updated changelog
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CVS HEAD:
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* added testing mode to move units on fog/shroud maps without updating the fog/shroud
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* standard title display for dialog boxes
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* ok, close and cancel buttons appear in the bottom-right corner
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* multiplayer improvements:
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* made observers see perspective of active player
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* game creator can chat while setting up game
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* players can chat with other game members when waiting for game to start
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* editor improvements:
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* made minimap not update as often
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* allowed setting start pos for player 0
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* load map and new map menu items and hotkeys added
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* flood fill functionality added
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* save as functionality added.
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* speed improvements: palette is only redrawn when needed
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* showing coordinates and terrain type of the hex on mouse over
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* start positions of players are now displayed as labels on the map
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* painting something on top of starting position now removes that starting position
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* cancel in new map dialog confirmation returns to dialog instead of map
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* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
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* fixed a bug where odd number of terrains where not drawn correctly in the palette.
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* fixed support for UTF-8 languages on text-boxes
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* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
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* fix to preprocessor
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* fixed some compile warnings
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* various improvements to wesnothd
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* relocated 'Heir to the Throne' scenarios to data/scenarios/Heir_To_The_Throne/
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* added ability to remove tiles from the border cache
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* added definitions of new pure virtual methods in hotkey.hpp
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* added wstring_to_string and string_to_wstring routines in language.cpp, which convert strings according to the current charset()
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* converted hex calculations to fixed point instead of floating point
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* added KDevelop 3.x project file for Wesnoth
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Version 0.7.5
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