increased the HP of the Drake Flare from 54 to 55

This commit is contained in:
Gunter Labes 2008-04-26 13:11:35 +00:00
parent f682adce82
commit 2d87c9fb90
3 changed files with 19 additions and 17 deletions

View file

@ -1,6 +1,8 @@
Version 1.5.0:
* campaigns:
* synchronize all campaign ids with their directory name
* greatly updated the scenario music playlists in The Rise of Wesnoth,
Descent into Darkness and The South Guard
* The Hammer of Thursagan:
* instead of leadership, the dwarvish loremaster unit line now has a
similar but unique inspire ability
@ -9,11 +11,9 @@ Version 1.5.0:
* Northern Rebirth:
* Major WML cleanup and optimisation
* New respawn mechanism for white mages
* greatly updated the scenario music playlists in The Rise of Wesnoth,
Descent into Darkness and The South Guard
* Liberty
* Liberty:
* Fix graphic artifact bug #11438
* Formula AI
* Formula AI:
* added support for Formula AI language, more info available at:
http://www.wesnoth.org/wiki/FormulaAI
* graphics:
@ -59,6 +59,7 @@ Version 1.5.0:
* units:
* balancing changes:
* decreased the cost of the Giant Scorpion from 32 to 22
* increased the HP of the Drake Flare from 54 to 55
* user interface:
* placement of the counters and displays of the top panel optimized
* new history feature for entering searches, chat messages, commands, and
@ -77,6 +78,18 @@ Version 1.5.0:
internal id now
* the hardcoded resolution list now also includes tiny gui and small gui
resolutions if compiled with those switches
* more comprehensive terrain type naming to avoid confusing displays such
as 'Road (Grassland)' or 'Impassable mountain (Cavewall)'
This also applies to the WML keys used in the stats:
- grassland becomes flat
- tundra becomes frozen
- canyon becomes unwalkable
- cavewall becomes impassable
* Added new commandline options (patch #1031)
-s or --server [host] connect to host specified or to the first server
in preferences
-c or --campaign skip menu and show campaign selection menu
--with-replay replays the file loaded with --load option.
* WML engine:
* new tag [insert_tag] to place dynamic WML content
* Extended most C++ checks for boolean WML attributes to use
@ -137,11 +150,6 @@ Version 1.5.0:
* miscellaneous and bug fixes:
* Changed logging to have less overhead when it is turned off (patch #1038)
* Fixed error message for broken add-ons (bug #11078)
* Added new commandline options (patch #1031)
-s or --server [host] connect to host specified or to the first server
in preferences
-c or --campaign skip menu and show campaign selection menu
--with-replay replays the file loaded with --load option.
* INSTALL now describes the scons build. autotools, while still present,
is deprecated.
* Removed spurious -R linker switch from command line generated by the Boost
@ -149,13 +157,6 @@ Version 1.5.0:
* wmlxgettext now prints some context information about the strings
extracted (patch #993)
* Fixed network_worker to spawn at least one thread (bug #11238)
* more comprehensive terrain type naming to avoid confusing displays such
as 'Road (Grassland)' or 'Impassable mountain (Cavewall)'
This also applies to the WML keys used in the stats:
- grassland becomes flat
- tundra becomes frozen
- canyon becomes unwalkable
- cavewall becomes impassable
* added VICTORY_AND_DEFEAT_MUSIC macro - not wiring it in in trunk
content, in the hope that we get engine support for this soon, but it's
here to use in the meantime

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@ -12,7 +12,7 @@
[/frame]
[/leading_anim]
profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=54
hitpoints=55
movement_type=drakefly
movement=5
experience=80

View file

@ -27,6 +27,7 @@ Version 1.5.0:
* Unit changes and balancing
* Decreased the cost of the Giant Scorpion from 32 to 22.
* Increased the HP of the Drake Flare from 54 to 55.
* User interface
* Smarter pathfinding: if same MP cost, prefer terrains with better defense