theme::refresh_title() offers a way to change the title of a button midgame.
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2 changed files with 18 additions and 0 deletions
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@ -724,3 +724,15 @@ std::vector<std::string> theme::get_known_themes(){
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return(names);
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}
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theme::menu* theme::refresh_title(std::string id, const std::string new_title){
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theme::menu* res = NULL;
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for (std::vector<theme::menu>::iterator m = menus_.begin(); m != menus_.end(); ++m){
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if (m->get_id() == id) {
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res = &(*m);
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res->set_title(new_title);
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}
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}
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return res;
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}
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@ -182,6 +182,8 @@ public:
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const std::string& image() const { return image_; }
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const std::vector<std::string>& items() const { return items_; }
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void set_title(const std::string new_title) { title_ = new_title; }
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private:
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bool context_;
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std::string title_, tooltip_, image_, type_;
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@ -199,6 +201,10 @@ public:
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const menu* context_menu() const
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{ return context_.is_context() ? &context_ : NULL; }
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//Changes the title of a menu entry, identified by its id.
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//If no menu entry is found, an empty menu object is being returned.
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menu* refresh_title(std::string id, const std::string new_title);
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const status_item* get_status_item(const std::string& item) const;
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const SDL_Rect& main_map_location(const SDL_Rect& screen) const
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