updated changelog

This commit is contained in:
Pauli Manninen 2004-04-29 06:42:15 +00:00
parent f50ee653d3
commit 2b47255f1a

View file

@ -1,11 +1,12 @@
CVS HEAD:
* added testing mode to move units on fog/shroud maps without updating the fog/shroud
* standard title display for dialog boxes
* ok, close and cancel buttons appear in the bottom-right corner
* multiplayer improvements:
* made observers see perspective of active player
* game creator can chat while setting up game
* players can chat with other game members when waiting for game to start
* editor improvements:
* made minimap not update as often
* allowed setting start pos for player 0
* load map and new map menu items and hotkeys added
* flood fill functionality added
@ -14,6 +15,8 @@ CVS HEAD:
* save as functionality added.
* speed improvements: palette is only redrawn when needed
* showing coordinates and terrain type of the hex on mouse over
* start positions of players are now displayed as labels on the map
* painting something on top of starting position now removes that starting position
* cancel in new map dialog confirmation returns to dialog instead of map
* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
* fixed a bug where odd number of terrains where not drawn correctly in the palette.
@ -29,11 +32,13 @@ CVS HEAD:
* fixed support for UTF-8 languages on text-boxes
* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
* fix to preprocessor
* fixed some compile warnings
* various improvements to wesnothd
* relocated 'Heir to the Throne' scenarios to data/scenarios/Heir_To_The_Throne/
* added ability to remove tiles from the border cache
* added definitions of new pure virtual methods in hotkey.hpp
* added wstring_to_string and string_to_wstring routines in language.cpp, which convert strings according to the current charset()
* converted hex calculations to fixed point instead of floating point
* added KDevelop 3.x project file for Wesnoth
Version 0.7.5