remove unused code in fire_event synced command

there is no code that writes [set_variable] tags to [fire_event] replay
entries. So i remove the code that reads them.
This commit is contained in:
gfgtdf 2015-01-29 01:17:18 +01:00
parent cc8ec3a934
commit 2bc587c75d

View file

@ -309,18 +309,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(move, child, use_undo, show, error_handler)
SYNCED_COMMAND_HANDLER_FUNCTION(fire_event, child, /*use_undo*/, /*show*/, error_handler)
{
//i don't know the reason for the following three lines.
//TODO: find out wheter we can delete them. I think this code was introduced in bbfdfcf9ed6ca44f01da32bf74c39d5fa9a75c37
BOOST_FOREACH(const config &v, child.child_range("set_variable")) {
try
{
resources::gamedata->set_variable(v["name"], v["value"]);
}
catch(const invalid_variablename_exception&)
{
error_handler("invalid variable name", false);
}
}
bool undoable = true;
if(const config &last_select = child.child("last_select"))