Copyedit release notes for 1.6RC2

This commit is contained in:
Daniel Franke 2009-03-08 22:57:57 +00:00
parent 8a78f68d98
commit 2f93713857

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@ -3,32 +3,25 @@ notes for the next release, it allows easy syncing with the release
team, since you don't have to be around when the release takes
place...
Just dump whatever you want to have mentioned in the release notes here. Please
take care that it is in a way that allows copy&paste to the release notes. That
is making sure that spelling/grammar/whatever is usable and that you are using
complete sentences, not just single words.
Just dump whatever you want to have mentioned in the release notes
here. Please take care that it is in a way that allows copy&paste to
the release notes. That is making sure that spelling/grammar/whatever
is usable and that you are using complete sentences, not just single
words.
The release team should empty this file after each release.
***
This release is the second 1.6 release candidate, meaning that no further
compatibility-breaking changes are expected. We invite all content-providers,
Wesnoth-related external sites, and any other concerned parties to test compatibility
with this release. We also encourage players to playtest this release heavily.
Now is the time to report all the bugs that are obvious to you but which we
may not have noticed.
This release is the second 1.6 release candidate. We invite all UMC
authors to test this release for compatibility with their add-ons. We
also encourage players to playtest this release heavily. Now is the
time to report all the bugs that are obvious to you but which we may
not have noticed.
***
There are quite some changes on the GUI front and things should start to
stabilise now. If you see bugs which should be fixed before 1.6 please report
them in the bug tracker.
The message dialog got overhauled with some new images. These are placeholders.
They will be polished prior to releasing 1.6.
Users who want to play on the MP dev-server must upgrate to 1.6RC2.
There was sometimes a bug with 1.6RC1 replay when moving near ambushed unit, specially with the AI. Fixed now, but a replay not working with 1.6RC1 will still not work with 1.6RC2. Savegames are OK, but if you started a scenario with RC1, the replay of this scenario may still have the same bug.
***
The previous release candidate contained a bug involving ambushed
units which sometimes resulted in corrupted replays or in multiplayer
games going out-of-sync. As a result, we must require that players
upgrade to 1.6RC2 in order to play on the 1.5 MP server. Savegames
and replays that worked with previous versions will continue to work
with 1.6RC2, although old corrupt replays will remain corrupt.