updated changelog

This commit is contained in:
Pauli Manninen 2004-05-27 08:27:57 +00:00
parent e22dd57bc6
commit 2ff5809cd3

View file

@ -1,12 +1,16 @@
CVS HEAD:
* changed experience gauge, it is now shown next to hitpoints bar
* search now works with coordinates, use it like this: /30,15
* weapon type's tooltip would shows its effectiveness against all known enemies on the battlefield
* improved and added new Li'Sar character portraits
* new fog and shroud images
* search works with coordinates, use it like: /30,15
* weapon type's tooltip shows its effectiveness against all known enemies on the battlefield
* improved and added new character portraits, unit images, attack icons, missile images, fog and shroud images
* halo effects
* improved old and added new unit images, attack icons, missile images
* new sounds
* enhanced blade, impact and cold resistance for Cavalry and Dragoon
* scenario balancing for 'Heir to the Throne' campaign:
* Crossroads
* Valley of Death
* scenario balancing for 'The Dark Hordes' campaign:
* A New Chance
* scenario balancing for 'Son of the Black Eye' campaign:
* Shan Taum the Smug
* multiplayer improvements
@ -15,10 +19,13 @@ CVS HEAD:
* shift-m to chat with allies
* showing basic game settings
* random map option to build road between castles
* improved random map generator speed
* naming of villages and terrain features on random maps
* user written maps can be easily loaded as scenarios in multiplayer
* added facility to play maps in multiplayer that don't have scenario data specified for them
* lobby sound effects for new messages, players joining and departing lobby
* in game creation player slots are now occupied by 'computer player' as default
* empty player slots, allowing empty castles
* editor improvements:
* added flipping
* starting positions now move as they should through copy/paste and click-and-drag
@ -42,8 +49,13 @@ CVS HEAD:
* fixed invalid UTF-8 sequences being generated by wstring_to_utf8, causing display bugs with some accented characters on some platforms
* fixed saving being impossible when save games have accented characters on MacOSX
* fixed segfault in random map generation
* fixed Out of Sync bug
* fixed entering a chat message while the message is selected would keep the area selected, and cause a crash upon next keypress (#9114)
* fixed text ellipsis (triple dot being added after too long text) not being UTF-8-aware.
* ignore unicode value of arrow keys in text boxes; so they do not cause problems in platforms where there is one.
* fixed word_wrap_text not being UTF-8 aware
* removed alpha keyword from unit data, changed image files to have it
* added font::make_text_ellipsis function, that works like word_wrap_text, but instead adds ellipsis on too long text
* changed portable_isspace() so it only returns true on ASCII spaces
* including a directory in WML will recurse into subdirs
* WML support for '~' notation to include files in ~/.wesnoth/data
@ -51,6 +63,7 @@ CVS HEAD:
* weslang, to help translation updates
* added file choose widget
* small changes to package description in Slacknoth
* removed unnecessary voluminous diagnostics
* code refactoring
Version 0.7.7: