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* Added Tb mushroom base terrain, which can be used alone or as Tb^Tf when a terrain with the fungus-only stats is wanted
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### User interface
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* Draw ellipses during draw/sheath animations. (Issue#1527)
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* In the combat dialog and elsewhere, clicking the "Profile" button opens
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the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
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(Issue#4142)
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### Lua API
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* Accessing wesnoth.theme_items.unit_status no longer prevents the unit
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status (poisoned/slowed/etc) from being shown in the sidebar. (Issue#4079)
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* Standard special notes should now be added with `{NOTE_*}` instead of `{SPECIAL_NOTES_*}`.
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* In `[effect]apply_to=profile`, `[add_special_note]` and `[remove_special_note]` are supported.
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* Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead.
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* Fix infinite recursion in SUF with [hides] and [filter_vision]. (Issue#1389)
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### Miscellaneous and bug fixes
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* Fixed :droid's arguments not all being optional (Issue#4308)
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* Chat is now enable in single-player and hotseat multiplayer. (Issue#1111)
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* Ported the "expand-terrain-macros" and "wmlflip" tools to Python 3
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* It's now possible to chat with oneself in SP campaigns. Chat is shown in replays. (Issue#1111)
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* Removed unused "scoutDefault", "journeylifter" and "wescamp_import" Python tools
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* Fixed wmlscope not correctly performing expansion of square braces in filenames in some conditions
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* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
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## Version 1.15.1
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### Editor
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