German translation: pre-release update
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1 changed files with 32 additions and 9 deletions
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.14\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2019-09-16 08:32 UTC\n"
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"PO-Revision-Date: 2019-08-09 17:07+0200\n"
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"PO-Revision-Date: 2019-09-21 10:48+0200\n"
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"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
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"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
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"Language: de_DE\n"
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@ -590,12 +590,16 @@ msgstr ""
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msgid ""
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"I only did it to protect those whom I care about. Is this really what I "
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"deserve for saving your hides?"
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msgstr "Ich habe "
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msgstr ""
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"Ich habe euch gerettet. Ich habe die beschützt, die mir wichtig sind. Ist es "
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"das, was ich dafür verdiene?"
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#. [message]: speaker=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:474
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msgid "Yes, yes it is. Nobody will support you on your path to depravity."
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msgstr ""
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"Ja, du verdienst nichts anderes. Niemand wird dir folgen, nicht auf deinem "
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"Weg in den Untergang."
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#. [message]: race=human
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:484
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@ -603,12 +607,14 @@ msgid ""
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"We should all be glad to see you gone, necromancer. I detest having fought "
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"by your side."
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msgstr ""
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"Wir alle sollten froh sein, dich los zu sein, Nekromant. Ich bin nicht stolz "
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"darauf an deiner Seite gekämpft zu haben."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:489
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550
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msgid "Dela? Sister?"
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msgstr ""
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msgstr "Dela? Schwester?"
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#. [message]: speaker=Dela Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:494
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@ -616,11 +622,13 @@ msgid ""
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"It sickens me to be of the same blood as a necromancer. Father would turn in "
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"his grave if he could see what you’ve become. Just leave."
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msgstr ""
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"Ich ertrage es nicht einen Nekromanten als Bruder zu haben. Vater würde sich "
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"im Grabe umdrehen, wenn er dich so sehen würde. Geh einfach. Verschwinde."
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#. [message]: speaker=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:499
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msgid "Begone, Malin. I’ve no wish to see your face around here ever again."
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msgstr ""
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msgstr "Jetzt geh, Malin. Dein Gesicht möchte ich hier nie wieder sehen."
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#. [message]: speaker=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:505
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@ -637,11 +645,13 @@ msgid ""
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"Then we must seek help. It has not been long since Darken Volk’s departure. "
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"Perhaps I can find him and ask him to aid us."
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msgstr ""
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"Wir brauchen Hilfe. Noch kann ich versuchen Darken Volk zu finden, es ist "
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"noch nicht lange her, seit er gegangen ist."
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#. [message]: speaker=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:515
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msgid "I will pretend I did not hear that."
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msgstr ""
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msgstr "Das will ich nicht gehört haben."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:520
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@ -649,6 +659,8 @@ msgid ""
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"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? "
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"Abandon our families to those savages?"
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msgstr ""
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"Was würdest du tun, Drogan? Parthyn den Orks preisgeben? Unsere Familien "
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"diesen Wilden überlassen?"
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#. [message]: speaker=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525
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@ -656,6 +668,8 @@ msgid ""
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"If it comes to it, yes. Abandon the town and rebuild later, as we have "
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"always done."
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msgstr ""
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"Wenn die Orks Parthyn überfallen, werden wir die Stadt wieder aufbauen. So "
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"wie jedes mal."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530
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@ -664,23 +678,27 @@ msgid ""
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"again. Surely I cannot be the only one who sees that what Drogan says is "
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"madness!"
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msgstr ""
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"Oder wir sorgen dafür, dass wir die Orks ein für alle mal vertreiben. Wir "
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"können dafür sorgen, dass sie uns nie wieder angreifen. Ich bin sicherlich "
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"nicht der einzige, der erkennt, dass Drogans Vorschlag Wahnsinn ist!"
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#. [message]: speaker=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535
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msgid ""
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"Should you embark on a quest to seek out depravity, none of us will support "
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"you."
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msgstr ""
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msgstr "Keiner von uns wird dir auf dem Weg in die Dunkelheit folgen."
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#. [message]: race=human
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545
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msgid "Better to die than to ally ourselves with a necromancer."
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msgstr ""
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msgstr "Lieber sterbe ich, als einen Nekromanten meinen Verbündeten zu nennen."
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#. [message]: speaker=Dela Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555
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#, fuzzy
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msgid "I hope that you will stay with us, Malin. Be reasonable."
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msgstr ""
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msgstr "Malin, bitte... Sei vernünftig."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560
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@ -688,6 +706,8 @@ msgid ""
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"Be reasonable? I am the only one who sees reason here. If no one will help "
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"me, I will go by myself."
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msgstr ""
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"Sei Vernünftig? Bin ich denn der einzige hier, der noch einen Hauch Verstand "
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"in sich trägt? Wenn ihr mir nicht helft, werde ich alleine gehen."
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#. [message]: speaker=Dela Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565
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@ -695,11 +715,14 @@ msgid ""
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"Malin, seeking out the help of a necromancer is just... just foolhardy! We "
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"need you here to help protect the town!"
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msgstr ""
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"Malin, einen Nekromanten um Hilfe zu bitten ist... einfach dumm! Wir "
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"brauchen deine Hilfe hier, um die Stadt zu beschützen!"
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570
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msgid "You will eventually see that I am right, Dela. I am resolved."
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msgstr ""
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"Ich hoffe, dass du deinen Irrtum erkennen wirst, Dela. Ich suche Darken Volk."
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#. [scenario]: id=02_Peaceful_Valley
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#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:99
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msgid "Explore"
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msgstr "Entdecken"
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msgstr "Erkunden"
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:131
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