major scepter of fire update, HotNE balancing
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4 changed files with 542 additions and 336 deletions
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@ -7,6 +7,7 @@
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name="gameplay03.ogg"
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[/music]
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{TURNS 26 20 15}
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victory_when_enemies_defeated=no
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{DUSK}
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{FIRST_WATCH}
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@ -702,7 +703,7 @@
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{LISAR_GUARD_DOORS}
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[message]
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description=Li'sar
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message= _ "Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the mines, which lie ahead of us!"
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message= _ "Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the caves that lie ahead of us!"
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[/message]
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{CLEAR_VARIABLE true_entrance_location}
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{CLEAR_VARIABLE outlaw_name}
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@ -1,7 +1,6 @@
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[scenario]
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id=Scepter
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#textdomain wesnoth-httt
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name= _ "The Scepter of Fire"
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id=Scepter
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scenario_generation=cave
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#
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@ -29,15 +28,17 @@ scenario_generation=cave
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[generator]
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[settings]
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id=Scepter
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name= _ "The Scepter of Fire"
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map_data="{campaigns/Heir_To_The_Throne/maps/Sceptre}"
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 43 40 37}
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{TURNS 80 64 50}
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victory_when_enemies_defeated=no
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next_scenario=A_Choice_Must_Be_Made
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#
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# This is a custom schedule that gives everything a slight reddish hue
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#
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[time]
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#textdomain wesnoth
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id=underground
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@ -49,99 +50,58 @@ scenario_generation=cave
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blue=-40
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[/time]
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[event]
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name=prestart
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[objectives]
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side=1
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[objective]
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description= _ "Capture the Scepter of Fire with Konrad or Li'sar"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Konrad"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Delfador"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Li'sar"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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[/objectives]
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[event]
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name=prestart
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[objectives]
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side=1
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[objective]
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description= _ "Capture the Scepter of Fire with Konrad or Li'sar"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Konrad"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Delfador"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Li'sar"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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[/objectives]
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{SOF_TERRAIN_MASK}
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#
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# Initialize the lava growing effect
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#
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{VARIABLE lava_count 1}
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{VARIABLE lava_x 25}
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{VARIABLE lava_y 35}
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[terrain]
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x=$lava_x
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y=$lava_y
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letter=l
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[/terrain]
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[terrain_mask]
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x,y=10,40
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mask="
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rr~~r~~~rr~~~~~r~~~r~~~~~~~r~~
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r~~rr~~~r~~~r~~r~~~r~~r~~~~r~~
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rr~rr~~rr~~~r~~~~~rr~~r~~~~rr~
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~r~~r~~r~~~rr~~~~~rr~~r~~~~rr~
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~r~rr~rr~~~r~~~r~~r~~~rr~~r~r~
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rr~r~~r~~~~rr~~rr~r~~~rr~r~~r~
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r~~r~~r~~~~rr~~~r~rr~~~rr~~rr~
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~~~r~~rr~~~~r~~~r~~r~~~r~~rrr~
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~~rr~~rr~~~~r~rrr~~r~~~r~~rr~~
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~~rr~~~rr~~~rr~r~~~rr~~~~rr~~~
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~rr~r~~~r~~rr~~rr~r~r~~rr~rr~~
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~rr~~r~~r~~rr~~~r~~~r~~r~~~r~~
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~~r~~~~rrr~r~~~rrr~~rr~~r~~rr~
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~~rr~~rrr~rr~]~rrr~~rr~rr~~rr~
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~~rr~~rr~~r]~]]~r~]]~r~rr~rrr~
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~~~r~~~~~~r]]]]]]]]~~r~rrr~~r~
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r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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~~~r~r~~~~~~]]]]]]~r~~~rr~~~r~
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~r~~~~r~~~rrr~]]~rrr~~~~rrr~~~
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~r~~~~rr~~r~r~~~rr~~~~r~~~rr~~
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~rr~~~rr~~r~~~rrrrr~~rr~~~rr~~
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~~r~~rr~~rrrrrr~~rr~~~rr~rr~~~
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~~r~~rrrrrr~~~~~~rr~~~rr~rr~~~
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~rrr~~~~~~p~~rr~~prrr~p~~~~p~~
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~r~rrp~rrrr~~rr~~~~~r~~~~p~rr~
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~rpr~~~~~~rrrprrrrrrrpr~~~~rr~
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~rrr~~rrrrrrr~rrr~~~~rrrr~p~~~
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~~~rrrrprr~prrr~~~p~rr~p~rrrr~
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~p~~rr~~rr~~~~rp~~~rrr~~~p~rr~
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~~~~pr~rr~p~~~rr~~~p~rr~~rr~~~"
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[rule] # Make sure your castle is not converted
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old=o
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new=rp]
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terrain=o
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[/rule]
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[rule] # Make sure cave walls are not converted
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old=W
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new=rp]
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terrain=W
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[/rule]
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[rule] # Make sure the keep is not converted
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old=K
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new=rp]
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terrain=K
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[/rule]
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[rule] # Add stone villages
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old=u
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new=p
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terrain=p
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[/rule]
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[rule] # Add roads
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old=u
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new=r
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terrain=r
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[/rule]
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[rule] # Add a mushroom forest
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old=u
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new=]
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terrain=]
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[/rule]
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[/terrain_mask]
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[/event]
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#
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# Except on hard, you only have to face 3 enemies instead of 4
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# This part randomly kills one of the 4 leaders
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#
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#ifdef HARD
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#else
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{VARIABLE_OP side_kill random 2..5}
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[kill]
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side=$side_kill
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[/kill]
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{CLEAR_VARIABLE side_kill}
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#endif
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[/event]
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[event]
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name=start
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@ -158,12 +118,49 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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description=Konrad
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message= _ "The Scepter must be getting close now! Where shall we go?"
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[/message]
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{TREMOR}
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{TREMOR}
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[message]
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description=Delfador
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message= _ "Yes, I feel it is near here! We must search for it carefully."
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[/message]
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[message]
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description=Kalenz
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message= _ "We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us."
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[/message]
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{TREMOR}
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{TREMOR}
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[message]
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description=Li'sar
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message= _ "An earthquake! We'll be trapped!"
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[/message]
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[message]
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description=Kalenz
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message= _ "No, not an earthquake princess. I feel it too. Something is... aware... of us."
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[/message]
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[message]
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description=Li'sar
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message= _ "Aware? Who? Delfador, what does he mean?"
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[/message]
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[message]
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description=Delfador
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message= _ "The Scepter... the earth... the molten lava... the fire... everything. It was forged here, not far north of where we now stand. It calls out to the heir - I can barely hold it back in my mind. The sheer power of it!"
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[/message]
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{TREMOR}
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[message]
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description=Konrad
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message= _ "Where? Where is it?"
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[/message]
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[message]
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description=Delfador
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message= _ "North. More than that, I cannot tell."
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[/message]
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# [message]
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# description=Delfador
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# message= _ "I think... I think... if I were to concentrate a bit I could tell you where it is."
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# [/message]
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# [message]
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# speaker=narrator
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# message= _ "If Delfador rests, he can concentrate on the location of the Scepter of Fire."
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# [/message]
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[/event]
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#
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@ -184,13 +181,45 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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numerical_equals=1
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[/variable]
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[then]
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{TREMOR}
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{TREMOR}
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{VARIABLE_OP lava_count add 1}
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[store_locations]
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variable=lava_flow_hexes
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x=$lava_x
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y=$lava_y
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terrain=W
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radius=$lava_count
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[/store_locations]
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{FOREACH lava_flow_hexes i}
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{VARIABLE_OP temp_x to_variable lava_flow_hexes[$i].x}
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{VARIABLE_OP temp_y to_variable lava_flow_hexes[$i].y}
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[terrain]
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x=$temp_x
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y=$temp_y
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letter=l
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[/terrain]
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{NEXT i}
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#
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# Reset the counter if it gets too large (it slows things down)
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#
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[if]
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[variable]
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name=lava_count
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numerical_equals=3
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[/variable]
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[then]
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{VARIABLE lava_count 0}
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{VARIABLE_OP lava_x random (10..40)}
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{VARIABLE_OP lava_y random (15..45)}
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[/then]
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[/if]
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[/then]
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[/if]
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{CLEAR_VARIABLE rumble_test}
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[/event]
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{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
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[/settings]
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map_width=50
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@ -198,10 +227,12 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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flipx_chance=50
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village_density=20
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#the chamber with the player. Somewhere in the far south
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#
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# The chamber with the player. Somewhere in the far south
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#
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[chamber]
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id=player
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x=10-40
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x=15-35
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y=68
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size=8
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jagged=50
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@ -214,23 +245,130 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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side=1
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canrecruit=1
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controller=human
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shroud=no
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shroud=yes
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[/side]
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[/items]
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[/chamber]
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#the chamber with the first orc. Somewhere in the mid-east
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#
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# The antechambers
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#
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[chamber]
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id=orc1
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x=30-50
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y=35-50
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size=6
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[passage]
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destination=player
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width=2
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jagged=5
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windiness=10
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[/passage]
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id=antechamber_1
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x=10-25
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y=50-60
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size=7
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jagged=5
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{PASSAGE_NORMAL player 2 10 10}
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[/chamber]
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[chamber]
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id=antechamber_2
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x=25-40
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y=50-60
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size=7
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jagged=2
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{PASSAGE_NORMAL player 2 3 1}
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{PASSAGE_CHANCE 40 antechamber_1 1 9 9}
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[/chamber]
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#
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# The central volcano
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#
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[chamber]
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id=center
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x=25-26
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y=35-36
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size=2
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jagged=1
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{PASSAGE_NORMAL antechamber_1 1 20 3}
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{PASSAGE_NORMAL antechamber_2 1 20 3}
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[/chamber]
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#
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# The 5 minichambers encircling the central volcano and a 6th chamber to serve as the exit
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#
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[chamber]
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id=mini_1
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x=10-16
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y=36-40
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size=5
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jagged=2
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{PASSAGE_NORMAL center 1 5 2}
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{PASSAGE_NORMAL antechamber_1 2 5 2}
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[/chamber]
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[chamber]
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id=mini_2
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x=8-20
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y=17-26
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size=5
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jagged=3
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{PASSAGE_NORMAL center 1 5 2}
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{PASSAGE_NORMAL mini_1 1 5 2}
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[/chamber]
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[chamber]
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id=mini_3
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x=10-40
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y=14-30
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size=5
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jagged=4
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{PASSAGE_NORMAL center 1 5 2}
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{PASSAGE_NORMAL mini_2 2 5 2}
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[items]
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#
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# These macros handle the placement and attainment of the scepter,
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# including ending the level in victory.
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# I moved them to the utils file to make the chamber WML more readable
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#
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# The scepter will always be in mini chamber 3, but the location of this
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# particular chamber is highly variable
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#
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{PLACE_SCEPTER}
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{KONRAD_GETS_SCEPTER}
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{LISAR_GETS_SCEPTER}
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[/items]
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[/chamber]
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[chamber]
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id=mini_4
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x=30-42
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y=17-26
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size=5
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jagged=5
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{PASSAGE_NORMAL center 1 5 2}
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{PASSAGE_NORMAL mini_3 2 5 2}
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[/chamber]
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[chamber]
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id=mini_5
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x=34-40
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y=36-40
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size=5
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jagged=5
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{PASSAGE_NORMAL mini_4 2 5 2}
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{PASSAGE_NORMAL center 1 5 2}
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{PASSAGE_NORMAL antechamber_2 2 5 2}
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[/chamber]
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[chamber]
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id=exit
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x=25
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y=1
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size=2
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jagged=1
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{PASSAGE_NORMAL mini_2 1 5 2}
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{PASSAGE_NORMAL mini_3 1 5 2}
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{PASSAGE_NORMAL mini_4 1 5 2}
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[/chamber]
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#
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# There are 4 chambers for enemies randomly scattered on the map
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#
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[chamber]
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id=enemy_1
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x=1-10
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y=45-55
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size=5
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jagged=3
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{PASSAGE_NORMAL mini_1 2 5 2}
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{PASSAGE_CHANCE 60 mini_2 1 5 2}
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{PASSAGE_CHANCE 40 antechamber_2 1 5 2}
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[items]
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[side]
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type=Orcish Warlord
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@ -242,7 +380,7 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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leader_value=10
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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recruit=Goblin Knight,Wolf Rider,Troll,Orcish Warrior,Orcish Crossbowman
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recruit=Wolf Rider,Orcish Grunt,Orcish Archer
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team_name=orcs
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{GOLD 30 40 50}
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@ -250,21 +388,16 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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[/side]
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[/items]
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[/chamber]
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#the chamber with the troll. Somewhere in the mid-west.
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[chamber]
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id=troll
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x=2-15
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y=35-50
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size=10
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jagged=50
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#there is a 50% chance of a narrow passage direct to the troll
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[passage]
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chance=50
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width=1
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windiness=20
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destination=player
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[/passage]
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id=enemy_2
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x=1-10
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y=1-35
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size=5
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jagged=3
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{PASSAGE_NORMAL mini_2 2 5 2}
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{PASSAGE_NORMAL enemy_1 2 5 5}
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{PASSAGE_CHANCE 60 mini_1 1 5 2}
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{PASSAGE_CHANCE 40 mini_3 1 5 2}
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[items]
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[side]
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type=Troll Warrior
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@ -277,9 +410,9 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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recruitment_pattern=fighter
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[/ai]
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#ifdef EASY
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recruit=Troll,Troll Whelp,Ogre
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recruit=Troll Whelp,Ogre
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#else
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recruit=Troll,Troll Warrior,Ogre
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recruit=Troll Whelp,Troll,Troll Warrior,Ogre
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#endif
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||||
team_name=orcs
|
||||
{GOLD 30 40 50}
|
||||
|
@ -287,35 +420,15 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
|
|||
[/side]
|
||||
[/items]
|
||||
[/chamber]
|
||||
|
||||
#intermediate chamber between the troll and the player
|
||||
[chamber]
|
||||
id=troll_player
|
||||
x=10-20
|
||||
y=50-60
|
||||
size=4
|
||||
#passages to both the troll's chamber and the player's chamber
|
||||
[passage]
|
||||
destination=player
|
||||
width=3
|
||||
windiness=10
|
||||
jagged=5
|
||||
[/passage]
|
||||
[passage]
|
||||
destination=troll
|
||||
width=2
|
||||
windiness=10
|
||||
jagged=5
|
||||
[/passage]
|
||||
[/chamber]
|
||||
|
||||
|
||||
#chamber with the second orc. Somewhere in the north.
|
||||
[chamber]
|
||||
id=orc2
|
||||
x=2-40
|
||||
y=2-10
|
||||
size=12
|
||||
id=enemy_3
|
||||
x=40-50
|
||||
y=1-35
|
||||
size=5
|
||||
jagged=3
|
||||
{PASSAGE_NORMAL mini_4 2 5 2}
|
||||
{PASSAGE_CHANCE 60 mini_5 1 5 2}
|
||||
{PASSAGE_CHANCE 40 mini_3 1 5 2}
|
||||
[items]
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
|
@ -328,9 +441,9 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
|
|||
recruitment_pattern=fighter,fighter,scout
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Troll,Ogre,Goblin Knight,Wolf Rider,Troll Whelp
|
||||
recruit=Ogre,Goblin Knight,Wolf Rider,Troll Whelp
|
||||
#else
|
||||
recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf Rider,Troll Whelp,Saurian Skirmisher
|
||||
recruit=Troll,Ogre,Goblin Knight,Wolf Rider,Troll Whelp,Saurian Skirmisher
|
||||
#endif
|
||||
team_name=orcs
|
||||
|
||||
|
@ -339,13 +452,16 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
|
|||
[/side]
|
||||
[/items]
|
||||
[/chamber]
|
||||
|
||||
#chamber with the third orc. Somewhere in the north-east
|
||||
[chamber]
|
||||
id=orc3
|
||||
x=40-48
|
||||
y=10-20
|
||||
size=10
|
||||
id=enemy_4
|
||||
x=40-50
|
||||
y=45-55
|
||||
size=5
|
||||
jagged=3
|
||||
{PASSAGE_NORMAL mini_5 2 5 2}
|
||||
{PASSAGE_NORMAL enemy_3 2 5 5}
|
||||
{PASSAGE_CHANCE 60 mini_4 1 5 2}
|
||||
{PASSAGE_CHANCE 40 antechamber_2 1 5 2}
|
||||
[items]
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
|
@ -358,169 +474,15 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
|
|||
recruitment_pattern=fighter,fighter,scout
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Troll,Ogre,Goblin Knight,Wolf Rider,Troll Whelp
|
||||
recruit=Wolf Rider,Goblin Spearman,Goblin Impaler
|
||||
#else
|
||||
recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf Rider,Troll Whelp,Saurian Skirmisher
|
||||
recruit=Goblin Knight,Wolf Rider,Goblin Spearman,Goblin Impaler,Saurian Skirmisher
|
||||
#endif
|
||||
team_name=orcs
|
||||
{GOLD 20 30 40}
|
||||
{INCOME 2 4 6}
|
||||
[/side]
|
||||
[/items]
|
||||
|
||||
#has a passage to the first orc
|
||||
[passage]
|
||||
destination=orc1
|
||||
width=3
|
||||
windiness=5
|
||||
[/passage]
|
||||
|
||||
#has a passage to the second orc 50% of the time
|
||||
[passage]
|
||||
chance=50
|
||||
destination=orc2
|
||||
width=2
|
||||
jagged=3
|
||||
windiness=5
|
||||
[/passage]
|
||||
|
||||
#has a passage to the scepter 50% of the time
|
||||
[passage]
|
||||
chance=50
|
||||
destination=scepter
|
||||
width=1
|
||||
jagged=5
|
||||
windiness=5
|
||||
[/passage]
|
||||
[/chamber]
|
||||
|
||||
#chamber with the Scepter in it. Somewhere around the center
|
||||
[chamber]
|
||||
id=scepter
|
||||
x=20-40
|
||||
y=20-40
|
||||
size=15
|
||||
jagged=50
|
||||
[items]
|
||||
[item]
|
||||
image=items/sceptre-of-fire.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
side=1
|
||||
x=22
|
||||
y=32
|
||||
[/filter]
|
||||
[object]
|
||||
id=object_scepter
|
||||
name= _ "Scepter of Fire"
|
||||
image=items/sceptre-of-fire.png
|
||||
duration=forever
|
||||
description= _ "This ancient Scepter was forged by the great Dwarves of the Deep Mountains. A symbol of the kingship of Wesnoth, the Scepter has the power to shoot fireballs at enemies of the bearer!"
|
||||
cannot_use_message= _ "This is the Scepter of Fire. Only a true successor to the throne can possibly dare to take this!"
|
||||
[filter]
|
||||
type=Princess,Battle Princess,Fighter,Commander,Lord
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to=variation
|
||||
name=scepter
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
[filter]
|
||||
description=Konrad
|
||||
[/filter]
|
||||
[set_variable]
|
||||
name=scepter
|
||||
value="Konrad"
|
||||
[/set_variable]
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "Here it is at last, I have the Scepter!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Kalenz
|
||||
message= _ "So it is in our hands! Now let us leave this stinking pit."
|
||||
[/message]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "I think that if we travel just a little north, we might be able to get out."
|
||||
[/message]
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
[filter]
|
||||
description=Li'sar
|
||||
[/filter]
|
||||
[set_variable]
|
||||
name=scepter
|
||||
value="Li'sar"
|
||||
[/set_variable]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "At last! I have the Scepter!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
|
||||
[/message]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
|
||||
[/message]
|
||||
[message]
|
||||
description=Delfador
|
||||
message= _ "The Scepter makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "I think I know what I'm doing. Come, let us go!"
|
||||
[/message]
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[/items]
|
||||
[/chamber]
|
||||
|
||||
#chamber that is between the troll, the second orc, and the scepter
|
||||
[chamber]
|
||||
x=1-10
|
||||
y=20-30
|
||||
size=5
|
||||
[passage]
|
||||
destination=scepter
|
||||
windiness=10
|
||||
width=2
|
||||
jagged=2
|
||||
[/passage]
|
||||
[passage]
|
||||
destination=orc2
|
||||
windiness=10
|
||||
width=3
|
||||
jagged=5
|
||||
[/passage]
|
||||
[passage]
|
||||
destination=troll
|
||||
windiness=5
|
||||
width=3
|
||||
jagged=5
|
||||
[/passage]
|
||||
[/chamber]
|
||||
|
||||
[/generator]
|
||||
|
|
|
@ -62,10 +62,7 @@
|
|||
side=1
|
||||
canrecruit=1
|
||||
controller=human
|
||||
#ifdef EASY
|
||||
#else
|
||||
fog=yes
|
||||
#endif
|
||||
#fog=yes
|
||||
[/side]
|
||||
|
||||
[side]
|
||||
|
@ -74,9 +71,17 @@
|
|||
user_description= _ "Kior-Dal"
|
||||
side=2
|
||||
canrecruit=1
|
||||
#ifdef EASY
|
||||
recruit=Wolf Rider,Orcish Grunt,Orcish Archer
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
recruit=Wolf Rider,Orcish Grunt,Orcish Archer,Goblin Knight,Orcish Warrior
|
||||
#endif
|
||||
#ifdef HARD
|
||||
recruit=Orcish Warrior,Goblin Knight,Wolf Rider,Orcish Grunt,Orcish Archer,Troll Whelp,Troll,Orcish Assassin
|
||||
#endif
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
passive_leader=yes
|
||||
simple_targetting=yes
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
|
@ -119,9 +124,17 @@
|
|||
user_description= _ "Herbert"
|
||||
side=3
|
||||
canrecruit=1
|
||||
#ifdef EASY
|
||||
recruit=Cavalryman,Spearman,Bowman
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
recruit=Cavalryman,Spearman,Bowman,Swordsman,Red Mage
|
||||
#endif
|
||||
#ifdef HARD
|
||||
recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage,White Mage,Shock Trooper
|
||||
#endif
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
passive_leader=yes
|
||||
simple_targetting=yes
|
||||
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter
|
||||
|
@ -259,17 +272,10 @@
|
|||
description=Li'sar
|
||||
message= _ "After being in this wilderness for so long, it will be good to get some rest!"
|
||||
[/message]
|
||||
#ifdef EASY
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "But we don't know what dangers may lie ahead!"
|
||||
[/message]
|
||||
#else
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "But there is a great fog around us again! We don't know what dangers may lie ahead!"
|
||||
[/message]
|
||||
#endif
|
||||
[message]
|
||||
description=Kalenz
|
||||
message= _ "So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves."
|
||||
|
@ -399,7 +405,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "(hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but only you and I need to reach the Council alive."
|
||||
message= _ "(hushed) But, our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it through alive."
|
||||
[/message]
|
||||
[message]
|
||||
description=Delfador
|
||||
|
|
237
data/campaigns/Heir_To_The_Throne/utils/sof_utils.cfg
Normal file
237
data/campaigns/Heir_To_The_Throne/utils/sof_utils.cfg
Normal file
|
@ -0,0 +1,237 @@
|
|||
#define SOF_TERRAIN_MASK
|
||||
|
||||
[terrain_mask]
|
||||
x,y=1,1
|
||||
mask="
|
||||
~~~~~~r~~~~~~~~]~r~r~r~rr~[r~~r~~]~~[~~~~~~~~r~~]~
|
||||
~r~~~~~~r~~~~~~~rr[~r~~~r~~~]r~~~~~~~r~~~~~~~~~~~~
|
||||
~~r~]~r~~~~]rrr~~rrrr[~~~~~rr~~~~[~~r~~~]~r]~~~r~r
|
||||
~~~]~~r~~r~]rr]r~~~~r]~r~r~r~~~~r~]~~~~~r~[~~~[~~[
|
||||
~~r~]rr~rrrr~~r]r~~rr~~r]r~~~~~]]~r~~~~~~~~~~~[~~~
|
||||
rr]~~r~~~~r~rr]r~r~~~r~~~~~r~~~~~~~~~~~]~~~~r~~~]r
|
||||
~rr~~~]~r~r~~r~r~[rrrr]r[~rr~r~~~]~~rr~~~~~r~~~~r~
|
||||
[r~rr~~r~~r~rr~~~~~~r~~~~[~r~~r[~~r~~rr~~~~~]r~~r~
|
||||
rrr~rr~r~[~~~~~r]~~]r~rr~r[~~~[~rr~~~~~]]~rr~~r~~~
|
||||
r~~~rr~~[~~r~~r~~~~~rrr~~~~[~rrr~rr~~~r~~~r~~~r~~[
|
||||
r~[~~r~~~~~]]r~~~~~~~~~~~~~~~~~r~~~r~~~rr~~[r~~~rr
|
||||
rr~~~~~~~~][~~~~~[~]~rrr~~~~~~~~~]r~~r~r~r~~r~~~~~
|
||||
~~~]rr~~~~~~~]~~~~rrr~~~[~~r~r~~~~~~~~~~~r~~]~~~~~
|
||||
~~~~r~~~~~~r~rr~~~~~~~~~~~~~~~~~~r~~~~~~r~~~~~~~~r
|
||||
~r~~r~~~rr~~r~~~rr~~~r~r~~~~r[~~~[r~~~r~~~r~rrrr~]
|
||||
~]~~~r~r~~~~]~~~r~~~~r~~~~r~~~~~rr~r~~rr~r~r~rr~~r
|
||||
~~~r~~~~~r~~r~~~~~r~~~r~[~~~]]~~~~~~rr~rr~~~r~~~~~
|
||||
r~~~r~rr~]~~r~rr~~r~r~r~~~~~r~~r~~~~~~]~~~[~r~~]rr
|
||||
~]~r~~~~r~~~~~~~~[~~~~rrr~~~r~]~rr~~r~r~~~r~~~rrr~
|
||||
~r~r[~r~r~~~r~~~[~~rr~~~~~~~r~~~~~~~~~~~~[~r~~~~~~
|
||||
r~~~~~~~~~~~~rrr~~r~~~~~~r~rr~~~rrr~~rr~r~r~~r~r~~
|
||||
~rrr~r]~r~rr~rr~~rr~~~~~r~[rr[r~r~~r]~~~r~~~~~~~r~
|
||||
r~]~r~~r~~r~r]r~~~~~~~~r~~~~~r~]r~rr]~~r~r~~r]~~~~
|
||||
r~~~r~~r~~~~~~rr~r]~rr~r~~~r~~r~~~~~~~r]~~~r~~rrr~
|
||||
~~~~rr~~~]~~~[~~rr~~r~~~~]~r[r~r~r]]~~~~~r~~~~[~~~
|
||||
~~~]r~~~~~~rrr~~~~~~r~~[~[r~~~~r]r~~]~r~~r~~~~~~~r
|
||||
~~~~~~~r[~r~~~]~]~r~~~~~rrr~~~~~~~~~~rr]~~~~~r~~r~
|
||||
~~~[~r[~r~rr~~~[rr~~~r~[~rr~~~~~r~~~~rrr~~~~~r~~rr
|
||||
r[]~rrr~~~~~~~~r~~~~r~~~~~~[~rr[]~~~~~~]~r]~~~~~~r
|
||||
~~~~r~r[r~~~~~~]~~r~r~~~~~~~~~r~~~~~r~~]]~r~~~~~r~
|
||||
~rr~~~~]~r~~~~r~~~~~~rr~~r~~~~~~~r~~~~~~~~rr~r~~rr
|
||||
r~~~~~~~~r~~rr~~r~]rr~~r~r]~r~~r~r~rrrr~r~rr~~~]]~
|
||||
r~~~[rr~r~~~~~r~~r]~~~r~~~~r~r]~rr~~~~~~~~~r~]~~r~
|
||||
[~[~~~~~r[r~~rr~rr~~~r~~~~~~r~r~~r~~~~~~[~~~~~~rrr
|
||||
~~~rrr~r]~~]rr~rr~r~~~[~r~~]~~rrr~~]r~~~~~~~rr~~rr
|
||||
~~~r~~~~~r[~rr[~r~r~r~r~~~[~~~~]r~~r~~rr~[r~~~~rr~
|
||||
~]r~~~~~r~r~~rrr~~~~~r~~r]rr~~~~r~[~]~~~~~r~~~~~~~
|
||||
~rr~r~~~r~~~r~r~~r~r~~r~~~~~~~~]~]]r~]]~~~~~]~~]~~
|
||||
]~~rrrrr~[~~~~r~~~~~~~rr~~~rr~~r~[~[~~~~~~~~r~~rrr
|
||||
r~r~~r~~rrr~~~~r~r~r~rr~~~~~~rrr~~~r~~~rr~rr~~~~~~
|
||||
r~~~~~~~~~r~r~~~~~~]~r~~~~r~r~~~~~r~~~r~~~~r~[~~~]
|
||||
~rr~~rr~~]~rrrrrrrr~~~~~r[~~~r~~~[~~~~r~rrrrr~r]~~
|
||||
r~r~~~r]r~rr~~~~~~~~rr~r~r~rr~~~~~~~~~]~~~~r~~~~~~
|
||||
~~r~~~r~~~~r]~~~r~~r~rr~r~[rr~~~~~~r~~~~r~]rr[]~rr
|
||||
rr~~~rr~r~rr~r~~~]~~rrr~r~rrr~~[~r~~~~r~r~~r~~~~~~
|
||||
r~r[~~~~~~~~rr~~~r~~~~~~~~r~~~r]r[~r~~~r~~r~r~~rr~
|
||||
r~]~~~~~rrr[~r~~r~~~~~~~~[~~rr~rrrrrr~r~~~~r~~~~~r
|
||||
~~~~~~~~~~]r~~rr~r~~~~~~r~~~~~r~~rr~~~~~~~~[~~~~~~
|
||||
~~~~r~~rr~~~r~~~~~~~~~r~~r~~~~~rr~~~~~~~rrr~~r~r]r
|
||||
~r~r~r~~~~rr~r~~r~~~r~]~r~~r~~r~r~~~~~~~~~~r~~[~~~
|
||||
~~r~~~~rr~~~~]~r~~]~]~~rr~r~r[~~~r~~~~r~~~~]~~~~r]
|
||||
~~r~~r~rrrr[]~~~r~~~~r~rr~]~~~~]~~~~~r~~rrr~]~~rr~
|
||||
~rrrr~r~~]~r~~~~]~~r~~r~~r~rrrr~~~~r~~~~~~~~~r~~~r
|
||||
r~r~~~~r~~~~~~r~~[r~~~~[rr~~~~rr~r[~~~~~~r[~r~rr~~
|
||||
~~~~r[r~~r~~~~~r~rrr[~rr~r]r~~~~~r~r~~r~r~~~~~]r~r
|
||||
~~~~~~~~~~~~r~rp~rrrrr~~r~]r~~r~rp~~]~r~~~~~~r~rp~
|
||||
~r~~~~~~~~~~~~~~rr]~r~~~r~~~pr~~~~r~~r~~~~~~~p~~~~
|
||||
~~r~p~~~~~~prrr~~~rrr]~~r~~r~~~~~]~~~r~~]~rp~r~r~r
|
||||
~~~p~~~~~r~]rrprp~~~~p~r~~~~~~~~r~p~~~~rr~]~~~]~~]
|
||||
~~r~prr~rr~r~~rpr~~~r~~rp~~~~~~]p~~~~~~r~~r~~~]~~~
|
||||
rrpr~r~~rrr~rrpr~r~~~r~~~~~r~~~~~~p~r~~p~r~~r~~~]r
|
||||
~rr~~~prr~r~~r~r~]~rrrpr]r~rrr~~~p~~rr~~~~~rp~~~r~
|
||||
]rprrr~r~~r~rr~~~~~~r~~~~]~~~~r]~~r~~r~~~r~~pr~~r~
|
||||
rrrrrr~r~]~~~~~rp~~prrrr~r]~~~]~rr~~~~~pp~r~~~r~~~
|
||||
~~~~rr~~]~~r~~r~~~~~rrr~~~~]~rrr~rr~~~r~~~r~~~r~~]
|
||||
r~]~~r~~~rrpp~r~~~~~~~~~~~~~~~~r~~~r~~~rr~~]r~~~rr
|
||||
rr~~~~~r~~p]~~~~~]~prrrr~~~~~~~~~pr~~~~r~r~~r~r~~~
|
||||
r~~p~rr~~~~~~p~p~~rrr~p~]p~r~r~~~~~~~~~~~r~~]~~~~~
|
||||
~~~~r~~~~~~rrrr~~~~~~~~~~~~~~~~~~r~~~~~~r~~~~~r~~r
|
||||
~r~~r~~~rr~~r~p~rr~~~r~r~~~pr]~~~]r~~r~r~pr~rrrr~]
|
||||
"
|
||||
[rule] # Make sure your castle is not converted
|
||||
old=o
|
||||
new=rp][
|
||||
terrain=o
|
||||
[/rule]
|
||||
[rule] # Make sure cave walls are not converted
|
||||
old=W
|
||||
new=rp][
|
||||
terrain=W
|
||||
[/rule]
|
||||
[rule] # Make sure the keep is not converted
|
||||
old=K
|
||||
new=rp][
|
||||
terrain=K
|
||||
[/rule]
|
||||
[rule] # Convert cave villages to stone villages
|
||||
old=D
|
||||
new=~rp][
|
||||
terrain=p
|
||||
[/rule]
|
||||
[rule] # Add stone villages
|
||||
old=u
|
||||
new=p
|
||||
terrain=p
|
||||
[/rule]
|
||||
[rule] # Add roads
|
||||
old=u
|
||||
new=r
|
||||
terrain=r
|
||||
[/rule]
|
||||
[rule] # Add hilly caves
|
||||
old=u
|
||||
new=[
|
||||
terrain=[
|
||||
[/rule]
|
||||
[rule] # Add a mushroom forest
|
||||
old=u
|
||||
new=]
|
||||
terrain=]
|
||||
[/rule]
|
||||
[/terrain_mask]
|
||||
|
||||
#enddef
|
||||
|
||||
#define PLACE_SCEPTER
|
||||
[item]
|
||||
image=items/sceptre-of-fire.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
side=1
|
||||
x=22
|
||||
y=32
|
||||
[/filter]
|
||||
[object]
|
||||
id=object_scepter
|
||||
name= _ "Scepter of Fire"
|
||||
image=items/sceptre-of-fire.png
|
||||
duration=forever
|
||||
description= _ "This ancient Scepter was forged by the great Dwarves of the Deep Mountains. A symbol of the kingship of Wesnoth, the Scepter has the power to shoot fireballs at enemies of the bearer!"
|
||||
cannot_use_message= _ "This is the Scepter of Fire. Only a true successor to the throne can possibly dare to take this!"
|
||||
[filter]
|
||||
type=Princess,Battle Princess,Fighter,Commander,Lord
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to=variation
|
||||
name=scepter
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define KONRAD_GETS_SCEPTER
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
[filter]
|
||||
description=Konrad
|
||||
[/filter]
|
||||
[set_variable]
|
||||
name=scepter
|
||||
value="Konrad"
|
||||
[/set_variable]
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "Here it is at last, I have the Scepter!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Kalenz
|
||||
message= _ "So it is in our hands! Now let us leave this stinking pit."
|
||||
[/message]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "I think that if we travel just a little north, we might be able to get out."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
[/endlevel]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define LISAR_GETS_SCEPTER
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
[filter]
|
||||
description=Li'sar
|
||||
[/filter]
|
||||
[set_variable]
|
||||
name=scepter
|
||||
value="Li'sar"
|
||||
[/set_variable]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "At last! I have the Scepter!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
|
||||
[/message]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
|
||||
[/message]
|
||||
[message]
|
||||
description=Delfador
|
||||
message= _ "The Scepter makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "I think I know what I'm doing. Come, let us go!"
|
||||
[/message]
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
[/endlevel]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define PASSAGE_NORMAL DESTINATION WIDTH WINDINESS JAGGED
|
||||
[passage]
|
||||
destination={DESTINATION}
|
||||
width={WIDTH}
|
||||
windiness={WINDINESS}
|
||||
jagged={JAGGED}
|
||||
[/passage]
|
||||
#enddef
|
||||
|
||||
#define PASSAGE_CHANCE CHANCE DESTINATION WIDTH WINDINESS JAGGED
|
||||
[passage]
|
||||
chance={CHANCE}
|
||||
destination={DESTINATION}
|
||||
width={WIDTH}
|
||||
windiness={WINDINESS}
|
||||
jagged={JAGGED}
|
||||
[/passage]
|
||||
#enddef
|
Loading…
Add table
Reference in a new issue