Updated changelog and added thonsew to about.cfg
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@ -14,11 +14,16 @@ Version 1.9.8+svn:
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* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150
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* Gave to Desert Shydes and Desert Stars 30% defense on void terrain
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* Engine:
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* Fixed bug #16173: Using n or cl while a fake unit is moving causes the game to segfault
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* Improved unit_map lookup from std::map to boost::unordered_map to decrease lookup times
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* Fixed bug #16151: Discover new units on recruit
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* Fixed bug #17780: Allow objects to 'increase' damage to 0
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* Fixed bug #18098: now recruits and recalls capture village if recruited or
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recalled on village castle hex
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* Graphics:
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* Fixed bug #18524: [replace_map] doesn't force window repainting
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* Fixed bugs #18504 #18493 and #18017: Time of Day and fading interact poorly
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* Fixed bugs #18475 and #17292: Mage of Light and Sorceress Halo/animation glitches.
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* Terrains:
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* Added Gray Coastal Reef, Tropical Coastal Reef terrain
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* Swamp no longer prevents embellishments from being drawn
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@ -1166,6 +1166,9 @@
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name = "Thomas Prevost (zancdar)"
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email = "thomas.prevost_AT_gmail.com"
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[/entry]
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[entry]
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name = "Thonsew"
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[/entry]
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[entry]
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name = "Tomasz Sikorski (Tomsik)"
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[/entry]
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