now harder to hit
* allow keystroke repeat when holding down in text entry fields
* added toggling of grid with control-g
* fixed cycling to goto units
* made it so when unit is selected, pressing a number n on the keyboard will show how far that unit can move in n turns
* added mousewheel support
* added center-on-middle click
* fixed bug with replays and moving onto villages
* added shroud
* removed timeout in intro sequence
* button transparency problems fixed
* fixed energy bar display problem
* fixed position on minimap when clicking
* make fights go faster when accelerated
* improved AI
* added tooltips for text that cannot fit
* added turn dialog and turn bell options
* added in 'status table'
* added better dialog for when unit is recruited
* added new dialogs and right-side panel
* path highlighting (footsteps)
* menu borders updated
* added in showing of how many turns a goto command will take. Mousing over terrain with unit selected will show defense % of the terrain and movement cost for that unit.
* made preferences accessible from the title screen
* added configurable scrolling speed
* added in colour cycling for day/night
* removed deprecated display::get_minimap_location() function
* fixed choose_weapon assertion failure
* got rid of use of spaces in saved game names
* refactored menu class into its own source file
* updated scenarios to use the 'next_scenario' system
* fixed problem with round()
* Getting rid of scenario numbering, preparing for less linearity
* added PREFERENCES_DIR preprocessor symbol which specifies name of preferences directory
* fixed some crashes when loading preferences.
* added configurable day/night scheduler
* removed unit status dialog from unit description as it's redundant
Version 0.4.8:
* lots of bugs fixed
* translations updated and some new translations