Fix the markup in the objectives.
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1 changed files with 2 additions and 2 deletions
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@ -238,8 +238,8 @@ void show_objectives(game_display& disp, const config& level, const std::string&
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/** @todo We can now allow pango markup for the objectives if wanted. */
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gui2::show_transient_message(disp.video(), "", "*~" + name +
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(campaign_name.empty() ? "\n" : " - " + campaign_name + "\n") +
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(objectives.empty() ? no_objectives : objectives)
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);
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(objectives.empty() ? no_objectives : objectives),
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gui2::tcontrol::WML_MARKUP);
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}
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namespace {
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