Copyedit release notes for 1.6RC2
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@ -3,32 +3,25 @@ notes for the next release, it allows easy syncing with the release
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team, since you don't have to be around when the release takes
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place...
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Just dump whatever you want to have mentioned in the release notes here. Please
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take care that it is in a way that allows copy&paste to the release notes. That
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is making sure that spelling/grammar/whatever is usable and that you are using
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complete sentences, not just single words.
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Just dump whatever you want to have mentioned in the release notes
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here. Please take care that it is in a way that allows copy&paste to
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the release notes. That is making sure that spelling/grammar/whatever
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is usable and that you are using complete sentences, not just single
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words.
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The release team should empty this file after each release.
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***
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This release is the second 1.6 release candidate, meaning that no further
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compatibility-breaking changes are expected. We invite all content-providers,
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Wesnoth-related external sites, and any other concerned parties to test compatibility
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with this release. We also encourage players to playtest this release heavily.
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Now is the time to report all the bugs that are obvious to you but which we
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may not have noticed.
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This release is the second 1.6 release candidate. We invite all UMC
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authors to test this release for compatibility with their add-ons. We
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also encourage players to playtest this release heavily. Now is the
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time to report all the bugs that are obvious to you but which we may
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not have noticed.
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***
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There are quite some changes on the GUI front and things should start to
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stabilise now. If you see bugs which should be fixed before 1.6 please report
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them in the bug tracker.
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The message dialog got overhauled with some new images. These are placeholders.
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They will be polished prior to releasing 1.6.
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Users who want to play on the MP dev-server must upgrate to 1.6RC2.
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There was sometimes a bug with 1.6RC1 replay when moving near ambushed unit, specially with the AI. Fixed now, but a replay not working with 1.6RC1 will still not work with 1.6RC2. Savegames are OK, but if you started a scenario with RC1, the replay of this scenario may still have the same bug.
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***
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The previous release candidate contained a bug involving ambushed
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units which sometimes resulted in corrupted replays or in multiplayer
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games going out-of-sync. As a result, we must require that players
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upgrade to 1.6RC2 in order to play on the 1.5 MP server. Savegames
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and replays that worked with previous versions will continue to work
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with 1.6RC2, although old corrupt replays will remain corrupt.
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