add two (commented out atm, waiting for string unfrozing)...
...strings to new lobby to deal with room joins/parts.
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@ -996,6 +996,11 @@ void tlobby_main::process_room_join(const config &data)
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}
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} else {
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r->add_member(player);
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/* TODO: Uncomment after stringfreeze is lifted, add/use preference
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utils::string_map symbols;
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symbols["player"] = player;
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add_room_window_message(room, "server", vgettext("$player has entered the room", symbols));
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*/
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}
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if (r == active_window_room()) {
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update_playerlist();
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@ -1030,6 +1035,11 @@ void tlobby_main::process_room_part(const config &data)
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room_info* r = lobby_info_.get_room(room);
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if (r) {
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r->remove_member(player);
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/* TODO: Uncomment after stringfreeze is lifted, add/use preference
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utils::string_map symbols;
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symbols["player"] = player;
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add_room_window_message(room, "server", vgettext("$player has left the room", symbols));
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*/
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if (active_window_room() == r) {
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update_playerlist();
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}
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