Fixed the campaign ending after this scenario.
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@ -17,6 +17,7 @@ scenario_generation=cave
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 80 64 50}
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victory_when_enemies_defeated=no
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next_scenario=A_Choice_Must_Be_Made
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#
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# This is a custom schedule that gives everything a slight reddish hue
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