More recruitment-pattern fixes.
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3d15d14dba
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9 changed files with 47 additions and 15 deletions
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@ -81,7 +81,15 @@
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[ai]
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{ATTACK_DEPTH 2 3 4}
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recruitment_pattern=fighter,archer,fighter,scout,fighter
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#ifdef EASY
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recruitment_pattern=fighter,fighter,scout,fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=fighter,archer,fighter,fighter
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#endif
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#ifdef HARD
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recruitment_pattern=scout,fighter,archer,fighter,fighter
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#endif
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grouping=no
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{NO_SCOUTS}
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village_value=3
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@ -64,8 +64,12 @@
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canrecruit=yes
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter,scout,scout
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#else
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recruitment_pattern=fighter,scout,archer,scout
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{QUANTITY aggression 0.55 0.75 0.85}
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#endif
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{QUANTITY aggression 0.55 0.75 0.85}
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{ATTACK_DEPTH 3 4 5}
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village_value=0.1
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villages_per_scout=10
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@ -118,7 +118,11 @@
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canrecruit=yes
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[ai]
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recruitment_pattern=mixed fighter,scout,archer
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#ifdef EASY
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recruitment_pattern=scout,archer
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#else
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recruitment_pattern=fighter,scout,archer
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#endif
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{QUANTITY aggression 0.2 0.3 0.4}
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[target]
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id=Ethiliel
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@ -65,7 +65,15 @@
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canrecruit=yes
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[ai]
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recruitment_pattern=fighter,mixed fighter,scout,archer
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#ifdef EASY
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recruitment_pattern=fighter,scout
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#endif
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#ifdef NORMAL
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recruitment_pattern=fighter,scout
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#endif
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#ifdef HARD
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recruitment_pattern=fighter,scout,archer
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#endif
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recruitment_ignore_bad_movement=yes
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aggression=0.8
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village_value=0.1
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@ -78,11 +86,9 @@
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#ifdef EASY
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recruit=Skeleton,Ghost,Vampire Bat,Walking Corpse
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#endif
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#ifdef NORMAL
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recruit=Skeleton,Ghoul,Ghost,Vampire Bat,Walking Corpse
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#endif
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#ifdef HARD
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recruit=Deathblade,Ghoul,Ghost,Wraith,Blood Bat,Walking Corpse,Dark Adept
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#endif
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@ -110,18 +110,24 @@
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canrecruit=yes
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[ai]
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passive_leader=yes
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recruitment_pattern= scout, fighter, fighter, mixed fighter
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#ifdef EASY
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recruitment_pattern=fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=scout,fighter,fighter
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#endif
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#ifdef HARD
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recruitment_pattern=scout,fighter,fighter,mixed fighter
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#endif
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{QUANTITY aggression 0.3 0.4 0.5}
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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#ifdef EASY
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recruit=Thug
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#endif
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#ifdef NORMAL
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recruit=Footpad, Thug
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#endif
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#ifdef HARD
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recruit=Footpad, Thug, Outlaw, Bandit
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#endif
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@ -143,15 +143,15 @@
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[ai]
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#ifdef EASY
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recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
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recruitment_pattern=scout,fighter,mixed fighter,mixed fighter,fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
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recruitment_pattern=scout,fighter,mixed fighter,mixed fighter,fighter
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#endif
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#ifdef HARD
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recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
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recruitment_pattern=scout,fighter,mixed fighter,mixed fighter,fighter,archer
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#endif
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# AI will attack a weak unit with a max of 3,4,5 units
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@ -210,7 +210,7 @@
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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recruitment_pattern=scout,fighter,fighter,fighter,fighter
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recruitment_pattern=scout
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recruitment_ignore_bad_combat=yes
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#bats can't go down SW tunnel
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@ -157,7 +157,7 @@
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#value=1
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#[/target]
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recruitment_pattern=fighter,scout,fighter
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recruitment_pattern=scout
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# keep undead away from player's base
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# option 1 is to avoid x=1-19 (let them enter cave but not
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@ -117,7 +117,11 @@
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recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock Trooper, Necromancer, Revenant, Bone Shooter
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#endif
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter, archer, mixed fighter
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#else
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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# AI will attack a weak unit with a max of 3, 4, 5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 2 3 4}
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@ -15,7 +15,7 @@
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advances_to=Dwarvish Dragonguard
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undead_variation=dwarf
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cost=30
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usage=fighter
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usage=mixed fighter
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description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staffs of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
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Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
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