Small code formatting cleanup

This commit is contained in:
Charles Dang 2016-01-09 04:11:45 +11:00
parent 26cbb1a8a7
commit 2c105b3e0f

View file

@ -272,31 +272,34 @@ void tgame_load::display_savegame(twindow& window)
const config& summary = game.summary();
find_widget<timage>(&window, "imgLeader", false)
.set_label(summary["leader_image"]);
.set_label(summary["leader_image"]);
find_widget<tminimap>(&window, "minimap", false)
.set_map_data(summary["map_data"]);
.set_map_data(summary["map_data"]);
find_widget<tlabel>(&window, "lblScenario", false)
.set_label(summary["label"]);
.set_label(summary["label"]);
std::stringstream str;
str << game.format_time_local();
evaluate_summary_string(str, summary);
// Always toggle show_replay on if the save is a replay
ttoggle_button& replay_toggle =
find_widget<ttoggle_button>(&window, "show_replay", false);
// cancel orders doesnt make sense on replay saves or start-of-scenario saves.
ttoggle_button& cancel_orders_toggle =
find_widget<ttoggle_button>(&window, "cancel_orders", false);
const bool is_replay = is_replay_save(summary);
const bool is_scenario_start = summary["turn"].empty();
// Always toggle show_replay on if the save is a replay
replay_toggle.set_value(is_replay);
replay_toggle.set_active(!is_replay && !is_scenario_start);
// Cancel orders doesnt make sense on replay saves or start-of-scenario saves.
cancel_orders_toggle.set_active(!is_replay && !is_scenario_start);
find_widget<tlabel>(&window, "lblSummary", false).set_label(str.str());
// TODO: Find a better way to change the label width