increased the HP of the Drake Flare from 54 to 55
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3 changed files with 19 additions and 17 deletions
33
changelog
33
changelog
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@ -1,6 +1,8 @@
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Version 1.5.0:
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* campaigns:
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* synchronize all campaign ids with their directory name
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* greatly updated the scenario music playlists in The Rise of Wesnoth,
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Descent into Darkness and The South Guard
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* The Hammer of Thursagan:
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* instead of leadership, the dwarvish loremaster unit line now has a
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similar but unique inspire ability
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@ -9,11 +11,9 @@ Version 1.5.0:
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* Northern Rebirth:
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* Major WML cleanup and optimisation
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* New respawn mechanism for white mages
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* greatly updated the scenario music playlists in The Rise of Wesnoth,
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Descent into Darkness and The South Guard
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* Liberty
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* Liberty:
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* Fix graphic artifact bug #11438
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* Formula AI
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* Formula AI:
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* added support for Formula AI language, more info available at:
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http://www.wesnoth.org/wiki/FormulaAI
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* graphics:
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@ -59,6 +59,7 @@ Version 1.5.0:
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* units:
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* balancing changes:
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* decreased the cost of the Giant Scorpion from 32 to 22
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* increased the HP of the Drake Flare from 54 to 55
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* user interface:
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* placement of the counters and displays of the top panel optimized
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* new history feature for entering searches, chat messages, commands, and
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@ -77,6 +78,18 @@ Version 1.5.0:
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internal id now
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* the hardcoded resolution list now also includes tiny gui and small gui
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resolutions if compiled with those switches
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* more comprehensive terrain type naming to avoid confusing displays such
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as 'Road (Grassland)' or 'Impassable mountain (Cavewall)'
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This also applies to the WML keys used in the stats:
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- grassland becomes flat
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- tundra becomes frozen
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- canyon becomes unwalkable
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- cavewall becomes impassable
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* Added new commandline options (patch #1031)
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-s or --server [host] connect to host specified or to the first server
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in preferences
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-c or --campaign skip menu and show campaign selection menu
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--with-replay replays the file loaded with --load option.
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* WML engine:
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* new tag [insert_tag] to place dynamic WML content
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* Extended most C++ checks for boolean WML attributes to use
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@ -137,11 +150,6 @@ Version 1.5.0:
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* miscellaneous and bug fixes:
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* Changed logging to have less overhead when it is turned off (patch #1038)
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* Fixed error message for broken add-ons (bug #11078)
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* Added new commandline options (patch #1031)
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-s or --server [host] connect to host specified or to the first server
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in preferences
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-c or --campaign skip menu and show campaign selection menu
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--with-replay replays the file loaded with --load option.
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* INSTALL now describes the scons build. autotools, while still present,
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is deprecated.
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* Removed spurious -R linker switch from command line generated by the Boost
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@ -149,13 +157,6 @@ Version 1.5.0:
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* wmlxgettext now prints some context information about the strings
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extracted (patch #993)
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* Fixed network_worker to spawn at least one thread (bug #11238)
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* more comprehensive terrain type naming to avoid confusing displays such
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as 'Road (Grassland)' or 'Impassable mountain (Cavewall)'
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This also applies to the WML keys used in the stats:
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- grassland becomes flat
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- tundra becomes frozen
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- canyon becomes unwalkable
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- cavewall becomes impassable
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* added VICTORY_AND_DEFEAT_MUSIC macro - not wiring it in in trunk
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content, in the hope that we get engine support for this soon, but it's
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here to use in the meantime
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@ -12,7 +12,7 @@
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[/frame]
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[/leading_anim]
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profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
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hitpoints=54
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hitpoints=55
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movement_type=drakefly
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movement=5
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experience=80
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@ -27,6 +27,7 @@ Version 1.5.0:
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* Unit changes and balancing
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* Decreased the cost of the Giant Scorpion from 32 to 22.
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* Increased the HP of the Drake Flare from 54 to 55.
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* User interface
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* Smarter pathfinding: if same MP cost, prefer terrains with better defense
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