make undead_variation units heal_all()
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@ -954,6 +954,7 @@ void attack(display& gui, const gamemap& map,
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variation["apply_to"]="variation";
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variation["name"]=undead_variation;
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newunit.add_modification("variation",mod);
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newunit.heal_all();
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}
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units.insert(std::pair<gamemap::location,unit>(loc,newunit));
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