updated changelog
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CVS HEAD::
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* made it possible to recruit on any keep tile, not just a starting keeps
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* data compression for network games
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* tutorial objectives added
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* more unit graphics and animations
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* made it possible to recruit on any keep tile, not just a starting keeps
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* mountainfoot (Dwarves) forest movement ratio changed to 2 (faster) and village defense increased to 50
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* new units:
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* Outlaw
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* Bandit
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* AI improvements
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* retreating, re-grouping
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* recognizing allies
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* attack selection improvements
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* grouping improvements
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* defending leader
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@ -16,9 +18,10 @@ CVS HEAD::
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* updated translations:
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* french
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* improved castle placement on random maps
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* missile images issues fixed for 'Arch Mage', Ghost, 'Sea Hag' and Wraith
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* fixed healing units that had full hitpoints (#7574)
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* attempt to fix bug with energy bars not displaying properly on OSX
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* fixed problem where [hide_unit] still displays unit's hitpoint bar
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* attempt to fix hitpoint bars not displaying properly on OSX
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* relocated images under misc/: flamesword, holywater, sceptreoffire, staff
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Version 0.6.99.2:
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* nightstalk ability added
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