Revert "Dunefolk: remove L4 Paragon"
This reverts commit 3c6b15f22b
.
[ci skip]
This commit is contained in:
parent
faa58bc441
commit
2efe5c4e1c
2 changed files with 78 additions and 0 deletions
|
@ -13,9 +13,14 @@ units/dunefolk/soldier/#enddef
|
|||
movement=5
|
||||
level=3
|
||||
alignment=lawful
|
||||
#ifdef ENABLE_PARAGON
|
||||
experience=220
|
||||
advances_to=Dune Paragon
|
||||
#else
|
||||
experience=150
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
#endif
|
||||
cost=52
|
||||
usage=fighter
|
||||
description= _ "Dunefolk swordsmen are known for playing a game called the ‘Laeqad Challenge’, in which Laeqads—thick, sturdy reeds that are several sword-lengths in height—are hurled at them like javelins and they attempt to split the reed length-wise in midair. The trick to the game is that the reed is not circularly symmetric: most of the stalk is quite hard, but there is a thin line across the cross section that is softer and easier to cut. For even an experienced swordsman, splitting an entire Laeqad down its length would be an extraordinary achievement; most would be hard-pressed to cut even a single sword length, given the precise aim required to line up the blade with the reed’s soft spot. For a Blademaster, however, splitting several Laeqads in quick succession is quite ordinary, and some are even able to cut through two or three reeds simultaneously with a single sword swish.
|
||||
|
|
73
data/core/units/dunefolk/Paragon.cfg
Normal file
73
data/core/units/dunefolk/Paragon.cfg
Normal file
|
@ -0,0 +1,73 @@
|
|||
#textdomain wesnoth-units
|
||||
|
||||
#define PATH_TEMP
|
||||
units/dunefolk/soldier/#enddef
|
||||
|
||||
[unit_type]
|
||||
id=Dune Paragon
|
||||
name= _ "Dune Paragon"
|
||||
race=dunefolk
|
||||
image="{PATH_TEMP}paragon.png"
|
||||
hitpoints=82
|
||||
movement_type=dunearmoredfoot
|
||||
{TRAIT_FEARLESS}
|
||||
movement=5
|
||||
experience=200
|
||||
level=4
|
||||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=78
|
||||
usage=fighter
|
||||
description= _ "In many Dunefolk city-states, the process for selecting the next generation of leaders is a long process that takes place over many years. In each generation, a few particularly talented youths among the nobility are trained separately from their peers. Eat, sleep, and train, these warriors learn to live and breathe swordsmanship as their core identity more than even an extension of themselves. From adolescence, ten years of intense training paves the path to the final test, a series of duels to the death between pairs of these fighters. When the dust settles and the process is ended, eight are left remaining. These men are granted the title Kal, or collectively, Kalai.
|
||||
|
||||
Among the Dunefolk, while great leaders are required to have mastered the blade, the ruling caste is required to know far more than mere swordplay. Gruelling training is usually followed by either several years of nomadic roving through the deserts or dedication of the mind to the sciences, the purpose of which is to find a self-motivated path toward enlightened wisdom. No matter the case, at the end of the second training period, the remaining Kalai return and demonstrate their knowledge to the elders of the current ruling caste. Those who are found worthy are then called Paragon, warriors of great strength and acuity who may then be considered as candidates to lead the next generation of Dunefolk."
|
||||
{NOTE_MARKSMAN}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "{PATH_TEMP}paragon.png" "{PATH_TEMP}paragon.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
description= _ "sword"
|
||||
type=blade
|
||||
range=melee
|
||||
damage=13
|
||||
number=4
|
||||
icon=attacks/longsword.png
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=pommel strike
|
||||
description= _ "pommel strike"
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
number=3
|
||||
icon=attacks/quarterstaff.png
|
||||
[/attack]
|
||||
|
||||
[attack_anim]
|
||||
[filter_attack]
|
||||
name=sword
|
||||
[/filter_attack]
|
||||
start_time=-200
|
||||
[frame]
|
||||
image="{PATH_TEMP}paragon.png:300"
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
[filter_attack]
|
||||
name=pommel strike
|
||||
[/filter_attack]
|
||||
start_time=-200
|
||||
[frame]
|
||||
image="{PATH_TEMP}paragon.png:300"
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
|
||||
[/attack_anim]
|
||||
[/unit_type]
|
||||
|
||||
#undef PATH_TEMP
|
Loading…
Add table
Reference in a new issue