Use proper weapons damage separator in attack prediction display
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@ -255,7 +255,7 @@ void battle_prediction_pane::get_unit_strings(const battle_context_unit_stats& s
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// Total damage.
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left_strings.push_back(_("Total damage"));
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str.str("");
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str << stats.damage << utils::unicode_en_dash << stats.num_blows << " (" << stats.chance_to_hit << "%)";
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str << stats.damage << font::weapon_numbers_sep << stats.num_blows << " (" << stats.chance_to_hit << "%)";
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right_strings.push_back(str.str());
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// Without a weapon.
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