More recruitment-pattern fixes.

This commit is contained in:
Eric S. Raymond 2008-11-27 01:49:16 +00:00
parent 3d15d14dba
commit 2cf291dcd0
9 changed files with 47 additions and 15 deletions

View file

@ -81,7 +81,15 @@
[ai]
{ATTACK_DEPTH 2 3 4}
recruitment_pattern=fighter,archer,fighter,scout,fighter
#ifdef EASY
recruitment_pattern=fighter,fighter,scout,fighter
#endif
#ifdef NORMAL
recruitment_pattern=fighter,archer,fighter,fighter
#endif
#ifdef HARD
recruitment_pattern=scout,fighter,archer,fighter,fighter
#endif
grouping=no
{NO_SCOUTS}
village_value=3

View file

@ -64,8 +64,12 @@
canrecruit=yes
[ai]
#ifdef EASY
recruitment_pattern=fighter,scout,scout
#else
recruitment_pattern=fighter,scout,archer,scout
{QUANTITY aggression 0.55 0.75 0.85}
#endif
{QUANTITY aggression 0.55 0.75 0.85}
{ATTACK_DEPTH 3 4 5}
village_value=0.1
villages_per_scout=10

View file

@ -118,7 +118,11 @@
canrecruit=yes
[ai]
recruitment_pattern=mixed fighter,scout,archer
#ifdef EASY
recruitment_pattern=scout,archer
#else
recruitment_pattern=fighter,scout,archer
#endif
{QUANTITY aggression 0.2 0.3 0.4}
[target]
id=Ethiliel

View file

@ -65,7 +65,15 @@
canrecruit=yes
[ai]
recruitment_pattern=fighter,mixed fighter,scout,archer
#ifdef EASY
recruitment_pattern=fighter,scout
#endif
#ifdef NORMAL
recruitment_pattern=fighter,scout
#endif
#ifdef HARD
recruitment_pattern=fighter,scout,archer
#endif
recruitment_ignore_bad_movement=yes
aggression=0.8
village_value=0.1
@ -78,11 +86,9 @@
#ifdef EASY
recruit=Skeleton,Ghost,Vampire Bat,Walking Corpse
#endif
#ifdef NORMAL
recruit=Skeleton,Ghoul,Ghost,Vampire Bat,Walking Corpse
#endif
#ifdef HARD
recruit=Deathblade,Ghoul,Ghost,Wraith,Blood Bat,Walking Corpse,Dark Adept
#endif

View file

@ -110,18 +110,24 @@
canrecruit=yes
[ai]
passive_leader=yes
recruitment_pattern= scout, fighter, fighter, mixed fighter
#ifdef EASY
recruitment_pattern=fighter
#endif
#ifdef NORMAL
recruitment_pattern=scout,fighter,fighter
#endif
#ifdef HARD
recruitment_pattern=scout,fighter,fighter,mixed fighter
#endif
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
[/ai]
#ifdef EASY
recruit=Thug
#endif
#ifdef NORMAL
recruit=Footpad, Thug
#endif
#ifdef HARD
recruit=Footpad, Thug, Outlaw, Bandit
#endif

View file

@ -143,15 +143,15 @@
[ai]
#ifdef EASY
recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
recruitment_pattern=scout,fighter,mixed fighter,mixed fighter,fighter
#endif
#ifdef NORMAL
recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
recruitment_pattern=scout,fighter,mixed fighter,mixed fighter,fighter
#endif
#ifdef HARD
recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
recruitment_pattern=scout,fighter,mixed fighter,mixed fighter,fighter,archer
#endif
# AI will attack a weak unit with a max of 3,4,5 units
@ -210,7 +210,7 @@
# depending on the difficulty (default=5)
{ATTACK_DEPTH 3 4 5}
recruitment_pattern=scout,fighter,fighter,fighter,fighter
recruitment_pattern=scout
recruitment_ignore_bad_combat=yes
#bats can't go down SW tunnel

View file

@ -157,7 +157,7 @@
#value=1
#[/target]
recruitment_pattern=fighter,scout,fighter
recruitment_pattern=scout
# keep undead away from player's base
# option 1 is to avoid x=1-19 (let them enter cave but not

View file

@ -117,7 +117,11 @@
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock Trooper, Necromancer, Revenant, Bone Shooter
#endif
[ai]
#ifdef EASY
recruitment_pattern=fighter, archer, mixed fighter
#else
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
# AI will attack a weak unit with a max of 3, 4, 5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 2 3 4}

View file

@ -15,7 +15,7 @@
advances_to=Dwarvish Dragonguard
undead_variation=dwarf
cost=30
usage=fighter
usage=mixed fighter
description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staffs of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."