Fixed the campaign ending after this scenario.

This commit is contained in:
Lari Nieminen 2006-05-06 23:52:10 +00:00
parent 1d214646f2
commit 2c5e55c7c2

View file

@ -17,6 +17,7 @@ scenario_generation=cave
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 80 64 50}
victory_when_enemies_defeated=no
next_scenario=A_Choice_Must_Be_Made
#
# This is a custom schedule that gives everything a slight reddish hue