Gave Grug the loyal trait, random traits to the two other ogres joining,
and a few capitalization fixes.
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2 changed files with 25 additions and 17 deletions
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@ -217,32 +217,40 @@
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variable=grug
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kill=yes
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[/store_unit]
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[set_variable]
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name=grug.side
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value=1
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[/set_variable]
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[set_variable]
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name=grug.canrecruit
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value=0
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[/set_variable]
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[unstore_unit]
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variable=grug
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[/unstore_unit]
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[clear_variable]
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name=grug
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[/clear_variable]
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[unit]
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side=1
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x,y=$grug.x,$grug.y
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type=Ogre
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description=Grug
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user_description= _ "Grug"
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hitpoints=$grug.hitpoints
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experience=$grug.experience
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moves=$grug.moves
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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{CLEAR_VARIABLE grug}
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#give you two free ogres
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[unit]
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user_description= _ "Gork"
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side=1
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type=Ogre
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x,y=1,1
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random_traits=yes
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upkeep=full
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[/unit]
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[unit]
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user_description= _ "Drog"
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side=1
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type=Ogre
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x,y=1,1
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random_traits=yes
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upkeep=full
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[/unit]
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[allow_recruit]
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type=Young Ogre
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@ -86,11 +86,11 @@
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#endif
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[message]
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description=Gweddry
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message= _ "Look, we have found a pack of Ogres. We should try to capture some to train."
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message= _ "Look, we have found a pack of ogres. We should try to capture some to train."
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[/message]
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[message]
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description=Dacyn
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message= _ "All right, we have to keep at least two of these Ogres on the grass where they can't escape until our troops get here to capture them. Then they will have to lead us to their tribe."
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message= _ "All right, we have to keep at least two of these ogres on the grass where they can't escape until our troops get here to capture them. Then they will have to lead us to their tribe."
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[/message]
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[message]
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description=Owaec
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@ -147,7 +147,7 @@
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[then]
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[message]
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description=Dacyn
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message= _ "Our troops have caught up! Now, we will be able to recruit Ogres, since these will be able to convince their tribe to join us."
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message= _ "Our troops have caught up! Now, we will be able to recruit ogres, since these will be able to convince their tribe to join us."
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[/message]
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[allow_recruit]
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type=Young Ogre
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