Removed unused class member from storyscreen controller

No longer used with the transition to GUI2 (337ef03120)
This commit is contained in:
Charles Dang 2017-04-21 04:09:07 +11:00
parent fb71507d0d
commit 2e4e84d270
3 changed files with 3 additions and 5 deletions

View file

@ -38,9 +38,8 @@ static lg::log_domain log_engine("engine");
namespace storyscreen {
controller::controller(const vconfig& data, const std::string& scenario_name, int segment_index)
controller::controller(const vconfig& data, const std::string& scenario_name)
: scenario_name_(scenario_name)
, segment_index_(segment_index)
, parts_()
{
assert(resources::gamedata != nullptr && "Ouch: gamedata is nullptr when initializing storyscreen controller");

View file

@ -36,7 +36,7 @@ class controller
public:
typedef std::shared_ptr< part > part_pointer_type;
controller(const vconfig& data, const std::string& scenario_name, int segment_index);
controller(const vconfig& data, const std::string& scenario_name);
part_pointer_type get_part(int index) const
{
@ -53,7 +53,6 @@ private:
void resolve_wml(const vconfig& cfg);
std::string scenario_name_;
int segment_index_;
// The part cache.
std::vector< part_pointer_type > parts_;

View file

@ -37,7 +37,7 @@ void show_story(CVideo& video, const std::string &scenario_name,
return;
}
storyscreen::controller controller(vconfig(cfg, true), scenario_name, 0);
storyscreen::controller controller(vconfig(cfg, true), scenario_name);
gui2::dialogs::story_viewer::display(controller, video);
}