wc: Fix mapgen-related strings being in the wrong textdomain
The _ locals are there to ensure that if _ is overridden anywhere else in the enclosing scope (which I haven't properly determined *where* it is yet) it gets overridden again with the right textdomain object. It *does* tell wmlxgettext what the correct textdomain is without using the `-- #textdomain` hack anyway, so might as well just do it this way regardless of the global-looking _ in map/main.lua. CC #5311
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24 changed files with 40 additions and 7 deletions
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@ -1,4 +1,4 @@
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_ = wesnoth.textdomain "wesnoth"
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_ = wesnoth.textdomain 'wesnoth-wc'
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helper = wesnoth.require("helper")
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utils = wesnoth.require("wml-utils")
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functional = wesnoth.require("functional")
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@ -140,6 +140,8 @@ function wct_store_possible_encampment_ford()
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))
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Start")
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@ -177,6 +177,7 @@ function wct_map_2a_post_bunus_decoration()
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wct_noise_snow_to("Wwf")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"water^Springs")
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@ -242,6 +242,8 @@ function world_conquest_tek_map_constructor_lakes()
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}
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Lakes")
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world_conquest_tek_map_constructor_lakes()
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@ -202,6 +202,8 @@ function world_conquest_tek_map_decoration_2c()
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wct_change_map_water("g")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Glaciers")
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world_conquest_tek_map_noise_classic("Gs^Fp")
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@ -159,6 +159,7 @@ function wct_map_2d_post_bunus_decoration()
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wct_noise_snow_to("Gd")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Provinces")
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@ -121,7 +121,7 @@ function world_conquest_tek_map_repaint_2e()
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end
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function wct_map_yard(directions, counter_directions)
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-- todo: is this code 'symmetric' andin the sense that switching
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-- todo: is this code 'symmetric' andin the sense that switching
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-- directions and counter_directions doesn't change anythign at all?
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local terrain_to_change = map:get_locations(f.all(
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f.terrain("Gg"),
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@ -215,6 +215,7 @@ function wct_map_decoration_3e_leantos()
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end
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Paradise")
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@ -121,6 +121,7 @@ function wct_map_2f_post_bunus_decoration()
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}
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Clayey")
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@ -169,6 +169,7 @@ function world_conquest_tek_castle_swamp_bridges()
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wct_castle_swamp_bridge("Bw\\", "se,nw", "!,Ds,S*,*^B*,Xu,Q*,M*^*,W*,Ch*,Kh*")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Savannah")
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@ -71,6 +71,7 @@ function wct_hunging_bridge(bridge, directions)
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}
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"civilization^Wreck")
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@ -390,6 +390,7 @@ function wct_map_3c_post_bunus_decoration()
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}
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"river^Delta")
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@ -56,6 +56,7 @@ function world_conquest_tek_map_repaint_3d()
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wct_dirt_beachs("7..10")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Sulfurous")
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@ -73,6 +73,7 @@ function wct_map_3e_post_bunus_decoration()
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"made of^Coral")
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@ -246,6 +246,7 @@ function wct_store_cave_passages_candidates()
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Wetland")
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@ -195,6 +195,8 @@ function wct_map_4a_post_bunus_decoration()
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wct_noise_snow_to("Gd")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Thermal")
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world_conquest_tek_map_noise_classic("Gs^Fp")
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@ -410,6 +410,8 @@ function world_conquest_tek_map_repaint_4b()
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Volcanic")
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world_conquest_tek_map_noise_classic("Gs^Fp")
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@ -282,6 +282,8 @@ function wct_map_4c_post_bunus_decoration()
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wct_noise_snow_to("Rb")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Mines")
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world_conquest_tek_map_noise_classic("Gs^Fp")
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@ -129,6 +129,7 @@ local function wct_map_4d_post_bunus_decoration()
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wct_map_cave_path_to("Re")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Podzol")
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@ -638,6 +638,7 @@ function wct_map_4e_post_bunus_decoration()
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Wicked")
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@ -262,6 +262,8 @@ function wild_store_roads_in_cave_zone(map_data)
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map_data.road_in_cave = map:get_locations(f.terrain("R*,Ur"), map_data.road_in_cave)
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Wild")
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local map_data = {}
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@ -398,6 +398,8 @@ local function world_conquest_tek_map_repaint_6a()
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world_conquest_tek_map_dirt("Gg^Uf,Gs^Uf")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Rural")
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world_conquest_tek_map_noise_classic("Gs^Fp")
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@ -88,13 +88,13 @@ function roads_to_river(radius)
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--old implementation: wct_iterate_roads_to(wct_roads_to_river, 3, "Rp")
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end
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-- todo: the old code used
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-- todo: the old code used
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-- `wct_iterate_roads_to(wct_roads_to_river, 3, "Rp")`
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-- but the new code uses roads_to_river(4) i guess
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-- wct_iterate_roads_to_ex defeind radiosu differently thatn
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-- wct_iterate_roads_to_ex defeind radiosu differently thatn
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-- wct_iterate_roads_to ?
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-- anyway leavong this function in as a sekeltong on how
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-- wct_iterate_roads_to worked. in particular if we want to convert the remaining cases to
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-- anyway leavong this function in as a sekeltong on how
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-- wct_iterate_roads_to worked. in particular if we want to convert the remaining cases to
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-- wct_iterate_roads_to_ex
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function wct_roads_to_river(radius)
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@ -447,6 +447,8 @@ function world_conquest_tek_map_repaint_6b()
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wct_noise_snow_to("Rb")
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Maritime")
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wct_enemy_castle_expansion()
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@ -683,6 +683,8 @@ local function world_conquest_tek_map_repaint_6c()
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Industrial")
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wct_enemy_castle_expansion()
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@ -1,6 +1,6 @@
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-- Feudal
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-- unused function, replaces by roads_to_feudal_castle below,
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-- unused function, replaces by roads_to_feudal_castle below,
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-- the odl code used
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-- `wct_iterate_roads_to(wct_roads_to_feudal_castle, 3, "Rr")`
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-- instead of `roads_to_feudal_castle(3)`
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@ -467,6 +467,7 @@ local function world_conquest_tek_map_repaint_6d()
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end
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local _ = wesnoth.textdomain 'wesnoth-wc'
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return function()
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set_map_name(_"Feudal")
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