make undead_variation units heal_all()

This commit is contained in:
Gunter Labes 2006-02-28 20:41:01 +00:00
parent be72ad3396
commit 2ff4972ff4

View file

@ -954,6 +954,7 @@ void attack(display& gui, const gamemap& map,
variation["apply_to"]="variation";
variation["name"]=undead_variation;
newunit.add_modification("variation",mod);
newunit.heal_all();
}
units.insert(std::pair<gamemap::location,unit>(loc,newunit));