TRoW S19: Don't let units spawn on chasm
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1b3c5476a7
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2f37558f15
1 changed files with 17 additions and 9 deletions
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@ -149,6 +149,13 @@
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[/ai]
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[/side]
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#define PASSABLE_HEX
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# Adds passable attribute
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[+unit]
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passable=yes
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[/unit]
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#enddef
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[event]
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name=prestart
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@ -512,9 +519,9 @@
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{NAMED_LOYAL_UNIT 5 Deathblade $|spawn_x $|spawn_y Norte _"Norte"}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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#ifndef EASY
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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#endif
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{CLEAR_FOG 1 $|possible_undead_locs[$|undead_loc_i].x $|possible_undead_locs[$|undead_loc_i].y 2}
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@ -530,10 +537,10 @@
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{NAMED_LOYAL_UNIT 5 Banebow $|spawn_x $|spawn_y Rabbin _"Rabbin"}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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#ifdef HARD
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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#endif
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{CLEAR_FOG 1 $|possible_undead_locs[$|undead_loc_i].x $|possible_undead_locs[$|undead_loc_i].y 2}
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@ -558,11 +565,11 @@
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profile="portraits/undead/draug-2.png"
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[/unit]
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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#ifdef HARD
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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{LOYAL_UNIT 5 (Chocobone) $|spawn_x $|spawn_y}{PASSABLE_HEX}
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#endif
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{CLEAR_FOG 1 $|possible_undead_locs[$|undead_loc_i].x $|possible_undead_locs[$|undead_loc_i].y 2}
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@ -716,4 +723,5 @@
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{CLEAR_VARIABLE xx1,yy1,chest_obtained}
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[/event]
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#undef PASSABLE_HEX
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[/scenario]
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