Implement FR #11375:
Make storing locations also store ownership info Affected tags : [store_starting_location], [store_villages], [store_locations]
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1 changed files with 16 additions and 0 deletions
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@ -2501,6 +2501,12 @@ void event_handler::handle_event_command(const queued_event& event_info,
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loc_store.clear();
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loc.write(loc_store);
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game_map->write_terrain(loc, loc_store);
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if (game_map->is_village(loc)) {
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std::stringstream sd;
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int side = village_owner(loc,*teams) + 1;
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sd << side;
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loc_store["owner_side"]= sd.str();
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}
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}
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/* [store_villages] : store villages into an array
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@ -2536,6 +2542,10 @@ void event_handler::handle_event_command(const queued_event& event_info,
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config &loc_store = to_store.add_child(varinfo.key);
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j->write(loc_store);
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game_map->write_terrain(*j, loc_store);
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std::stringstream sd;
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int side = village_owner(*j,*teams) + 1;
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sd << side;
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loc_store["owner_side"]= sd.str();
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}
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}
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varinfo.vars->clear_children(varinfo.key);
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@ -2559,6 +2569,12 @@ void event_handler::handle_event_command(const queued_event& event_info,
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config &loc_store = state_of_game->add_variable_cfg(variable);
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j->write(loc_store);
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game_map->write_terrain(*j, loc_store);
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if (game_map->is_village(*j)) {
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std::stringstream sd;
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int side = village_owner(*j,*teams) + 1;
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sd << side;
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loc_store["owner_side"]= sd.str();
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}
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}
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}
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