Merge pull request #369 from aquileia/bigmap_12

Bigmaps for TB, DM, NR, THoT and LoW S24
NR dialogue fix
This commit is contained in:
aquileia 2015-01-30 00:58:49 +01:00
commit 2b366684bc
76 changed files with 2000 additions and 3108 deletions

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@ -1,4 +1,7 @@
Version 1.12.1+dev:
* Campaigns:
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.
* Language and i18n:
* Updated translations:

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@ -69,6 +69,7 @@
story = _ "<i>The Name Journey</i>"
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE1}}
[event]
name=prestart

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@ -56,12 +56,8 @@
[part]
story = _ "But the elder mages health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin."
[/part]
[part]
delay=4000
show_title=yes
{TO_THIS_VALLEY_BELONGS_TO_ME}
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE2}}
#wmllint: recognize Methor
[event]

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@ -12,13 +12,7 @@
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_THE_ROAD_TO_WELDYN}
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE3}}
[side]
{YOUNG_DELFADOR}

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@ -12,13 +12,7 @@
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_LEOLLYN}
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE4}}
[side]
{YOUNG_DELFADOR}

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@ -9,13 +9,7 @@
{SCENARIO_MUSIC loyalists.ogg} # No story part, so no intro music
[story]
[part]
delay=4000
show_title=yes
{TO_COUNCIL_IN_WELDYN}
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE5}}
[side]
{YOUNG_DELFADOR}

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@ -13,13 +13,7 @@
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{EXTRA_SCENARIO_MUSIC transience.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_SWAMPS_OF_ILLUVEN}
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE6}}
[side]
{YOUNG_DELFADOR}

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@ -25,13 +25,7 @@
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_SWAMP_FORTRESS}
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE7}}
[side]
{YOUNG_DELFADOR}

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@ -14,13 +14,7 @@
{EXTRA_SCENARIO_MUSIC sad.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_UR_THORODOR}
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE8}}
#### Delfador's code ####
[side]

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@ -12,13 +12,7 @@
{EXTRA_SCENARIO_MUSIC elf-land.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_WASTELAND}
[/part]
[/story]
{DM_TRACK {CHANTAL_STAGE1} }
[side]
{YOUNG_DELFADOR}

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@ -15,13 +15,7 @@
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_TERROR_AT_THE_FORD_OF_PARTHYN}
[/part]
[/story]
{DM_TRACK {CHANTAL_STAGE2} }
[event]
name=prestart

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@ -25,12 +25,8 @@
[part]
story=_"But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the Elves."
[/part]
[part]
delay=4000
show_title=yes
{TO_THE_RETURN_OF_TROUBLE}
[/part]
[/story]
{DM_TRACK {KALENZ_STAGE1}}
#### Kalenz's side ####
# wmllint: recognize Kalenz

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@ -19,11 +19,8 @@
story= _ "Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them."
delay=4000
[/part]
[part]
show_title=yes
{TO_SHADOWS}
[/part]
[/story]
{DM_TRACK {KALENZ_STAGE2}}
#wmllint: validate-off
[side]

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@ -15,17 +15,14 @@
[story]
[part]
show_title=yes
{TO_SAVE_THE_PRINCE}
[/part]
[part]
story= _ "Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on..."
delay=4000
background="maps/wesnoth.png"
{TO_SAVE_THE_PRINCE_BATTLE}
{DM_BIGMAP}
{KALENZ_STAGE3}
[/part]
[part]
story= _ "but the King was in an unenviable position..."
delay=8000
delay=4000
[/part]
[/story]

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@ -20,6 +20,8 @@
{SCENARIO_MUSIC loyalists.ogg}
{SCENARIO_MUSIC transience.ogg}
{DM_TRACK {KALENZ_STAGE4}}
# wmllint: local spelling Sagus Artuman Dudpon
[story]
[part]

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@ -22,9 +22,10 @@
[part]
story= _ "Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malals army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour..."
show_title=yes
{TO_A_NEW_ALLY}
[/part]
[/story]
{DM_TRACK {TRIUMPH_STAGE1}}
[side]
{YOUNG_DELFADOR}
profile="portraits/young_delfador.png"

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@ -38,11 +38,11 @@
[story]
[part]
story= _ "The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal."
delay=8000
delay=4000
show_title=yes
{TO_THE_PORTAL_OF_DOOM}
[/part]
[/story]
{DM_TRACK {TRIUMPH_STAGE2}}
[side]
{YOUNG_DELFADOR}

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@ -22,11 +22,8 @@
story= _ "Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth."
delay=4000
[/part]
[part]
show_title=yes
{TO_SHOWDOWN_IN_THE_NORTHERN_SWAMP}
[/part]
[/story]
{DM_TRACK {TRIUMPH_STAGE3}}
##### Delfador's side #####
#wmllint: validate-off

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@ -35,9 +35,9 @@
[part]
# Eldred's raid takes place in 496
story= _ "One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country."
background="maps/wesnoth.png"
[/part]
[/story]
{DM_TRACK {BOOK_STAGE1}}
#### Kalenz's code ####
#wmllint: validate-off

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@ -13,10 +13,9 @@
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{DM_TRACK ( show_title=yes {BOOK_STAGE2} )}
[story]
[part]
show_title=yes
[/part]
[part]
# Asheviere was already having secret talks with
# the orcs about the early HttT events and Lionels mission
@ -38,6 +37,7 @@
delay=4000
[/part]
[/story]
{DM_TRACK {BOOK_STAGE3}}
#### Delfador's code ####
#wmllint: validate-off

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@ -0,0 +1,501 @@
#textdomain wesnoth-dm
# wmllint: no translatables
#define DM_BIGMAP
[background_layer]
image=maps/background.jpg
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
[/background_layer]
[background_layer]
image=maps/titlescreen.png
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
base_layer=yes
[/background_layer]
#enddef
#define DM_TRACK STAGE
[story]
[part]
show_title=yes
{DM_BIGMAP}
{STAGE}
[/part]
[/story]
#enddef
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/core/images/maps/titlescreen.png
#
#define SEARCH_STAGE1
{NEW_REST 200 622}
#enddef
#define SEARCH_STAGE2
{NEW_REST 808 690}
#enddef
#define SEARCH_STAGE3
{OLD_REST 808 690}
{NEW_JOURNEY 792 704}
{NEW_JOURNEY 777 700}
{NEW_BATTLE 766 686}
#enddef
#define SEARCH_STAGE4
{OLD_REST 808 690}
{OLD_JOURNEY 792 704}
{OLD_JOURNEY 777 703}
{OLD_BATTLE 766 686}
{NEW_JOURNEY 748 689}
{NEW_JOURNEY 727 686}
{NEW_BATTLE 707 683}
#enddef
#define SEARCH_STAGE5
{OLD_REST 808 690}
{OLD_JOURNEY 792 704}
{OLD_JOURNEY 777 703}
{OLD_BATTLE 766 686}
{OLD_JOURNEY 748 689}
{OLD_JOURNEY 727 686}
{OLD_BATTLE 707 683}
{NEW_JOURNEY 709 665}
{NEW_JOURNEY 715 654}
{NEW_REST 734 644}
#enddef
#define SEARCH_STAGE6
{OLD_REST 808 690}
{OLD_JOURNEY 792 704}
{OLD_JOURNEY 777 703}
{OLD_BATTLE 766 686}
{OLD_JOURNEY 748 689}
{OLD_JOURNEY 727 686}
{OLD_BATTLE 707 683}
{OLD_JOURNEY 709 665}
{OLD_JOURNEY 715 654}
{OLD_REST 734 644}
{NEW_JOURNEY 695 639}
{NEW_JOURNEY 670 615}
{NEW_JOURNEY 644 590}
{NEW_JOURNEY 612 582}
{NEW_JOURNEY 615 554}
{NEW_JOURNEY 632 529}
{NEW_JOURNEY 644 510}
{NEW_JOURNEY 645 485}
{NEW_JOURNEY 652 462}
{NEW_BATTLE 656 445}
#enddef
#define SEARCH_STAGE7
{OLD_REST 808 690}
{OLD_JOURNEY 792 704}
{OLD_JOURNEY 777 703}
{OLD_BATTLE 766 686}
{OLD_JOURNEY 748 689}
{OLD_JOURNEY 727 686}
{OLD_BATTLE 707 683}
{OLD_JOURNEY 709 665}
{OLD_JOURNEY 715 654}
{OLD_REST 734 644}
{OLD_JOURNEY 695 639}
{OLD_JOURNEY 670 615}
{OLD_JOURNEY 644 590}
{OLD_JOURNEY 612 582}
{OLD_JOURNEY 615 554}
{OLD_JOURNEY 632 529}
{OLD_JOURNEY 644 510}
{OLD_JOURNEY 645 485}
{OLD_JOURNEY 652 462}
{OLD_BATTLE 656 445}
{NEW_JOURNEY 639 435}
{NEW_JOURNEY 625 434}
{NEW_BATTLE 605 427}
#enddef
#define SEARCH_STAGE8
{OLD_REST 808 690}
{OLD_JOURNEY 792 704}
{OLD_JOURNEY 777 703}
{OLD_BATTLE 766 686}
{OLD_JOURNEY 748 689}
{OLD_JOURNEY 727 686}
{OLD_BATTLE 707 683}
{OLD_JOURNEY 709 665}
{OLD_JOURNEY 715 654}
{OLD_REST 734 644}
{OLD_JOURNEY 695 639}
{OLD_JOURNEY 670 615}
{OLD_JOURNEY 644 590}
{OLD_JOURNEY 612 582}
{OLD_JOURNEY 615 554}
{OLD_JOURNEY 632 529}
{OLD_JOURNEY 644 510}
{OLD_JOURNEY 645 485}
{OLD_JOURNEY 652 462}
{OLD_BATTLE 656 445}
{OLD_JOURNEY 639 435}
{OLD_JOURNEY 625 434}
{OLD_BATTLE 605 427}
{NEW_JOURNEY 598 405}
{NEW_BATTLE 596 391}
#enddef
#define SEARCH_COMPLETE
{OLD_REST 808 690}
{OLD_JOURNEY 792 704}
{OLD_JOURNEY 777 703}
{OLD_BATTLE 766 686}
{OLD_JOURNEY 748 689}
{OLD_JOURNEY 727 686}
{OLD_BATTLE 707 683}
{OLD_JOURNEY 709 665}
{OLD_JOURNEY 715 654}
{OLD_REST 734 644}
{OLD_JOURNEY 695 639}
{OLD_JOURNEY 670 615}
{OLD_JOURNEY 644 590}
{OLD_JOURNEY 612 582}
{OLD_JOURNEY 615 554}
{OLD_JOURNEY 632 529}
{OLD_JOURNEY 644 510}
{OLD_JOURNEY 645 485}
{OLD_JOURNEY 652 462}
{OLD_BATTLE 656 445}
{OLD_JOURNEY 639 435}
{OLD_JOURNEY 625 434}
{OLD_BATTLE 605 427}
{OLD_JOURNEY 598 405}
{OLD_BATTLE 596 391}
#enddef
#define CHANTAL_STAGE1
{NEW_BATTLE 1168 375}
#enddef
#define CHANTAL_STAGE2
{OLD_BATTLE 1168 375}
{NEW_JOURNEY 1139 372}
{NEW_JOURNEY 1114 385}
{NEW_JOURNEY 1090 405}
{NEW_JOURNEY 1071 422}
{NEW_JOURNEY 1046 431}
{NEW_JOURNEY 1032 450}
{NEW_JOURNEY 1017 470}
{NEW_JOURNEY 996 488}
{NEW_BATTLE 971 496}
#enddef
#define CHANTAL_COMPLETE
{OLD_BATTLE 1168 375}
{OLD_JOURNEY 1139 372}
{OLD_JOURNEY 1114 385}
{OLD_JOURNEY 1090 405}
{OLD_JOURNEY 1071 422}
{OLD_JOURNEY 1046 431}
{OLD_JOURNEY 1032 450}
{OLD_JOURNEY 1017 470}
{OLD_JOURNEY 996 488}
{OLD_BATTLE 971 496}
#enddef
#define KALENZ_STAGE1
{NEW_BATTLE 1180 350}
#enddef
#define KALENZ_STAGE2
{OLD_BATTLE 1180 350}
{NEW_JOURNEY 1147 368}
{NEW_JOURNEY 1114 385}
{NEW_JOURNEY 1090 405}
{NEW_JOURNEY 1071 422}
{NEW_JOURNEY 1046 431}
{NEW_JOURNEY 1015 442}
{NEW_JOURNEY 970 450}
{NEW_JOURNEY 917 451}
{NEW_JOURNEY 877 433}
{NEW_JOURNEY 826 429}
{NEW_JOURNEY 778 424}
{NEW_JOURNEY 750 437}
{NEW_BATTLE 722 451}
#enddef
#define KALENZ_STAGE3
{OLD_BATTLE 1180 350}
{OLD_JOURNEY 1147 368}
{OLD_JOURNEY 1114 385}
{OLD_JOURNEY 1090 405}
{OLD_JOURNEY 1071 422}
{OLD_JOURNEY 1046 431}
{OLD_JOURNEY 1015 442}
{OLD_JOURNEY 970 450}
{OLD_JOURNEY 917 451}
{OLD_JOURNEY 877 433}
{OLD_JOURNEY 826 429}
{OLD_JOURNEY 778 424}
{OLD_JOURNEY 750 437}
{OLD_BATTLE 722 451}
{NEW_JOURNEY 704 434}
{NEW_JOURNEY 683 422}
{NEW_JOURNEY 656 418}
{NEW_BATTLE 625 417}
#enddef
#define KALENZ_STAGE4
{OLD_BATTLE 1180 350}
{OLD_JOURNEY 1147 368}
{OLD_JOURNEY 1114 385}
{OLD_JOURNEY 1090 405}
{OLD_JOURNEY 1071 422}
{OLD_JOURNEY 1046 431}
{OLD_JOURNEY 1015 442}
{OLD_JOURNEY 970 450}
{OLD_JOURNEY 917 451}
{OLD_JOURNEY 877 433}
{OLD_JOURNEY 826 429}
{OLD_JOURNEY 778 424}
{OLD_JOURNEY 750 437}
{OLD_BATTLE 722 451}
{OLD_JOURNEY 704 434}
{OLD_JOURNEY 683 422}
{OLD_JOURNEY 656 418}
{OLD_BATTLE 625 417}
{NEW_JOURNEY 598 405}
{NEW_JOURNEY 564 400}
{NEW_JOURNEY 537 413}
{NEW_JOURNEY 519 433}
{NEW_JOURNEY 498 463}
{NEW_JOURNEY 490 500}
{NEW_JOURNEY 511 530}
{NEW_JOURNEY 552 547}
{NEW_JOURNEY 583 565}
{NEW_JOURNEY 612 582}
{NEW_JOURNEY 644 590}
{NEW_JOURNEY 670 615}
{NEW_JOURNEY 695 639}
{NEW_REST 734 644}
#enddef
#define KALENZ_COMPLETE
{OLD_BATTLE 1180 350}
{OLD_JOURNEY 1147 368}
{OLD_JOURNEY 1114 385}
{OLD_JOURNEY 1090 405}
{OLD_JOURNEY 1071 422}
{OLD_JOURNEY 1046 431}
{OLD_JOURNEY 1015 442}
{OLD_JOURNEY 970 450}
{OLD_JOURNEY 917 451}
{OLD_JOURNEY 877 433}
{OLD_JOURNEY 826 429}
{OLD_JOURNEY 778 424}
{OLD_JOURNEY 750 437}
{OLD_BATTLE 722 451}
{OLD_JOURNEY 704 434}
{OLD_JOURNEY 683 422}
{OLD_JOURNEY 656 418}
{OLD_BATTLE 625 417}
{OLD_JOURNEY 598 405}
{OLD_JOURNEY 564 400}
{OLD_JOURNEY 537 413}
{OLD_JOURNEY 519 433}
{OLD_JOURNEY 498 463}
{OLD_JOURNEY 490 500}
{OLD_JOURNEY 511 530}
{OLD_JOURNEY 552 547}
{OLD_JOURNEY 583 565}
{OLD_JOURNEY 612 582}
{OLD_JOURNEY 644 590}
{OLD_JOURNEY 670 615}
{OLD_JOURNEY 695 639}
{OLD_REST 734 644}
#enddef
#define TRIUMPH_STAGE1
{NEW_JOURNEY 740 617}
{NEW_JOURNEY 755 595}
{NEW_JOURNEY 779 575}
{NEW_JOURNEY 798 549}
{NEW_JOURNEY 828 529}
{NEW_JOURNEY 869 523}
{NEW_JOURNEY 909 528}
{NEW_JOURNEY 944 532}
{NEW_JOURNEY 972 524}
{NEW_JOURNEY 1004 526}
{NEW_JOURNEY 1037 523}
{NEW_JOURNEY 1059 503}
{NEW_BATTLE 1081 485}
#enddef
#define TRIUMPH_STAGE2
{OLD_JOURNEY 740 617}
{OLD_JOURNEY 755 595}
{OLD_JOURNEY 779 575}
{OLD_JOURNEY 798 549}
{OLD_JOURNEY 828 529}
{OLD_JOURNEY 869 523}
{OLD_JOURNEY 909 528}
{OLD_JOURNEY 944 532}
{OLD_JOURNEY 972 524}
{OLD_JOURNEY 1004 526}
{OLD_JOURNEY 1037 523}
{OLD_JOURNEY 1059 503}
{OLD_BATTLE 1081 485}
{NEW_JOURNEY 1094 465}
{NEW_JOURNEY 1105 448}
{NEW_JOURNEY 1115 437}
{NEW_JOURNEY 1130 428}
{NEW_BATTLE 1146 412}
#enddef
#define TRIUMPH_STAGE3
{OLD_JOURNEY 740 617}
{OLD_JOURNEY 755 595}
{OLD_JOURNEY 779 575}
{OLD_JOURNEY 798 549}
{OLD_JOURNEY 828 529}
{OLD_JOURNEY 869 523}
{OLD_JOURNEY 909 528}
{OLD_JOURNEY 944 532}
{OLD_JOURNEY 972 524}
{OLD_JOURNEY 1004 526}
{OLD_JOURNEY 1037 523}
{OLD_JOURNEY 1059 503}
{OLD_BATTLE 1081 485}
{OLD_JOURNEY 1094 465}
{OLD_JOURNEY 1105 448}
{OLD_JOURNEY 1115 437}
{OLD_JOURNEY 1130 428}
{OLD_BATTLE 1146 412}
{NEW_JOURNEY 1120 402}
{NEW_JOURNEY 1090 405}
{NEW_JOURNEY 1071 422}
{NEW_JOURNEY 1046 431}
{NEW_JOURNEY 1015 442}
{NEW_JOURNEY 970 450}
{NEW_JOURNEY 917 451}
{NEW_JOURNEY 877 433}
{NEW_JOURNEY 850 409}
{NEW_JOURNEY 834 394}
{NEW_BATTLE 820 375}
#enddef
#define TRIUMPH_COMPLETE
{OLD_JOURNEY 740 617}
{OLD_JOURNEY 755 595}
{OLD_JOURNEY 779 575}
{OLD_JOURNEY 798 549}
{OLD_JOURNEY 828 529}
{OLD_JOURNEY 869 523}
{OLD_JOURNEY 909 528}
{OLD_JOURNEY 944 532}
{OLD_JOURNEY 972 524}
{OLD_JOURNEY 1004 526}
{OLD_JOURNEY 1037 523}
{OLD_JOURNEY 1059 503}
{OLD_BATTLE 1081 485}
{OLD_JOURNEY 1094 465}
{OLD_JOURNEY 1105 448}
{OLD_JOURNEY 1115 437}
{OLD_JOURNEY 1130 428}
{OLD_BATTLE 1146 412}
{OLD_JOURNEY 1120 402}
{OLD_JOURNEY 1090 405}
{OLD_JOURNEY 1071 422}
{OLD_JOURNEY 1046 431}
{OLD_JOURNEY 1015 442}
{OLD_JOURNEY 970 450}
{OLD_JOURNEY 917 451}
{OLD_JOURNEY 877 433}
{OLD_JOURNEY 850 409}
{OLD_JOURNEY 834 394}
{OLD_BATTLE 820 375}
#enddef
#define BOOK_STAGE1
{NEW_JOURNEY 494 331}
{NEW_JOURNEY 497 349}
{NEW_JOURNEY 513 359}
{NEW_JOURNEY 532 363}
{NEW_BATTLE 556 361}
#enddef
#define BOOK_STAGE2
{OLD_JOURNEY 494 331}
{OLD_JOURNEY 497 349}
{OLD_JOURNEY 513 359}
{OLD_JOURNEY 532 363}
{OLD_BATTLE 556 361}
{NEW_JOURNEY 564 400}
{NEW_JOURNEY 537 413}
{NEW_JOURNEY 519 433}
{NEW_JOURNEY 498 463}
{NEW_JOURNEY 490 500}
{NEW_JOURNEY 511 530}
{NEW_JOURNEY 552 547}
{NEW_JOURNEY 583 565}
{NEW_JOURNEY 612 582}
{NEW_JOURNEY 644 590}
{NEW_JOURNEY 670 615}
{NEW_JOURNEY 695 639}
{NEW_REST 734 644}
#enddef
#define BOOK_STAGE3
{OLD_JOURNEY 494 331}
{OLD_JOURNEY 497 349}
{OLD_JOURNEY 513 359}
{OLD_JOURNEY 532 363}
{OLD_BATTLE 556 361}
{OLD_JOURNEY 564 400}
{OLD_JOURNEY 537 413}
{OLD_JOURNEY 519 433}
{OLD_JOURNEY 498 463}
{OLD_JOURNEY 490 500}
{OLD_JOURNEY 511 530}
{OLD_JOURNEY 552 547}
{OLD_JOURNEY 583 565}
{OLD_JOURNEY 612 582}
{OLD_JOURNEY 644 590}
{OLD_JOURNEY 670 615}
{OLD_JOURNEY 695 639}
{OLD_REST 734 644}
{NEW_JOURNEY 763 635}
{NEW_JOURNEY 777 627}
{NEW_BATTLE 802 620}
#enddef
#define BOOK_COMPLETE
{OLD_JOURNEY 494 331}
{OLD_JOURNEY 497 349}
{OLD_JOURNEY 513 359}
{OLD_JOURNEY 532 363}
{OLD_BATTLE 556 361}
{OLD_JOURNEY 564 400}
{OLD_JOURNEY 537 413}
{OLD_JOURNEY 519 433}
{OLD_JOURNEY 498 463}
{OLD_JOURNEY 490 500}
{OLD_JOURNEY 511 530}
{OLD_JOURNEY 552 547}
{OLD_JOURNEY 583 565}
{OLD_JOURNEY 612 582}
{OLD_JOURNEY 644 590}
{OLD_JOURNEY 670 615}
{OLD_JOURNEY 695 639}
{OLD_REST 734 644}
{OLD_JOURNEY 763 635}
{OLD_JOURNEY 777 627}
{OLD_BATTLE 802 620}
#enddef
# trackplacer: tracks end

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@ -25,6 +25,7 @@
[story]
[part]
show_title=yes
{TO_HARD_CHOICES}
[/part]
# wmllint: directory spelling Dionli Legmir El'Isomithir

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@ -26,8 +26,8 @@
[story]
[part]
#TODO insert a trackplayer route back to the cliffs of thoria
story= _ "With Crelanus book in hand, Kalenz and his band began the long journey south to the Kalian..."
{TO_NEWS_FROM_THE_FRONT}
[/part]
[/story]

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@ -12,28 +12,28 @@
[story]
[part]
story= _ "Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero."
background="maps/wesnoth.png"
{LOW_BIGMAP}
#TODO set a cross where the monument of Landar was built
[/part]
[part]
# wmllint: local spelling Gitamoth
story= _ "Landars remaining followers lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest."
background="maps/wesnoth.png"
#TODO set a cross at Gitamoth forest
{LOW_BIGMAP}
{NEW_REST 906 76}
[/part]
[part]
story= _ "As Landar had wiped out the Elvish Council, Kalenz was unanimously chosen as High Lord of the Elves. North and South Elves swore allegiance to him."
background="maps/wesnoth.png"
{LOW_BIGMAP}
#TODO set a cross at the Ka'lian.
[/part]
[part]
story= _ "Kalenz reorganized the Elves so they could mobilize for war more readily. He knew that the orcish threat was not over; that the elves, through hesitation, had lost a golden opportunity to end the threat and that trouble would someday return."
background="maps/wesnoth.png"
{LOW_BIGMAP}
[/part]
[part]
story= _ "When Kalenz felt his work to have been done as well as it might be, he retired with Cleodil to their home in the Forest of Lintanir."
background="maps/wesnoth.png"
#TODO set a cross at Kalenz home
{LOW_BIGMAP}
{NEW_REST 977 225}
[/part]
[part]
story= _ "Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mothers healing gifts and their fathers talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end."

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@ -13,53 +13,78 @@
[story]
[part]
story= _ "Far to the north of Wesnoth, and hard by the dwarven caves of Knalga, there was once a thriving mixed community known as Dwarven Doors. Food, wood, and cloth from all over Wesnoth and many elvish lands as well were brought here to be sold to the dwarves, while ores, metals and worked dwarven manufactures were bought here to be traded throughout the surface nations. Dwarves and humans worked and lived side by side; even the elves who came to trade mingled more with the other kindred races than was common elsewhere. Dwarven Doors grew populous and wealthy."
{NR_BIGMAP}
{PROLOGUE_STAGE1}
[/part]
[part]
story= _ "The dwarves of Knalga, cannily reckoning the gains from trade, built strong fortifications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar — hence they kept their weapons sharp, and reckoned themselves well able to fight off any bandit gang or petty warlord that could arise in the thinly-settled northlands."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "For many years it was indeed so. Dwarven Doors was a peaceful and prosperous place. Until the orcs came..."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "The raids were mere probes, at first, and the orcs mere rabble. But they grew more numerous, and threatening, and the raiding parties became war-bands and then companies. Then there arose a great warlord among the Bloody Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, and besieged Dwarven Doors."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
# wmllint: local spelling unthreatened
story= _ "It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves of the city fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succor. Pleas for help went unheeded in other lands, for they were far away and felt unthreatened by the orcs, and were wrapped up in their own affairs and struggles."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "After a year and a day of grim battle the city fell. Its streets ran with gore. The dwarves were pushed back into the caverns of Knalga, while the humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their utter subjugation could not be averted forever."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "Dark years passed; human generations grew up in slavery, and came near to forgetting that their ancestors had been free — and might have completely forgotten were it not for a fateful day in 518YW. That day that changed the lives of the people of Dwarven Doors — forever."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
# wmllint: local spelling dispiritedly
story= _ "It was an early spring day like any other; the humans — joyless beneath the orcish whip — were dispiritedly planting the yearly crop. All at once, the war-drums of the orcs began pounding; harsh war-cries sounded as orcs mustered to gather their weapons and man their posts. Startled, the peasants looked around in alarm, and that was when they saw him."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "He came charging out of the woods, his cape streaming in the breeze, his sword flashing quicker than thought, and all around him, the hated orcs fell. To his right fought an elderly mage whose deep voice boomed incantations over the clamor of the battle while the very earth shook with the power of his spells. To his left, glowing with faerie fire, was a great lord of the elves. They were followed closely and supported by a small but powerful elvish army."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
#po: tyrant -> Queen Asheviere from Heir to the Throne.
story= _ "Word quickly spread among the humans that this hero was none other than Prince Konrad of Wesnoth, faring to the ruins of Knalga to retrieve the Sceptre of Fire and use it to save his homeland from the rule of a tyrant, and they stood, rooted to their places in awe."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: <i>“Hold fast your hope, for one day you shall be free!”</i> Then he was gone."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "After that day, nothing could be the same. Hope rose in their hearts like a flame long-smothered but rekindled. The brightest and boldest of them began to plan and to train in secret. And the orcish masters, grown stupid from their own arrogance, did not see."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
# wmllint: local spelling weaponsmith
story= _ "There was one among these peasants named Tallin. He had been a little child, barely out of his mothers arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did."
{NR_BIGMAP}
{PROLOGUE_STAGE1_END}
[/part]
[part]
story= _ "Then one day AlTar, the current master of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of AlTars gold. He fled to an abandoned ruin in the forest to rally his fellow peasants."
[/part]
[part]
{NR_BIGMAP}
{REVOLT_STAGE1}
show_title=yes
{TO_BREAKING_THE_CHAINS}
[/part]
[/story]

View file

@ -32,6 +32,7 @@
story= _ "Faced with certain destruction at the hands of the orcs, or a fate unknown in the caves of Knalga, Tallin chose the latter. The people quickly gathered together and collected whatever food and weapons they could and plunged into the darkness of the caves."
[/part]
[/story]
{NR_TRACK {REVOLT_STAGE2}}
map_data="{campaigns/Northern_Rebirth/maps/02_Infested_Caves.map}"
{TURNS4 60 55 50 45}

View file

@ -11,96 +11,41 @@
[part]
story= _ "After reaching the dwarvish keep and tending to their wounded the humans led by Tallin and the dwarves led by Lord Hamel made council."
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "Be welcome to the Southern Tunnels, friends... or at least, whats left o them."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "Thank you, Lord Hamel. Though Knalga lies in chaos, it is a great relief to see that at least some dwarves have survived."
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "Thank you, human. It is likewise a great relief to see that our allies of old have managed to break their bonds, and live as free men once again."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "Yes, that touches on the main reason for our visit. We have broken free, but to stay free we need better weapons and armor. Clubs and pitchforks will not carry us through the long run."
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "Dwarves are known to be the finest metalworkers and weapon-smiths. We were hoping that you would be able to help us."
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "Aye, our craft is great... but we dinna ha much of weapons and armor ourselves. Were but a remnant that survived the orcs in-taking of these caves. There may be other remnants; but if there are, we dinna yet ken of them."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "If you dont mind me asking, Lord Hamel, how exactly did you manage to survive the orcish invasion? And since it was the orcs who reduced Knalga to this sorry state — where are they now? From what I have seen, it is mostly trolls and skeletons who lately haunt these caves."
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "Oh, there are orcs enough down here, but yell not likely see them; they hide from us like vermin. You see, lad, in these caves there is no more fearsome a foe than a dwarf. Not only do we move through the caves swiftly, but we know them like the backs of our hands. The orcs did indeed manage to swamp our defenses with their sheer numbers all those long years ago, but not before we surprised and slew their leader — the cursed Khazg Black-Tusk. Since then, although the orcs still foul these caves with their stench, their attacks have been uncoordinated and erratic, wi the orcs as likely to attack each other as they are to attack us."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "In more recent years, however, I ha noticed that there have been fewer orcs and more skeletons around. The orcs seem to fear them and shy away from them whenever possible, but their troll allies are another matter. Yon trolls actually seem to take great pleasure out of crushing the skeletons to the dust and sucking any marrow that remains in their bones..."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "What is the story with those skeletons anyway? They look like they were dwarves when they lived, but now they just seem to be mindless killers, attacking anyone and anything."
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "In truth, we ha no idea. They just started appearing one day some years after we were trapped here — by ones and twos in the beginning, and now by the hordes. We were fair frightened when we first encountered them, but we soon discovered they fell to our hammers just as readily as the orcs fell to our axes. So, it is not their existence I fear — for we have faced far worse trials — but their rising numbers gives cause for worry..."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "Well, we are here with you now Lord Hamel, and in exchange for proper weapons, we will gladly assist you in clearing these caves of monsters."
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "That is the problem lad, we ha been stranded in these tunnels for years now, almost completely cut off from sources of food or metals or tools. It ha been as much as we could do to survive. Well get more food again now that we can reach the surface, and tools aplenty there are in the stores where we couldna reach while the orcs and trolls held them. But metal will be scarce for a while yet; ore will have to be brought in for smelting, first."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "So, is there not any source of good ores nearby?"
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "Aye, there is. A few miles north of here is the place where we mined many of our raw metals. However, that place also seems to be where all those skeletons are coming from. For all that we have managed to hold the skeletons off in our own keep, I dare not venture right into their lair. To go there would mean certain death."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Tallin")} + _ "With all respect, my Lord Hamel, we the people from Dwarven Doors have faced certain death many times now. Rising up against the orcs was said to be certain death. Plunging headfirst into these bleak caves was said to be certain death. If our fate is death then so be it. Until that time comes, my people will fight and I will lead them to fight!"
background=portraits/Tallin.png
scale_background=no
[/part]
[part]
story={CAPTION ( _ "Hamel")} + _ "Och, human though ye be, ye speak very like a dwarf, lad. Form up, men! To the mines! Let the guardsmen stay behind along with the noncombatants — for their safety and to hold the keep."
background=portraits/Hamel.png
scale_background=no
[/part]
[part]
show_title=yes
{TO_TO_THE_MINES}
[/part]
{STORY_PART_HAMEL (_ "Be welcome to the Southern Tunnels, friends... or at least, whats left o them.")}
{STORY_PART_TALLIN (_ "Thank you, Lord Hamel. Though Knalga lies in chaos, it is a great relief to see that at least some dwarves have survived.")}
{STORY_PART_HAMEL (_ "Thank you, human. It is likewise a great relief to see that our allies of old have managed to break their bonds, and live as free men once again.")}
{STORY_PART_TALLIN (_ "Yes, that touches on the main reason for our visit. We have broken free, but to stay free we need better weapons and armor. Clubs and pitchforks will not carry us through the long run.")}
{STORY_PART_TALLIN (_ "Dwarves are known to be the finest metalworkers and weapon-smiths. We were hoping that you would be able to help us.")}
{STORY_PART_HAMEL (_ "Aye, our craft is great... but we dinna ha much of weapons and armor ourselves. Were but a remnant that survived the orcs in-taking of these caves. There may be other remnants; but if there are, we dinna yet ken of them.")}
{STORY_PART_TALLIN (_ "If you dont mind me asking, Lord Hamel, how exactly did you manage to survive the orcish invasion? And since it was the orcs who reduced Knalga to this sorry state — where are they now? From what I have seen, it is mostly trolls and skeletons who lately haunt these caves.")}
{STORY_PART_HAMEL (_ "Oh, there are orcs enough down here, but yell not likely see them; they hide from us like vermin. You see, lad, in these caves there is no more fearsome a foe than a dwarf. Not only do we move through the caves swiftly, but we know them like the backs of our hands. The orcs did indeed manage to swamp our defenses with their sheer numbers all those long years ago, but not before we surprised and slew their leader — the cursed Khazg Black-Tusk. Since then, although the orcs still foul these caves with their stench, their attacks have been uncoordinated and erratic, wi the orcs as likely to attack each other as they are to attack us.")}
{STORY_PART_HAMEL (_ "In more recent years, however, I ha noticed that there have been fewer orcs and more skeletons around. The orcs seem to fear them and shy away from them whenever possible, but their troll allies are another matter. Yon trolls actually seem to take great pleasure out of crushing the skeletons to the dust and sucking any marrow that remains in their bones...")}
{STORY_PART_TALLIN (_ "What is the story with those skeletons anyway? They look like they were dwarves when they lived, but now they just seem to be mindless killers, attacking anyone and anything.")}
{STORY_PART_HAMEL (_ "In truth, we ha no idea. They just started appearing one day some years after we were trapped here — by ones and twos in the beginning, and now by the hordes. We were fair frightened when we first encountered them, but we soon discovered they fell to our hammers just as readily as the orcs fell to our axes. So, it is not their existence I fear — for we have faced far worse trials — but their rising numbers gives cause for worry...")}
{STORY_PART_TALLIN (_ "Well, we are here with you now Lord Hamel, and in exchange for proper weapons, we will gladly assist you in clearing these caves of monsters.")}
{STORY_PART_HAMEL (_ "That is the problem lad, we ha been stranded in these tunnels for years now, almost completely cut off from sources of food or metals or tools. It ha been as much as we could do to survive. Well get more food again now that we can reach the surface, and tools aplenty there are in the stores where we couldna reach while the orcs and trolls held them. But metal will be scarce for a while yet; ore will have to be brought in for smelting, first.")}
{STORY_PART_TALLIN (_ "So, is there not any source of good ores nearby?")}
{STORY_PART_HAMEL (_ "Aye, there is. A few miles north of here is the place where we mined many of our raw metals. However, that place also seems to be where all those skeletons are coming from. For all that we have managed to hold the skeletons off in our own keep, I dare not venture right into their lair. To go there would mean certain death.")}
{STORY_PART_TALLIN (_ "With all respect, my Lord Hamel, we the people from Dwarven Doors have faced certain death many times now. Rising up against the orcs was said to be certain death. Plunging headfirst into these bleak caves was said to be certain death. If our fate is death then so be it. Until that time comes, my people will fight and I will lead them to fight!")}
{STORY_PART_HAMEL (_ "Och, human though ye be, ye speak very like a dwarf, lad. Form up, men! To the mines! Let the guardsmen stay behind along with the noncombatants — for their safety and to hold the keep.")}
[/story]
{NR_TRACK {REVOLT_STAGE3}}
map_data="{campaigns/Northern_Rebirth/maps/03_To_the_Mines.map}"
{TURNS4 40 36 30 24}

View file

@ -26,93 +26,52 @@
[part]
story= _ "When Tallins party had shaken the dust of the road from their clothes, the humans and dwarves once again met in council."
[/part]
[part]
story= _ "It is well, Hamel. Our people prosper."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Aye. Word ha spread, and dwarves who had been living rough in the wilds for fear of the orcs have been coming to join us. Thanks to you, Tallin, Knalga is rising again!"
background=portraits/Hamel.png
[/part]
[part]
story= _ "We have cleared the connecting tunnels to here and to the old keep as well as other parts o Knalga."
background=portraits/Hamel.png
[/part]
[part]
story= _ "It is slow and dangerous work, mostly due to the trolls. But it ha been made easier by Malifors ending."
background=portraits/Hamel.png
[/part]
[part]
story= _ "The lichs skeletons were fighting the trolls, but when you destroyed him, they all just fell apart. So, there are many tunnels that are now infested with nothing but piles of old bones."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Great! How about the weapons and armor?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "As you can see, Tallin, there are muckle heaps of them, all ready to be borne into battle."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Whats more, some of the dwarves who are expert with the sword, mace and bow, as well as some of yer own men who have grown skilled by experience, can teach others how to wield them."
background=portraits/Hamel.png
[/part]
[part]
story= _ "I didnt know that you dwarves knew swordplay. I thought you all fought with axes, hammers or those thunder weapons."
background=portraits/Tallin.png
[/part]
[part]
# wmllint: local spelling weaponsmiths
story= _ "Aye, its true we do prefer our axes and hammers, but then again, we make swords. We couldna claim to be expert weaponsmiths wiout kenning how to wield the weapons we make."
background=portraits/Hamel.png
[/part]
[part]
story= _ "There are some dwarves out there that are bonny fighters wi a sword as any ye are like to meet. Belike with bows, maces and any other weapons we fashion."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Thats great! What is the price of your weapons? We have gathered much booty from Malifors treasury and we will be able to pay you generously."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Price?! Dont insult us, Tallin. Ye have done great things to help the dwarves — its because of you that we ha made a start rebuilding Knalga in the first place. Dinna ye speak of price to us."
background=portraits/Hamel.png
[/part]
[part]
story= _ "But dont you need the gold to help rebuild Knalga? And we have plenty."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Tallin, Knalga was an extremely rich nation. Malifors treasury is hardly a fraction of the riches that we will find, and are finding every day now. So nae! Yell need yon gold to rebuild Dwarven Doors."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Thank you, Hamel."
background=portraits/Tallin.png
[/part]
[part]
# wmllint: local spelling Pahhh
story= _ "Pahhh, thank <i>you</i>!"
background=portraits/Hamel.png
[/part]
[part]
story= _ "And Tallin, one more thing, I have been leading our people into battle for many years now. As a young dwarf I was trained in the arts of leadership and war. There are things you will need to know..."
background=portraits/Hamel.png
[/part]
[part]
# wmllint: local spelling swingin'
story= _ "I know youre impressive wi a pitchfork, and you are not half bad with a sword when you choose to use one. But there skills beyond swingin a weapon that a general must learn."
background=portraits/Hamel.png
[/part]
[part]
story= _ "I would be honored, Lord Hamel."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Ahhhh, quit with the formality, me lad. Now, first things first. One of the most important things about being a leader is...."
background=portraits/Hamel.png
[/part]
{STORY_PART_TALLIN (_ "It is well, Hamel. Our people prosper.")}
{STORY_PART_HAMEL (_ "Aye. Word ha spread, and dwarves who had been living rough in the wilds for fear of the orcs have been coming to join us. Thanks to you, Tallin, Knalga is rising again!")}
{STORY_PART_HAMEL (_ "We have cleared the connecting tunnels to here and to the old keep as well as other parts o Knalga.")}
{STORY_PART_HAMEL (_ "It is slow and dangerous work, mostly due to the trolls. But it ha been made easier by Malifors ending.")}
{STORY_PART_HAMEL (_ "The lichs skeletons were fighting the trolls, but when you destroyed him, they all just fell apart. So, there are many tunnels that are now infested with nothing but piles of old bones.")}
{STORY_PART_TALLIN (_ "Great! How about the weapons and armor?")}
{STORY_PART_HAMEL (_ "As you can see, Tallin, there are muckle heaps of them, all ready to be borne into battle.")}
{STORY_PART_HAMEL (_ "Whats more, some of the dwarves who are expert with the sword, mace and bow, as well as some of yer own men who have grown skilled by experience, can teach others how to wield them.")}
{STORY_PART_TALLIN (_ "I didnt know that you dwarves knew swordplay. I thought you all fought with axes, hammers or those thunder weapons.")}
# wmllint: local spelling weaponsmiths
{STORY_PART_HAMEL (_ "Aye, its true we do prefer our axes and hammers, but then again, we make swords. We couldna claim to be expert weaponsmiths wiout kenning how to wield the weapons we make.")}
{STORY_PART_HAMEL (_ "There are some dwarves out there that are bonny fighters wi a sword as any ye are like to meet. Belike with bows, maces and any other weapons we fashion.")}
{STORY_PART_TALLIN (_ "Thats great! What is the price of your weapons? We have gathered much booty from Malifors treasury and we will be able to pay you generously.")}
{STORY_PART_HAMEL (_ "Price?! Dont insult us, Tallin. Ye have done great things to help the dwarves — its because of you that we ha made a start rebuilding Knalga in the first place. Dinna ye speak of price to us.")}
{STORY_PART_TALLIN (_ "But dont you need the gold to help rebuild Knalga? And we have plenty.")}
{STORY_PART_HAMEL (_ "Tallin, Knalga was an extremely rich nation. Malifors treasury is hardly a fraction of the riches that we will find, and are finding every day now. So nae! Yell need yon gold to rebuild Dwarven Doors.")}
{STORY_PART_TALLIN (_ "Thank you, Hamel.")}
# wmllint: local spelling Pahhh
{STORY_PART_HAMEL (_ "Pahhh, thank <i>you</i>!")}
{STORY_PART_HAMEL (_ "And Tallin, one more thing, I have been leading our people into battle for many years now. As a young dwarf I was trained in the arts of leadership and war. There are things you will need to know...")}
# wmllint: local spelling swingin'
{STORY_PART_HAMEL (_ "I know youre impressive wi a pitchfork, and you are not half bad with a sword when you choose to use one. But there skills beyond swingin a weapon that a general must learn.")}
{STORY_PART_TALLIN (_ "I would be honored, Lord Hamel.")}
{STORY_PART_HAMEL (_ "Ahhhh, quit with the formality, me lad. Now, first things first. One of the most important things about being a leader is....")}
[part]
story= _ "The humans rested for many days while they were equipped with new arms and armor and trained by the dwarves."
[/part]
@ -126,6 +85,7 @@
story= _ "It was decided that Tallins men should sally forth to meet the orcs, while Hamels held open their retreat into the caves."
[/part]
[/story]
{NR_TRACK {REVOLT_STAGE4}}
# Players side, capture some villages before the start
[side]

View file

@ -29,165 +29,92 @@
[part]
story= _ "As the battle raged on, Tallin again made council with Hamel."
[/part]
[part]
story= _ "How did ye fare?"
background=portraits/Hamel.png
[/part]
[part]
story= _ "It was fierce and bloody. We fought them for three days and nights with no end in sight. Every time we killed an orc, it seemed that two more would take his place. We most assuredly cannot win fighting like this."
background=portraits/Tallin.png
[/part]
[part]
story= _ "So you withdrew. Rightly done, me lad. Our prepared defenses will be able to hold the orcs off far longer and with less loss than ye could ha done in the open field. I see that my training of you hasna been for naught."
background=portraits/Hamel.png
[/part]
[part]
story= _ "And I am grateful — but what should we do from here? The number of humans and dwarves is limited, unlike the orcs whose numbers seem unlimited."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Aye. But we must utterly crush this orcish host if we are to ha anything other than a brief respite."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Orcs are fickle; if we negotiated a treaty with them — assuming they would accept — it would just be broken as soon as the next warlord arose among them."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Then what shall we do? Can we assassinate this Rakshas fellow and throw them into disarray once more?"
background=portraits/Tallin.png
[/part]
[part]
#po: "coil" meant, in Middle and Early Modern English, a difficulty
#po: or problem.
story= _ "That will be very difficult. We did that last time and they will no doubt be alert to that threat now. Anyway, it would be but a temporary solution. Soon another strong leader would emerge and wed find oursel back in the same coil."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Well, back to the drawing board. What should we do?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "I think we should try to gather more allies. That way we can engage them on many fronts, or divide them into smaller groups, or cut them off from their supplies. The possibilities are endless."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Wise words, but who is there in these wild Northlands that might aid us?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "You can count the Elves out. They are a selfish lot, only interested in themselves. They would only aid us if something drastic happened to them and they needed our help. What about Wesnoth?"
background=portraits/Hamel.png
[/part]
[part]
story= _ "Wesnoth is too far away, and we have no idea what political state they are in."
background=portraits/Tallin.png
[/part]
[part]
story= _ "The last news we heard of them was years ago when Prince Konrad passed through here. At that time the evil queen Asheviere was ruling, and it was said that she was in alliance with the orcs."
background=portraits/Tallin.png
[/part]
[part]
story= _ "And then that Princess Lisar was in hot pursuit of Konrad as well. I wonder what became of them."
background=portraits/Tallin.png
[/part]
[part]
story= _ "The last time any dwarf set eyes on Konrad was when he set out to the eastern tunnels in search of the Sceptre of Fire, so he could claim his place as ruler."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Geez, what a fools quest. Everyone in these Northlands knows that the Sceptre is long gone."
background=portraits/Tallin.png
[/part]
[part]
story= _ "But were meandering. Where can we find allies in these wild Northlands?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Tallin, before I was captured by Malifor, I used to be in contact with a powerful magician called RoArthian and his brother RoSothian."
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "RoArthian, bah! Dont utter that cursed name!"
background=portraits/Hamel.png
[/part]
[part]
story= _ "Why not, Hamel, have you a grievance with him?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "I have heard all about him from my good friend Stalrag. He is — or was anyway, havent heard from him in years — the chief o the villages that lay along Highbrook Pass."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Those foul mages have long terrorized Stalrag and his people."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Remember, Hamel, there are often two sides to a story like this. Perhaps the mages see your dwarves as invaders. How would you feel if say... the elves decided to come in and level Knalga so they can grow another big forest on top?"
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "Those filthy elves! Ill..."
background=portraits/Hamel.png
[/part]
[part]
story= _ "See?"
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "What were you doing keeping contact with mages such as those anyway? Trying to save their souls?"
background=portraits/Hamel.png
[/part]
[part]
story= _ "(<i>Giggle</i>) Something like that."
background=portraits/Sister_Thera.png
[/part]
[part]
story= _ "(<i>Rolls eyes</i>)"
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "Father Morvin, what are you trying to say?"
background=portraits/Hamel.png
[/part]
[part]
story= _ "I propose that we go to Highbrook Pass and see how matters stand for ourselves. If the wizards are still alive, we might be able to persuade them to help us. Whats more, if Stalrag is still around we could use his help too."
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "I dont see how just two mages could help us very much, Father."
background=portraits/Tallin.png
[/part]
[part]
story= _ "They are not just any two mages. They have fine control over many creatures of the wild such as ogres, gryphons, and sometimes even trolls! It would be no bad thing to have those on your side for once."
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "That sounds really good. What do you think, Hamel?"
background=portraits/Tallin.png
[/part]
[part]
# wmllint: local spelling hrmph
story= _ "Hrmph. These are desperate times. If those lunatics of mages will agree to help, I guess well nae have any other choice but to accept."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Hey, we have had experiences with crazy mages ourselves. Believe me, they are dangerous! You will feel a lot better with some of them on your side."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Yell need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as you think yell need and leave the rest here. Well store it in the tunnels furthest away from the attacking orcs in case they break through."
background=portraits/Hamel.png
[/part]
[part]
story= _ "So it shall be. Now how exactly do we get to this mountain pass?"
background=portraits/Tallin.png
[/part]
{STORY_PART_HAMEL (_ "How did ye fare?")}
{STORY_PART_TALLIN (_ "It was fierce and bloody. We fought them for three days and nights with no end in sight. Every time we killed an orc, it seemed that two more would take his place. We most assuredly cannot win fighting like this.")}
{STORY_PART_HAMEL (_ "So you withdrew. Rightly done, me lad. Our prepared defenses will be able to hold the orcs off far longer and with less loss than ye could ha done in the open field. I see that my training of you hasna been for naught.")}
{STORY_PART_TALLIN (_ "And I am grateful — but what should we do from here? The number of humans and dwarves is limited, unlike the orcs whose numbers seem unlimited.")}
{STORY_PART_HAMEL (_ "Aye. But we must utterly crush this orcish host if we are to ha anything other than a brief respite.")}
{STORY_PART_HAMEL (_ "Orcs are fickle; if we negotiated a treaty with them — assuming they would accept — it would just be broken as soon as the next warlord arose among them.")}
{STORY_PART_TALLIN (_ "Then what shall we do? Can we assassinate this Rakshas fellow and throw them into disarray once more?")}
#po: "coil" meant, in Middle and Early Modern English, a difficulty
#po: or problem.
{STORY_PART_HAMEL (_ "That will be very difficult. We did that last time and they will no doubt be alert to that threat now. Anyway, it would be but a temporary solution. Soon another strong leader would emerge and wed find oursel back in the same coil.")}
{STORY_PART_TALLIN (_ "Well, back to the drawing board. What should we do?")}
{STORY_PART_HAMEL (_ "I think we should try to gather more allies. That way we can engage them on many fronts, or divide them into smaller groups, or cut them off from their supplies. The possibilities are endless.")}
{STORY_PART_TALLIN (_ "Wise words, but who is there in these wild Northlands that might aid us?")}
{STORY_PART_HAMEL (_ "You can count the Elves out. They are a selfish lot, only interested in themselves. They would only aid us if something drastic happened to them and they needed our help. What about Wesnoth?")}
{STORY_PART_TALLIN (_ "Wesnoth is too far away, and we have no idea what political state they are in.")}
{STORY_PART_TALLIN (_ "The last news we heard of them was years ago when Prince Konrad passed through here. At that time the evil queen Asheviere was ruling, and it was said that she was in alliance with the orcs.")}
{STORY_PART_TALLIN (_ "And then that Princess Lisar was in hot pursuit of Konrad as well. I wonder what became of them.")}
{STORY_PART_HAMEL (_ "The last time any dwarf set eyes on Konrad was when he set out to the eastern tunnels in search of the Sceptre of Fire, so he could claim his place as ruler.")}
{STORY_PART_TALLIN (_ "Geez, what a fools quest. Everyone in these Northlands knows that the Sceptre is long gone.")}
{STORY_PART_TALLIN (_ "But were meandering. Where can we find allies in these wild Northlands?")}
{STORY_PART_FATHER_MORVIN (_ "Tallin, before I was captured by Malifor, I used to be in contact with a powerful magician called RoArthian and his brother RoSothian.")}
{STORY_PART_HAMEL (_ "RoArthian, bah! Dont utter that cursed name!")}
{STORY_PART_TALLIN (_ "Why not, Hamel, have you a grievance with him?")}
{STORY_PART_HAMEL (_ "I have heard all about him from my good friend Stalrag. He is — or was anyway, havent heard from him in years — the chief o the villages that lay along Highbrook Pass.")}
{STORY_PART_HAMEL (_ "Those foul mages have long terrorized Stalrag and his people.")}
{STORY_PART_FATHER_MORVIN (_ "Remember, Hamel, there are often two sides to a story like this. Perhaps the mages see your dwarves as invaders. How would you feel if say... the elves decided to come in and level Knalga so they can grow another big forest on top?")}
{STORY_PART_HAMEL (_ "Those filthy elves! Ill...")}
{STORY_PART_FATHER_MORVIN (_ "See?")}
{STORY_PART_HAMEL (_ "What were you doing keeping contact with mages such as those anyway? Trying to save their souls?")}
{STORY_PART_SISTER_THERA (_ "(<i>Giggle</i>) Something like that.")}
{STORY_PART_FATHER_MORVIN (_ "(<i>Rolls eyes</i>)")}
{STORY_PART_HAMEL (_ "Father Morvin, what are you trying to say?")}
{STORY_PART_FATHER_MORVIN (_ "I propose that we go to Highbrook Pass and see how matters stand for ourselves. If the wizards are still alive, we might be able to persuade them to help us. Whats more, if Stalrag is still around we could use his help too.")}
{STORY_PART_TALLIN (_ "I dont see how just two mages could help us very much, Father.")}
{STORY_PART_FATHER_MORVIN (_ "They are not just any two mages. They have fine control over many creatures of the wild such as ogres, gryphons, and sometimes even trolls! It would be no bad thing to have those on your side for once.")}
{STORY_PART_TALLIN (_ "That sounds really good. What do you think, Hamel?")}
# wmllint: local spelling hrmph
{STORY_PART_HAMEL (_ "Hrmph. These are desperate times. If those lunatics of mages will agree to help, I guess well nae have any other choice but to accept.")}
{STORY_PART_TALLIN (_ "Hey, we have had experiences with crazy mages ourselves. Believe me, they are dangerous! You will feel a lot better with some of them on your side.")}
{STORY_PART_HAMEL (_ "Yell need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as you think yell need and leave the rest here. Well store it in the tunnels furthest away from the attacking orcs in case they break through.")}
{STORY_PART_TALLIN (_ "So it shall be. Now how exactly do we get to this mountain pass?")}
[/story]
[story]
[part]
story= _ "And so Tallin and his party set out to secure the help of the mages."
{NR_BIGMAP}
{REVOLT_STAGE5}
show_title=yes
{TO_SETTLING_DISPUTES}
[/part]
[/story]

View file

@ -19,6 +19,8 @@
[story]
[part]
story= _ "After securing the help of the two lich-mages, the party returned to Knalga."
{NR_BIGMAP}
{REVOLT_STAGE6}
[/part]
{STORY_PART_HAMEL (_ "Och, that was a piece o good work, lad, getting both the lich-mages and Stalrag on our side. Now lets plan our way to bringing Rakshas down...")}
@ -54,75 +56,39 @@
{STORY_PART_TALLIN (_ "I think we have a chance to make some new allies here...")}
[part]
story= _ "Allies? I take it were to go to them and ask them to join us in return for our help in rescuing their Princess? You heard their message — those elves have got their noses so high in the air they canna see over them. They wouldna ally themselves with the likes o us."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Of course we wont do that. As a matter of fact I think its best that we dont say anything to the elves at all."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Why dye say that?"
background=portraits/Stalrag.png
[/part]
[part]
story= _ "Well, suppose we do join up with the elves — assuming they will let us — and we make a combined raid on the fortress, what will the orcs most likely do when the ransom slips from their grasp?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Kenning the way of orcs, belike theyd kill the princess, especially if it seems the rescue ha any chance of succeeding."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Exactly. On the other hand, if we raided the fortress while the orcs were talking ransom with the elves, the orcs might hesitate just long enough."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Hmmm... I think youve the right of it, lad. Most orcs being thicker than a wood-knot, Id lay odds on Rakshas giving strict orders that she not be touched without his direct word on the matter."
background=portraits/Hamel.png
[/part]
[part]
story= _ "But it would be unwise to trust that the orcs will stay stupid forever. If we do go ahead with this raid, we are going to have to be in and out like lightning."
background=portraits/Tallin.png
[/part]
[part]
story= _ "My Shinsplitters will be invaluable for a job like this. They are fierce and never give ground and will not stop attacking until either they or their opponent lies dead. No fortress can stand long against them."
background=portraits/Stalrag.png
[/part]
[part]
story= _ "Ha ha, I like this plan. Once we get our hands on this little sorceress the elves will be forced to do whatever we want them to."
background=portraits/Arthian.png
[/part]
[part]
story= _ "Remember, RoArthian, we need willing allies rather than resentful lackeys that would turn on us at the first reverse. If we rescue their princess, the elves may yet choose not to help us, but that is a risk well have to take."
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "Elves are deeply honor-bound, especially in matters that touch their kin. If we rescue the princess, I am certain the deed will not go without reward."
background=portraits/Sister_Thera.png
[/part]
[part]
story= _ "And at the very least, the orcs will not be able to raise troops with ransom money they dont have."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Bah... weak, soft humans. Have it your way if you must."
background=portraits/Arthian.png
[/part]
[part]
story= _ "So it shall be, Tallin, Ill hold the caves here while you and Stalrags Shinsplitters fare to Bitterhold. The orcs still havent given up their attack on our southern tunnels."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Then to arms, men! For Knalga and the princess!"
background=portraits/Tallin.png
[/part]
[part]
show_title=yes
{TO_ELVISH_PRINCESS}
[/part]
{STORY_PART_HAMEL (_ "Allies? I take it were to go to them and ask them to join us in return for our help in rescuing their Princess? You heard their message — those elves have got their noses so high in the air they canna see over them. They wouldna ally themselves with the likes o us.")}
{STORY_PART_TALLIN (_ "Of course we wont do that. As a matter of fact I think its best that we dont say anything to the elves at all.")}
{STORY_PART_STALRAG (_ "Why dye say that?")}
{STORY_PART_TALLIN (_ "Well, suppose we do join up with the elves — assuming they will let us — and we make a combined raid on the fortress, what will the orcs most likely do when the ransom slips from their grasp?")}
{STORY_PART_HAMEL (_ "Kenning the way of orcs, belike theyd kill the princess, especially if it seems the rescue ha any chance of succeeding.")}
{STORY_PART_TALLIN (_ "Exactly. On the other hand, if we raided the fortress while the orcs were talking ransom with the elves, the orcs might hesitate just long enough.")}
{STORY_PART_HAMEL (_ "Hmmm... I think youve the right of it, lad. Most orcs being thicker than a wood-knot, Id lay odds on Rakshas giving strict orders that she not be touched without his direct word on the matter.")}
{STORY_PART_TALLIN (_ "But it would be unwise to trust that the orcs will stay stupid forever. If we do go ahead with this raid, we are going to have to be in and out like lightning.")}
{STORY_PART_STALRAG (_ "My Shinsplitters will be invaluable for a job like this. They are fierce and never give ground and will not stop attacking until either they or their opponent lies dead. No fortress can stand long against them.")}
{STORY_PART_ARTHIAN (_ "Ha ha, I like this plan. Once we get our hands on this little sorceress the elves will be forced to do whatever we want them to.")}
{STORY_PART_FATHER_MORVIN (_ "Remember, RoArthian, we need willing allies rather than resentful lackeys that would turn on us at the first reverse. If we rescue their princess, the elves may yet choose not to help us, but that is a risk well have to take.")}
{STORY_PART_SISTER_THERA (_ "Elves are deeply honor-bound, especially in matters that touch their kin. If we rescue the princess, I am certain the deed will not go without reward.")}
{STORY_PART_TALLIN (_ "And at the very least, the orcs will not be able to raise troops with ransom money they dont have.")}
{STORY_PART_ARTHIAN (_ "Bah... weak, soft humans. Have it your way if you must.")}
{STORY_PART_HAMEL (_ "So it shall be, Tallin, Ill hold the caves here while you and Stalrags Shinsplitters fare to Bitterhold. The orcs still havent given up their attack on our southern tunnels.")}
{STORY_PART_TALLIN (_ "Then to arms, men! For Knalga and the princess!")}
[/story]
{NR_TRACK {RECOVERY_STAGE1}}
# Prestart event, set objectives
[event]

View file

@ -13,6 +13,8 @@
{EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
{EXTRA_SCENARIO_MUSIC "underground.ogg"}
{NR_TRACK {RECOVERY_STAGE2}}
# Players side
[side]
type=Lieutenant

View file

@ -21,6 +21,8 @@
[story]
[part]
story= _ "Puzzled by the presence of trolls so close to the dwarvish defenses, the party quickly made their way back to Knalga."
{NR_BIGMAP}
{RECOVERY_STAGE3}
music=sad.ogg
[/part]
[part]
@ -29,54 +31,31 @@
[part]
story= _ "Fearing the worst, Tallin rushed to find Hamel who also couldnt bear to meet his eyes."
[/part]
[part]
story= _ "Hamel, what is wrong?! Why is everyone acting so strangely?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "We are deeply ashamed of ourselves, Tallin. We ha failed the trust that ye gave us."
background=portraits/Hamel.png
[/part]
[part]
story= _ "What do you mean?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Yer gold, Tallin, we ha failed to protect it."
background=portraits/Hamel.png
[/part]
[part]
story= _ "My gold!? Why, what happened? Start from the beginning."
background=portraits/Tallin.png
[/part]
[part]
story= _ "No sooner had ye left then the orcs once again launched a massive assault."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some men off the other defenses."
background=portraits/Hamel.png
[/part]
[part]
story= _ "It was a ploy. Nae sooner ha we thinned the ranks of the northern defenders then a small, hardened group of trolls smashed through the defenses and made their way straight for your gold."
background=portraits/Hamel.png
[/part]
[part]
story= _ "We beat them back, but not before they made off with your entire stock of gold."
background=portraits/Hamel.png
[/part]
[part]
story= _ "I am sorry, Tallin, we did all that we could. I would we could ha done more."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Oh no! Rakshas will raise many troops with that gold!"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Aye. Well I ken it, Tallin."
background=portraits/Hamel.png
[/part]
{STORY_PART_TALLIN (_ "Hamel, what is wrong?! Why is everyone acting so strangely?")}
{STORY_PART_HAMEL (_ "We are deeply ashamed of ourselves, Tallin. We ha failed the trust that ye gave us.")}
{STORY_PART_TALLIN (_ "What do you mean?")}
{STORY_PART_HAMEL (_ "Yer gold, Tallin, we ha failed to protect it.")}
{STORY_PART_TALLIN (_ "My gold!? Why, what happened? Start from the beginning.")}
{STORY_PART_HAMEL (_ "No sooner had ye left then the orcs once again launched a massive assault.")}
{STORY_PART_HAMEL (_ "Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some men off the other defenses.")}
{STORY_PART_HAMEL (_ "It was a ploy. Nae sooner ha we thinned the ranks of the northern defenders then a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.")}
{STORY_PART_HAMEL (_ "We beat them back, but not before they made off with your entire stock of gold.")}
{STORY_PART_HAMEL (_ "I am sorry, Tallin, we did all that we could. I would we could ha done more.")}
{STORY_PART_TALLIN (_ "Oh no! Rakshas will raise many troops with that gold!")}
{STORY_PART_HAMEL (_ "Aye. Well I ken it, Tallin.")}
# Eryssa alive and friendly
[if]
[variable]
@ -84,67 +63,29 @@
equals=no
[/variable]
[then]
[part]
story= _ "Were you able to pursue them?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Och, we tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply ha not the manpower."
background=portraits/Hamel.png
[/part]
[part]
story= _ "How long ago did the trolls make off with the gold?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "It couldna been more than a day now."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Then we shall pursue them. Even if we dont catch them, we might be able to hit Rakshas before he has had a chance to put all that gold to good use."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Hamel, rally the dwarves and prepare to mount an all-out offensive against the orcs. Its time to give them some of their own."
background=portraits/Tallin.png
[/part]
[part]
story= _ "We will follow the trail of the trolls; it should lead us back to Rakshas."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Eryssa, what news of the elves?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Our gryphons have reached them. They are no more than a few days march from us."
background=portraits/Eryssa.png
[/part]
[part]
story= _ "I will send another message to them asking them to send out scouts to locate the trolls who took your gold. Mayhap the elves will be able to get between the trolls and their allies."
background=portraits/Eryssa.png
[/part]
[part]
story= _ "So it shall be. Hamel, when I make contact with the orcs Ill send you a message. When you get it, come at all speed. It is near time for the battle that will decide all."
background=portraits/Tallin.png
[/part]
[part]
story= _ "The axes and hammers o every dwarf thirst for the blood of the orcs!"
background=portraits/Hamel.png
[/part]
[part]
story= _ "All right, lets move out, people!"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Thus the party set off to the northern tunnels to pursue the trolls."
[/part]
[part]
story= _ "They met but light resistance all along the trail of the trolls, which they quickly overcame."
[/part]
[part]
story= _ "Soon, the trail began to lead east, and then south. A few hours later the party emerged from the tunnels into dawns early light."
[/part]
{STORY_PART_TALLIN (_ "Were you able to pursue them?")}
{STORY_PART_HAMEL (_ "Och, we tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply ha not the manpower.")}
{STORY_PART_TALLIN (_ "How long ago did the trolls make off with the gold?")}
{STORY_PART_HAMEL (_ "It couldna been more than a day now.")}
{STORY_PART_TALLIN (_ "Then we shall pursue them. Even if we dont catch them, we might be able to hit Rakshas before he has had a chance to put all that gold to good use.")}
{STORY_PART_TALLIN (_ "Hamel, rally the dwarves and prepare to mount an all-out offensive against the orcs. Its time to give them some of their own.")}
{STORY_PART_TALLIN (_ "We will follow the trail of the trolls; it should lead us back to Rakshas.")}
{STORY_PART_TALLIN (_ "Eryssa, what news of the elves?")}
{STORY_PART_ERYSSA (_ "Our gryphons have reached them. They are no more than a few days march from us.")}
{STORY_PART_ERYSSA (_ "I will send another message to them asking them to send out scouts to locate the trolls who took your gold. Mayhap the elves will be able to get between the trolls and their allies.")}
{STORY_PART_TALLIN (_ "So it shall be. Hamel, when I make contact with the orcs Ill send you a message. When you get it, come at all speed. It is near time for the battle that will decide all.")}
{STORY_PART_HAMEL (_ "The axes and hammers o every dwarf thirst for the blood of the orcs!")}
[/then]
# Eryssa dead or hostile
[else]
@ -155,152 +96,78 @@
[/variable]
# Eryssa is dead
[else]
[part]
story= _ "This isnt looking good. Not only do we fail to get the princess but now we lost all of our gold! Seriously Hamel, I dont know if were gonna make it."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Dont give in to despair, Tallin. At least you prevented the orcs from getting the ransom money."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Yeah, they ran off with all the rest of our gold instead."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Snap out of it Tallin! We are not in control of fate. We will do all we can to the best of our ability and leave the results to the gods."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Youre right, Hamel, sorry. Were you able to pursue the trolls?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "We tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply didna ha the manpower."
background=portraits/Hamel.png
[/part]
[part]
story= _ "How long ago did the trolls make off with the gold?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "It couldna ha been more than a day now."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Then we shall pursue them. Even if we dont catch them then we might be able to hit Rakshas before he has had a chance to put all that gold to good use."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Hamel, rally the dwarves and prepare to mount an all-out offensive against the orcs. Its time to give them some of their own."
background=portraits/Tallin.png
[/part]
[part]
story= _ "We will follow the trail of the trolls; that should lead us to Rakshas."
background=portraits/Tallin.png
[/part]
[part]
story= _ "It is well thought. May the Bright Gods be with you."
background=portraits/Hamel.png
[/part]
[part]
story= _ "All right people, lets move out!"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Thus the party set off to the northern tunnels to pursue the trolls."
[/part]
[part]
story= _ "They met but light resistance all along the trail of the trolls, which they quickly overcame."
[/part]
[part]
story= _ "Soon, the trail began to lead east, and then south. A few hours later the party emerged from the tunnels into dawns early light."
[/part]
{STORY_PART_TALLIN (_ "This isnt looking good. Not only do we fail to get the princess but now we lost all of our gold! Seriously Hamel, I dont know if were gonna make it.")}
{STORY_PART_HAMEL (_ "Dont give in to despair, Tallin. At least you prevented the orcs from getting the ransom money.")}
{STORY_PART_TALLIN (_ "Yeah, they ran off with all the rest of our gold instead.")}
{STORY_PART_HAMEL (_ "Snap out of it Tallin! We are not in control of fate. We will do all we can to the best of our ability and leave the results to the gods.")}
{STORY_PART_TALLIN (_ "Youre right, Hamel, sorry. Were you able to pursue the trolls?")}
{STORY_PART_HAMEL (_ "We tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply didna ha the manpower.")}
{STORY_PART_TALLIN (_ "How long ago did the trolls make off with the gold?")}
{STORY_PART_HAMEL (_ "It couldna ha been more than a day now.")}
{STORY_PART_TALLIN (_ "Then we shall pursue them. Even if we dont catch them then we might be able to hit Rakshas before he has had a chance to put all that gold to good use.")}
{STORY_PART_TALLIN (_ "Hamel, rally the dwarves and prepare to mount an all-out offensive against the orcs. Its time to give them some of their own.")}
{STORY_PART_TALLIN (_ "We will follow the trail of the trolls; it should lead us back to Rakshas.")}
{STORY_PART_HAMEL (_ "It is well thought. May the Bright Gods be with you.")}
[/else]
# Hostile
[then]
[part]
story= _ "See, you wretched human! At least now you will appreciate the generosity of the elves."
background=portraits/Eryssa.png
[/part]
[part]
story= _ "Shut up, you little snot! If it wasnt for you we wouldnt have lost our gold in the first place!"
background=portraits/Arthian.png
[/part]
[part]
story= _ "I wasnt talking to you, lich! Learn to keep your mouth shut."
background=portraits/Eryssa.png
[/part]
[part]
story= _ "Who is this annoying chit?"
background=portraits/Hamel.png
[/part]
[part]
story= _ "This is the famous and benevolent princess Eryssa, in whose rescue we sacrificed many lives and <i>much</i> gold."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Thats it! I have had enough from you worthless rabble. I will soon send a rider with the promised gold, and in the meantime, Im leaving!"
background=portraits/Eryssa.png
[/part]
[part]
story= _ "Begone and good riddance, brat!"
background=portraits/Arthian.png
[/part]
[part]
story= _ "Back to the issue of the stolen gold, were you able to pursue the trolls?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "We tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply didna ha the manpower."
background=portraits/Hamel.png
[/part]
[part]
story= _ "How long ago did the trolls make off with the gold?"
background=portraits/Tallin.png
[/part]
[part]
story= _ "It couldna ha been more than a day now."
background=portraits/Hamel.png
[/part]
[part]
story= _ "Then we shall pursue them. Even if we dont catch them then we might be able to hit Rakshas before he has had a chance to put all that gold to good use."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Hamel, rally the dwarves and prepare to make an all-out offensive against the orcs. Its time to give them some of their own."
background=portraits/Tallin.png
[/part]
[part]
story= _ "We will follow the trail of the trolls, which, lead us back to Rakshas..."
background=portraits/Tallin.png
[/part]
[part]
story= _ "It is well thought. The axes and hammers of every dwarf thirst for the blood of the orcs!"
background=portraits/Hamel.png
[/part]
[part]
story= _ "All right, lets move out people!"
background=portraits/Tallin.png
[/part]
[part]
story= _ "Thus the party set off to the northern tunnels to pursue the trolls."
[/part]
[part]
story= _ "They met but light resistance all along the trail of the trolls, which they quickly overcame."
[/part]
[part]
story= _ "Soon, the trail began to lead east, and then south. A few hours later the party emerged from the tunnels into dawns early light."
[/part]
{STORY_PART_ERYSSA (_ "See, you wretched human! At least now you will appreciate the generosity of the elves.")}
{STORY_PART_ARTHIAN (_ "Shut up, you little snot! If it wasnt for you we wouldnt have lost our gold in the first place!")}
{STORY_PART_ERYSSA (_ "I wasnt talking to you, lich! Learn to keep your mouth shut.")}
{STORY_PART_HAMEL (_ "Who is this annoying chit?")}
{STORY_PART_TALLIN (_ "This is the famous and benevolent princess Eryssa, in whose rescue we sacrificed many lives and <i>much</i> gold.")}
{STORY_PART_ERYSSA (_ "Thats it! I have had enough from you worthless rabble. I will soon send a rider with the promised gold, and in the meantime, Im leaving!")}
{STORY_PART_ARTHIAN (_ "Begone and good riddance, brat!")}
{STORY_PART_TALLIN (_ "Back to the issue of the stolen gold, were you able to pursue the trolls?")}
{STORY_PART_HAMEL (_ "We tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply didna ha the manpower.")}
{STORY_PART_TALLIN (_ "How long ago did the trolls make off with the gold?")}
{STORY_PART_HAMEL (_ "It couldna ha been more than a day now.")}
{STORY_PART_TALLIN (_ "Then we shall pursue them. Even if we dont catch them then we might be able to hit Rakshas before he has had a chance to put all that gold to good use.")}
{STORY_PART_TALLIN (_ "Hamel, rally the dwarves and prepare to make an all-out offensive against the orcs. Its time to give them some of their own.")}
{STORY_PART_TALLIN (_ "We will follow the trail of the trolls; it should lead us back to Rakshas.")}
{STORY_PART_HAMEL (_ "It is well thought. The axes and hammers of every dwarf thirst for the blood of the orcs!")}
[/then]
[/if]
[/else]
[/if]
{STORY_PART_TALLIN (_ "All right, lets move out, people!")}
[part]
show_title=yes
{TO_STOLEN_GOLD}
story= _ "Thus the party set off to the northern tunnels to pursue the trolls."
[/part]
[part]
story= _ "They met but light resistance all along the trail of the trolls, which they quickly overcame."
[/part]
[part]
story= _ "Soon, the trail began to lead east, and then south. A few hours later the party emerged from the tunnels into dawns early light."
[/part]
[/story]
{NR_TRACK {RECOVERY_STAGE4}}
# Players side
[side]

View file

@ -20,10 +20,10 @@
[/part]
[part]
story= _ "Following the bank of a river, they soon entered a valley. At the mouth of the valley there loomed the massive orcish fortress of Angthurim."
show_title=yes
{TO_EASTERN_FLANK}
[/part]
[/story]
{NR_TRACK {RECOVERY_STAGE5}}
# Players side
[side]
type=Lieutenant

View file

@ -36,55 +36,38 @@
[part]
story= _ "With tears streaming down her face, Eryssa approached the fallen hero and cradled his head in her lap. As she stroked his face, his eyes fluttered open."
[/part]
[part]
story= _ "I am sorry, princess... We held him for... as long as we could... but his bodyguards... were... just too many and powerful... And then... the orcish... reinforcements arrived..."
background=portraits/Hidel.png
[/part]
{STORY_PART_HIDEL (_ "I am sorry, princess... We held him for... as long as we could... but his bodyguards... were... just too many and powerful... And then... the orcish... reinforcements arrived...")}
[part]
story= _ "Her face streaked with tears, Eryssa gazed imploringly at Father Morvin and Sister Thera. They simply sighed and shook their heads. It was too late to save Hidel. In a broken voice Eryssa addressed him:"
[/part]
[part]
story= _ "Hidel, I am sorry. I have sent you to your death, and I grieve."
background=portraits/Eryssa.png
[/part]
[part]
story= _ "... Dont tax yourself... princess... I have died... a warriors death... You should be proud..."
background=portraits/Hidel.png
[/part]
[part]
story= _ "... But... there is... one thing... we... could do. We... managed to... recover the gold... Sisal... took it and... retreated south..."
background=portraits/Hidel.png
[/part]
[part]
story= _ "I held out as... long as... I could... but they... defeated us... Rakshas went... east and the... rest... went... after... Sisal..."
background=portraits/Hidel.png
[/part]
[part]
story= _ "Now... uphold the honor... of the Northern... Elves... Recover... the gold... slay this monster... and bring peace and... prosperity... back to the... Northlands... Tallin?"
background=portraits/Hidel.png
[/part]
{STORY_PART_ERYSSA (_ "Hidel, I am sorry. I have sent you to your death, and I grieve.")}
{STORY_PART_HIDEL (_ "... Dont tax yourself... princess... I have died... a warriors death... You should be proud...")}
{STORY_PART_HIDEL (_ "... But... there is... one thing... we... could do. We... managed to... recover the gold... Sisal... took it and... retreated south...")}
{STORY_PART_HIDEL (_ "I held out as... long as... I could... but they... defeated us... Rakshas went... east and the... rest... went... after... Sisal...")}
{STORY_PART_HIDEL (_ "Now... uphold the honor... of the Northern... Elves... Recover... the gold... slay this monster... and bring peace and... prosperity... back to the... Northlands... Tallin?")}
[part]
story= _ "At Hidels call Tallin approached and knelt beside Hidel, bowing his head in respect."
[/part]
[part]
story= _ "At your service, sir."
background=portraits/Tallin.png
[/part]
[part]
story= _ "Eryssa has been... my charge ever... since she was born... I now return... to the earth... from which... I sprang... Please take care... of her."
background=portraits/Hidel.png
[/part]
[part]
story= _ "Rest assured, sir, I will place myself between Eryssa and any ill that strength or love may counter."
background=portraits/Tallin.png
music=love_theme.ogg
[/part]
[part]
story= _ "Thank you... Tallin... Now I may rest... in... peace... May you... be victorious..."
background=portraits/Hidel.png
[/part]
{STORY_PART_TALLIN (_ "At your service, sir.")}
{STORY_PART_HIDEL (_ "Eryssa has been... my charge ever... since she was born... I now return... to the earth... from which... I sprang... Please take care... of her.")}
{STORY_PART_TALLIN (_ "Rest assured, sir, I will place myself between Eryssa and any ill that strength or love may counter.")}
{STORY_PART_HIDEL (_ "Thank you... Tallin... Now I may rest... in... peace... May you... be victorious...")}
[part]
story= _ "With these words Hidel closed his eyes and breathed his last. As Eryssa wept with Hidels head in her lap, Tallin approached her, hesitating, and then wrapped her gently in his arms."
music=love_theme.ogg
[/part]
[part]
story= _ "Sobbing against Tallins chest, Eryssa told him of the many ways Hidel had cherished and warded her since the hour of her birth. How he had comforted her childhood hurts; how in later years, he had guided her in the green paths of the forest, and taught her the deep mysteries of Elven-kind."
@ -95,14 +78,11 @@
[part]
story= _ "As Tallin comforted Eryssa, the rest of the party spread out and rallied the scattered elves, and tending to the wounded. This being done, they once again came before Tallin and Eryssa."
[/part]
[part]
story= _ "Princess... it is a hard thing, I know, but you must put your grief behind you. Or at least, put it aside for a little while. We must go quickly to the aid of Sisal and recover our gold."
background=portraits/Father_Morvin.png
[/part]
[part]
story= _ "Forge your sorrow into rage, girl, and visit it on the slayers of your kinsmen. Teach them what happens to those who make an enemy of an elf."
background=portraits/Arthian.png
[/part]
{STORY_PART_FATHER_MORVIN (_ "Princess... it is a hard thing, I know, but you must put your grief behind you. Or at least, put it aside for a little while. We must go quickly to the aid of Sisal and recover our gold.")}
{STORY_PART_ARTHIAN (_ "Forge your sorrow into rage, girl, and visit it on the slayers of your kinsmen. Teach them what happens to those who make an enemy of an elf.")}
[part]
story= _ "At these words, Eryssa arose and wiped away her tears. She took command of the surviving elvish forces, for all knew she was a princess of high rank and looked to Hidels ward as their leader by right. Scarcely a face among them was less grim than her own as they took arms and started down Rakshass back-trail."
music=vengeful.ogg
@ -113,10 +93,9 @@
[/part]
[part]
story= _ "It seemed to the gryphon that the elves were sore beset. The party quickly turned south and plunged into the forest."
show_title=yes
{TO_GET_THE_GOLD}
[/part]
[/story]
{NR_TRACK ({RECOVERY_COMPLETE} {ELVES_STAGE1}) }
# Players side - Tallin
[side]
@ -297,6 +276,11 @@
[event]
name=start
# remember we went this way
[set_variable]
name=path_get_the_gold
value=yes
[/set_variable]
# Recall heroes
#TODO what does this?
[role]

View file

@ -30,11 +30,9 @@
[part]
story= _ "The idea was to completely surround Rakshas on all sides, cutting off any chance of escape or reinforcements."
[/part]
[part]
show_title=yes
{TO_SHOWDOWN}
[/part]
[/story]
{NR_TRACK {SHOWDOWN_STAGE1}}
# Players side - Tallin
[side]
type=Lieutenant

View file

@ -0,0 +1,230 @@
#textdomain wesnoth-nr
# wmllint: no translatables
#define NR_BIGMAP
[background_layer]
image=maps/background.jpg
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
[/background_layer]
[background_layer]
image=maps/nr.png
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
base_layer=yes
[/background_layer]
#enddef
#define NR_TRACK STAGE
[story]
[part]
show_title=yes
{NR_BIGMAP}
{STAGE}
[/part]
[/story]
#enddef
#define SHOWDOWN_STAGE1
[if]
[variable]
name=path_get_the_gold
equals=yes
[/variable]
[then]
{RECOVERY_COMPLETE}
{ELVES_STAGE2}
[/then]
[else]
{RECOVERY_COMPLETE}
{ALONE_STAGE1}
[/else]
[/if]
#enddef
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/campaigns/Northern_Rebirth/images/maps/nr.png
#
#define PROLOGUE_STAGE1
{NEW_REST 1001 619}
#enddef
#define PROLOGUE_STAGE1_END
{OLD_REST 1001 619}
#enddef
#define REVOLT_STAGE1
{NEW_BATTLE 997 623}
#enddef
#define REVOLT_STAGE2
{OLD_BATTLE 997 623}
{NEW_BATTLE 1005 603}
#enddef
#define REVOLT_STAGE3
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{NEW_JOURNEY 1006 584}
{NEW_BATTLE 1007 567}
#enddef
#define REVOLT_STAGE4
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{OLD_JOURNEY 1006 584}
{OLD_BATTLE 1007 567}
{NEW_JOURNEY 1006 584}
{NEW_JOURNEY 1005 603}
{NEW_BATTLE 997 623}
#enddef
#define REVOLT_STAGE5
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{OLD_JOURNEY 1006 584}
{OLD_BATTLE 1007 567}
{NEW_JOURNEY 1005 603}
{NEW_JOURNEY 1021 589}
{NEW_JOURNEY 1044 583}
{NEW_JOURNEY 1065 574}
{NEW_JOURNEY 1077 560}
{NEW_BATTLE 1099 555}
#enddef
#define REVOLT_STAGE6
{OLD_BATTLE 997 623}
{OLD_BATTLE 1005 603}
{OLD_JOURNEY 1006 584}
{OLD_BATTLE 1007 567}
{OLD_JOURNEY 1021 589}
{OLD_JOURNEY 1044 583}
{OLD_JOURNEY 1065 574}
{OLD_JOURNEY 1077 560}
{OLD_BATTLE 1099 555}
{NEW_JOURNEY 1077 560}
{NEW_JOURNEY 1065 574}
{NEW_JOURNEY 1044 583}
{NEW_JOURNEY 1021 589}
{NEW_REST 1012 600}
#enddef
#define RECOVERY_STAGE1
{OLD_REST 1012 600}
{NEW_JOURNEY 986 596}
{NEW_JOURNEY 968 589}
{NEW_JOURNEY 947 593}
{NEW_JOURNEY 925 588}
{NEW_BATTLE 915 570}
#enddef
#define RECOVERY_STAGE2
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{NEW_JOURNEY 925 588}
{NEW_JOURNEY 947 593}
{NEW_BATTLE 968 589}
#enddef
#define RECOVERY_STAGE3
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{NEW_JOURNEY 986 596}
{NEW_REST 1012 600}
#enddef
#define RECOVERY_STAGE4
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{NEW_JOURNEY 1022 618}
{NEW_JOURNEY 1033 633}
{NEW_JOURNEY 1028 651}
{NEW_BATTLE 1015 672}
#enddef
#define RECOVERY_STAGE5
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{OLD_JOURNEY 1022 618}
{OLD_JOURNEY 1033 633}
{OLD_JOURNEY 1028 651}
{OLD_BATTLE 1015 672}
{NEW_JOURNEY 988 672}
{NEW_JOURNEY 964 664}
{NEW_JOURNEY 930 661}
{NEW_JOURNEY 908 649}
{NEW_BATTLE 897 628}
#enddef
#define RECOVERY_COMPLETE
{OLD_REST 1012 600}
{OLD_JOURNEY 986 596}
{OLD_JOURNEY 968 589}
{OLD_JOURNEY 947 593}
{OLD_JOURNEY 925 588}
{OLD_BATTLE 915 570}
{OLD_BATTLE 968 589}
{OLD_JOURNEY 1022 618}
{OLD_JOURNEY 1033 633}
{OLD_JOURNEY 1028 651}
{OLD_BATTLE 1015 672}
{OLD_JOURNEY 988 672}
{OLD_JOURNEY 964 664}
{OLD_JOURNEY 930 661}
{OLD_JOURNEY 908 649}
{OLD_BATTLE 897 628}
#enddef
#define ELVES_STAGE1
{NEW_JOURNEY 885 651}
{NEW_JOURNEY 882 674}
{NEW_BATTLE 877 699}
#enddef
#define ELVES_STAGE2
{OLD_JOURNEY 885 651}
{OLD_JOURNEY 882 674}
{OLD_BATTLE 877 699}
{NEW_JOURNEY 862 669}
{NEW_JOURNEY 850 642}
{NEW_JOURNEY 835 616}
{NEW_JOURNEY 816 593}
{NEW_JOURNEY 796 579}
{NEW_JOURNEY 765 573}
{NEW_BATTLE 737 563}
#enddef
#define ALONE_STAGE1
{NEW_JOURNEY 867 611}
{NEW_JOURNEY 846 597}
{NEW_JOURNEY 823 587}
{NEW_JOURNEY 796 579}
{NEW_JOURNEY 765 573}
{NEW_BATTLE 737 563}
#enddef
# trackplacer: tracks end

View file

@ -1,215 +0,0 @@
#textdomain wesnoth-nr
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/core/images/maps/wesnoth.png
#
#define REVOLT_STAGE1
{NEW_BATTLE 526 225}
#enddef
#define REVOLT_STAGE1_END
{NEW_BATTLE 526 225}
#enddef
#define REVOLT_STAGE2
{OLD_BATTLE 526 225}
{NEW_BATTLE 524 213}
#enddef
#define REVOLT_STAGE2_END
{OLD_BATTLE 526 225}
{NEW_BATTLE 524 213}
#enddef
#define REVOLT_STAGE3
{OLD_BATTLE 526 225}
{OLD_BATTLE 524 213}
{NEW_JOURNEY 536 205}
{NEW_JOURNEY 545 208}
{NEW_JOURNEY 554 208}
{NEW_JOURNEY 563 201}
{NEW_BATTLE 569 191}
#enddef
#define REVOLT_STAGE3_END
{OLD_BATTLE 526 225}
{OLD_BATTLE 524 213}
{OLD_JOURNEY 536 205}
{OLD_JOURNEY 545 208}
{OLD_JOURNEY 554 208}
{OLD_JOURNEY 563 201}
{NEW_BATTLE 569 191}
#enddef
#define REVOLT_COMPLETE
{OLD_BATTLE 526 225}
{OLD_BATTLE 524 213}
{OLD_JOURNEY 536 205}
{OLD_JOURNEY 545 208}
{OLD_JOURNEY 554 208}
{OLD_JOURNEY 563 201}
{OLD_BATTLE 569 191}
#enddef
#define RESCUE_STAGE1
{NEW_JOURNEY 517 221}
{NEW_BATTLE 504 215}
#enddef
#define RESCUE_STAGE1_END
{OLD_JOURNEY 517 221}
{NEW_BATTLE 504 215}
#enddef
#define RESCUE_COMPLETE
{OLD_JOURNEY 517 221}
{OLD_BATTLE 504 215}
#enddef
#define RECOVERY_STAGE1
{NEW_JOURNEY 526 236}
{NEW_JOURNEY 529 245}
{NEW_BATTLE 530 256}
#enddef
#define RECOVERY_STAGE1_END
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{NEW_BATTLE 530 256}
#enddef
#define RECOVERY_STAGE2
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{NEW_JOURNEY 520 257}
{NEW_BATTLE 509 266}
#enddef
#define RECOVERY_STAGE2_END
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{NEW_BATTLE 509 266}
#enddef
#define RECOVERY_STAGE3
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{OLD_BATTLE 509 266}
{NEW_JOURNEY 498 264}
{NEW_JOURNEY 485 261}
{NEW_JOURNEY 474 258}
{NEW_BATTLE 462 257}
#enddef
#define RECOVERY_STAGE3_END
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{OLD_BATTLE 509 266}
{OLD_JOURNEY 498 264}
{OLD_JOURNEY 485 261}
{OLD_JOURNEY 474 258}
{NEW_BATTLE 462 257}
#enddef
#define RECOVERY_COMPLETE
{OLD_JOURNEY 526 236}
{OLD_JOURNEY 529 245}
{OLD_BATTLE 530 256}
{OLD_JOURNEY 520 257}
{OLD_BATTLE 509 266}
{OLD_JOURNEY 498 264}
{OLD_JOURNEY 485 261}
{OLD_JOURNEY 474 258}
{OLD_BATTLE 462 257}
#enddef
# trackplacer: tracks end
# There isn't enough territory traversed in this campaign to make a map
# very interesting (so much of it happens underground) but let's set
# a good example for future campaign developers.
#define TO_BREAKING_THE_CHAINS
background=maps/wesnoth.png
{REVOLT_STAGE1}
#enddef
# Infested Caves doesn't need a separate map.
#define TO_TO_THE_MINES
background=maps/wesnoth.png
# "a few miles north" of the infested caves.
{REVOLT_STAGE2}
#enddef
# Clearing The Mines and The Pursuit don't need maps.
#define TO_OLD_FRIEND
background=maps/wesnoth.png
# Back at Knalga again
{REVOLT_STAGE1}
#enddef
#define TO_SETTLING_DISPUTES
background=maps/wesnoth.png
# Takes place at "Higbrook Pass", direction not specified.
{REVOLT_STAGE3}
#enddef
#define TO_ELVISH_PRINCESS
background=maps/wesnoth.png
# To the castle of Bitterhold, a days march northwest of Knalga
{RESCUE_STAGE1}
#enddef
# Introductions doesn't beed a separate map.
#define TO_STOLEN_GOLD
background=maps/wesnoth.png
# The trolls' trail leads south from Knalga
{RECOVERY_STAGE1}
#enddef
#define TO_EASTERN_FLANK
background=maps/wesnoth.png
# Direction not specified here. To the grim forttress of Angthurim!
{RECOVERY_STAGE2}
#enddef
#define TO_GET_THE_GOLD
background=maps/wesnoth.png
# Rakshas fled further south
{RECOVERY_STAGE2}
#enddef
#define TO_SHOWDOWN
background=maps/wesnoth.png
# Rakshas's trail curves west to the showdown.
{RECOVERY_STAGE3}
#enddef
# Epilog doesn't beed a separate map.
# trackplacer: epilog begins
#undef REVOLT_STAGE1_END
#undef REVOLT_STAGE2_END
#undef REVOLT_STAGE3_END
#undef REVOLT_COMPLETE
#undef RESCUE_STAGE1_END
#undef RESCUE_COMPLETE
#undef RECOVERY_STAGE1_END
#undef RECOVERY_STAGE2_END
#undef RECOVERY_STAGE3_END
#undef RECOVERY_COMPLETE
# trackplacer: epilog ends

View file

@ -63,10 +63,22 @@
{STORY_PART_SPEECH portraits/Father_Morvin.png (_ "Father Morvin") {SPEECH_STRING} }
#enddef
#define STORY_PART_SISTER_THERA SPEECH_STRING
{STORY_PART_SPEECH portraits/Sister_Thera.png (_ "Sister Thera") {SPEECH_STRING} }
#enddef
#define STORY_PART_STALRAG SPEECH_STRING
{STORY_PART_SPEECH portraits/Stalrag.png (_ "Stalrag") {SPEECH_STRING} }
#enddef
#define STORY_PART_ERYSSA SPEECH_STRING
{STORY_PART_SPEECH portraits/Eryssa.png (_ "Eryssa") {SPEECH_STRING} }
#enddef
#define STORY_PART_HIDEL SPEECH_STRING
{STORY_PART_SPEECH portraits/Hidel.png (_ "Hidel") {SPEECH_STRING} }
#enddef
#macro for spawning a unit with ai guardian special
#define GENERIC_GUARDIAN_UNIT SIDE TYPE X Y
{GENERIC_UNIT {SIDE} {TYPE} {X} {Y} }

View file

@ -58,7 +58,7 @@
{campaigns/The_Hammer_of_Thursagan/utils/macros.cfg}
{campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg}
{campaigns/The_Hammer_of_Thursagan/utils/journey.cfg}
{campaigns/The_Hammer_of_Thursagan/utils/bigmap.cfg}
[+units]
{campaigns/The_Hammer_of_Thursagan/units/}

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@ -115,20 +115,17 @@
[story]
[part]
background=maps/wesnoth.png
{THOT_BIGMAP}
music=northerners.ogg
story= _ "In the first few years after the founding of the Northern Alliance, the dwarves of Knalga and the human population of Dwarven Doors were fully preoccupied with rebuilding what had been broken by the long orcish occupation. But soon enough they prospered once again. The dwarves begin mining their past for inspiration in ways to rebuild Knalga so it would be even greater than before, and began also reaching out for contact with their scattered kinfolk."
[/part]
[part]
background=maps/wesnoth.png
{THOT_BIGMAP}
music=northerners.ogg
story= _ "But the threat from hostile orcs, wild men, and remnant undead was not yet ended. The dwarves kept strong guards on the approaches to Knalga. In the year 550 after the founding of Wesnoth, the captain of the East Gate received a warning that a small band of rogue orcs had been sighted."
[/part]
[part]
show_title=yes
{TO_AT_THE_EAST_GATE}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE1}}
[event]
name="start"

View file

@ -54,10 +54,11 @@
[story]
[part]
background=maps/wesnoth.png
{THOT_BIGMAP}
story= _ "Following the victory against the orcs, Aiglondur was summoned to the audience hall of Hamel, lord of Knalga and Lord Companion of the Northern Alliance. Beside the dais stood a stranger in the robes of the Order of Loremasters..."
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE2}}
[event]
name="prestart"

View file

@ -127,18 +127,15 @@
[story]
[part]
background=maps/wesnoth.png
{THOT_BIGMAP}
#po: "march" is *not* a typo for "marsh" here.
#po: In archaic English, "march" means "border".
#po: (The same word, as "-mark", is in the name of "the Estmarks":
#po: the hills of the eastern border.)
story= _ "Angarthing and Aiglondur and the dwarvish troop traveled swiftly to the east through the settled lands of the Northern Alliance. Soon enough they came to the wilder march country, where raids by large bands of hostile orcs and men were all too common."
[/part]
[part]
show_title=yes
{TO_STRANGE_ALLIES}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE3}}
{campaigns/The_Hammer_of_Thursagan/utils/herodeaths.cfg}

View file

@ -72,14 +72,11 @@
[story]
[part]
background=maps/wesnoth.png
{THOT_BIGMAP}
story= _ "Aiglondur and his troop, some still shaking their heads dubiously at the very notion of fighting alongside orcs rather than against them, continued east to the easternmost edge of the Northern Alliances lands."
[/part]
[part]
show_title=yes
{TO_TROLL_BRIDGE}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE4}}
#ifdef NORMAL
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll" 1}

View file

@ -23,14 +23,11 @@
[story]
[part]
background=maps/wesnoth.png
{THOT_BIGMAP}
story= _ "The Alliances road ended at the troll bridge. East of it lay only the wildlands."
[/part]
[part]
show_title=yes
{TO_INVADERS}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE5}}
[side]
type="Dwarvish Fighter"

View file

@ -19,12 +19,7 @@
{EXTRA_SCENARIO_MUSIC "northern_mountains.ogg"}
{EXTRA_SCENARIO_MUSIC "casualties_of_war.ogg"}
[story]
[part]
show_title=yes
{TO_HIGH_PASS}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE6}}
[side]
type="Dwarvish Fighter"

View file

@ -12,12 +12,7 @@
{EXTRA_SCENARIO_MUSIC "traveling_minstrels.ogg"}
{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
[story]
[part]
show_title=yes
{TO_MAGES_AND_DRAKES}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE7}}
[side]
type="Dwarvish Fighter"

View file

@ -12,12 +12,7 @@
{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
[story]
[part]
show_title=yes
{TO_FEAR}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE8}}
[side]
type="Dwarvish Fighter"

View file

@ -12,12 +12,7 @@
{EXTRA_SCENARIO_MUSIC "traveling_minstrels.ogg"}
{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
[story]
[part]
show_title=yes
{TO_FORBIDDEN_FOREST}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE9}}
[side]
type="Dwarvish Fighter"

View file

@ -18,12 +18,7 @@
{EXTRA_SCENARIO_MUSIC "loyalists.ogg"}
{EXTRA_SCENARIO_MUSIC "northerners.ogg"}
[story]
[part]
show_title=yes
{TO_THE_SIEGE_OF_KAL_KARTHA}
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE10}}
# wmllint: directory spelling underlevels

View file

@ -23,6 +23,8 @@
{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
{EXTRA_SCENARIO_MUSIC "transience.ogg"}
{THOT_TRACK {JOURNEY_STAGE11}}
[side]
type="Dwarvish Fighter"
id="Aiglondur"

View file

@ -0,0 +1,257 @@
#textdomain wesnoth-thot
# wmllint: no translatables
#define THOT_BIGMAP
[background_layer]
image=maps/background.jpg
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
[/background_layer]
[background_layer]
image=maps/thot.png
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
base_layer=yes
[/background_layer]
#enddef
#define THOT_TRACK STAGE
[story]
[part]
show_title=yes
{THOT_BIGMAP}
{STAGE}
[/part]
[/story]
#enddef
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/campaigns/The_Hammer_of_Thursagan/images/maps/thot.png
#
#define JOURNEY_STAGE1
{NEW_BATTLE 707 631}
#enddef
#define JOURNEY_STAGE2
{OLD_BATTLE 707 631}
{NEW_JOURNEY 684 624}
{NEW_JOURNEY 669 614}
{NEW_REST 653 597}
#enddef
#define JOURNEY_STAGE3
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{NEW_JOURNEY 669 614}
{NEW_JOURNEY 684 624}
{NEW_JOURNEY 707 631}
{NEW_JOURNEY 725 637}
{NEW_BATTLE 746 637}
#enddef
#define JOURNEY_STAGE4
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{NEW_JOURNEY 762 622}
{NEW_BATTLE 768 606}
#enddef
#define JOURNEY_STAGE5
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{OLD_JOURNEY 762 622}
{OLD_BATTLE 768 606}
{NEW_JOURNEY 769 585}
{NEW_JOURNEY 772 570}
{NEW_BATTLE 775 551}
#enddef
#define JOURNEY_STAGE6
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{OLD_JOURNEY 762 622}
{OLD_BATTLE 768 606}
{OLD_JOURNEY 769 585}
{OLD_JOURNEY 772 570}
{OLD_BATTLE 775 551}
{NEW_JOURNEY 781 530}
{NEW_BATTLE 786 514}
#enddef
#define JOURNEY_STAGE7
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{OLD_JOURNEY 762 622}
{OLD_BATTLE 768 606}
{OLD_JOURNEY 769 585}
{OLD_JOURNEY 772 570}
{OLD_BATTLE 775 551}
{OLD_JOURNEY 781 530}
{OLD_BATTLE 786 514}
{NEW_JOURNEY 808 496}
{NEW_JOURNEY 834 498}
{NEW_JOURNEY 858 508}
{NEW_BATTLE 880 516}
#enddef
#define JOURNEY_STAGE8
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{OLD_JOURNEY 762 622}
{OLD_BATTLE 768 606}
{OLD_JOURNEY 769 585}
{OLD_JOURNEY 772 570}
{OLD_BATTLE 775 551}
{OLD_JOURNEY 781 530}
{OLD_BATTLE 786 514}
{OLD_JOURNEY 808 496}
{OLD_JOURNEY 834 498}
{OLD_JOURNEY 858 508}
{OLD_BATTLE 880 516}
{NEW_JOURNEY 898 505}
{NEW_JOURNEY 910 491}
{NEW_BATTLE 919 472}
#enddef
#define JOURNEY_STAGE9
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{OLD_JOURNEY 762 622}
{OLD_BATTLE 768 606}
{OLD_JOURNEY 769 585}
{OLD_JOURNEY 772 570}
{OLD_BATTLE 775 551}
{OLD_JOURNEY 781 530}
{OLD_BATTLE 786 514}
{OLD_JOURNEY 808 496}
{OLD_JOURNEY 834 498}
{OLD_JOURNEY 858 508}
{OLD_BATTLE 880 516}
{OLD_JOURNEY 898 505}
{OLD_JOURNEY 910 491}
{OLD_BATTLE 919 472}
{NEW_JOURNEY 926 455}
{NEW_JOURNEY 932 441}
{NEW_BATTLE 947 429}
#enddef
#define JOURNEY_STAGE10
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{OLD_JOURNEY 762 622}
{OLD_BATTLE 768 606}
{OLD_JOURNEY 769 585}
{OLD_JOURNEY 772 570}
{OLD_BATTLE 775 551}
{OLD_JOURNEY 781 530}
{OLD_BATTLE 786 514}
{OLD_JOURNEY 808 496}
{OLD_JOURNEY 834 498}
{OLD_JOURNEY 858 508}
{OLD_BATTLE 880 516}
{OLD_JOURNEY 898 505}
{OLD_JOURNEY 910 491}
{OLD_BATTLE 919 472}
{OLD_JOURNEY 926 455}
{OLD_JOURNEY 932 441}
{OLD_BATTLE 947 429}
{NEW_JOURNEY 969 420}
{NEW_JOURNEY 984 408}
{NEW_JOURNEY 1005 398}
{NEW_BATTLE 1030 391}
#enddef
#define JOURNEY_STAGE11
{OLD_BATTLE 707 631}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 669 614}
{OLD_REST 653 597}
{OLD_JOURNEY 669 614}
{OLD_JOURNEY 684 624}
{OLD_JOURNEY 707 631}
{OLD_JOURNEY 725 637}
{OLD_BATTLE 746 637}
{OLD_JOURNEY 762 622}
{OLD_BATTLE 768 606}
{OLD_JOURNEY 769 585}
{OLD_JOURNEY 772 570}
{OLD_BATTLE 775 551}
{OLD_JOURNEY 781 530}
{OLD_BATTLE 786 514}
{OLD_JOURNEY 808 496}
{OLD_JOURNEY 834 498}
{OLD_JOURNEY 858 508}
{OLD_BATTLE 880 516}
{OLD_JOURNEY 898 505}
{OLD_JOURNEY 910 491}
{OLD_BATTLE 919 472}
{OLD_JOURNEY 926 455}
{OLD_JOURNEY 932 441}
{OLD_BATTLE 947 429}
{OLD_JOURNEY 969 420}
{OLD_JOURNEY 984 408}
{OLD_JOURNEY 1005 398}
{OLD_BATTLE 1030 391}
{NEW_JOURNEY 1048 391}
{NEW_REST 1067 383}
#enddef
# trackplacer: tracks end

View file

@ -1,346 +0,0 @@
#textdomain wesnoth-thot
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/core/images/maps/wesnoth.png
#
#define JOURNEY_STAGE1
{NEW_BATTLE 500 225}
#enddef
#define JOURNEY_STAGE1_END
{NEW_BATTLE 500 225}
#enddef
#define JOURNEY_STAGE2
{OLD_BATTLE 500 225}
{NEW_JOURNEY 518 226}
{NEW_JOURNEY 534 233}
{NEW_BATTLE 552 236}
#enddef
#define JOURNEY_STAGE2_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{NEW_BATTLE 552 236}
#enddef
#define JOURNEY_STAGE3
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{NEW_JOURNEY 566 243}
{NEW_BATTLE 583 246}
#enddef
#define JOURNEY_STAGE3_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{NEW_BATTLE 583 246}
#enddef
#define JOURNEY_STAGE4
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{NEW_JOURNEY 598 242}
{NEW_JOURNEY 611 236}
{NEW_BATTLE 625 226}
#enddef
#define JOURNEY_STAGE4_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{NEW_BATTLE 625 226}
#enddef
#define JOURNEY_STAGE5
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{NEW_JOURNEY 632 211}
{NEW_BATTLE 643 198}
#enddef
#define JOURNEY_STAGE5_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{NEW_BATTLE 643 198}
#enddef
#define JOURNEY_STAGE6
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{NEW_JOURNEY 651 180}
{NEW_BATTLE 668 177}
#enddef
#define JOURNEY_STAGE6_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{NEW_BATTLE 668 177}
#enddef
#define JOURNEY_STAGE7
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{OLD_BATTLE 668 177}
{NEW_BATTLE 683 163}
#enddef
#define JOURNEY_STAGE7_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{OLD_BATTLE 668 177}
{NEW_BATTLE 683 163}
#enddef
#define JOURNEY_STAGE8
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{OLD_BATTLE 668 177}
{OLD_BATTLE 683 163}
{NEW_JOURNEY 679 148}
{NEW_BATTLE 680 134}
#enddef
#define JOURNEY_STAGE8_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{OLD_BATTLE 668 177}
{OLD_BATTLE 683 163}
{OLD_JOURNEY 679 148}
{NEW_BATTLE 680 134}
#enddef
#define JOURNEY_STAGE9
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{OLD_BATTLE 668 177}
{OLD_BATTLE 683 163}
{OLD_JOURNEY 679 148}
{OLD_BATTLE 680 134}
{NEW_JOURNEY 693 121}
{NEW_JOURNEY 703 113}
{NEW_JOURNEY 715 104}
{NEW_BATTLE 730 95}
#enddef
#define JOURNEY_STAGE9_END
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{OLD_BATTLE 668 177}
{OLD_BATTLE 683 163}
{OLD_JOURNEY 679 148}
{OLD_BATTLE 680 134}
{OLD_JOURNEY 693 121}
{OLD_JOURNEY 703 113}
{OLD_JOURNEY 715 104}
{NEW_BATTLE 730 95}
#enddef
#define JOURNEY_COMPLETE
{OLD_BATTLE 500 225}
{OLD_JOURNEY 518 226}
{OLD_JOURNEY 534 233}
{OLD_BATTLE 552 236}
{OLD_JOURNEY 566 243}
{OLD_BATTLE 583 246}
{OLD_JOURNEY 598 242}
{OLD_JOURNEY 611 236}
{OLD_BATTLE 625 226}
{OLD_JOURNEY 632 211}
{OLD_BATTLE 643 198}
{OLD_JOURNEY 651 180}
{OLD_BATTLE 668 177}
{OLD_BATTLE 683 163}
{OLD_JOURNEY 679 148}
{OLD_BATTLE 680 134}
{OLD_JOURNEY 693 121}
{OLD_JOURNEY 703 113}
{OLD_JOURNEY 715 104}
{OLD_BATTLE 730 95}
#enddef
# trackplacer: tracks end
#define TO_AT_THE_EAST_GATE
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE1}
#enddef
# Reclaiming The Past is a talk scenario that doesn't need a map.
#define TO_STRANGE_ALLIES
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE2}
#enddef
#define TO_TROLL_BRIDGE
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE3}
#enddef
#define TO_INVADERS
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE4}
#enddef
#define TO_HIGH_PASS
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE5}
#enddef
#define TO_MAGES_AND_DRAKES
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE6}
#enddef
#define TO_FEAR
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE7}
#enddef
#define TO_FORBIDDEN_FOREST
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE8}
#enddef
#define TO_THE_SIEGE_OF_KAL_KARTHA
background=maps/wesnoth.png
show_title=yes
{JOURNEY_STAGE9}
#enddef
# The last two scenarios are both dungeon crawls not requiring a map.
# trackplacer: epilog begins
#undef JOURNEY_STAGE1_END
#undef JOURNEY_STAGE2_END
#undef JOURNEY_STAGE3_END
#undef JOURNEY_STAGE4_END
#undef JOURNEY_STAGE5_END
#undef JOURNEY_STAGE6_END
#undef JOURNEY_STAGE7_END
#undef JOURNEY_STAGE8_END
#undef JOURNEY_STAGE9_END
#undef JOURNEY_COMPLETE
# trackplacer: epilog ends

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@ -74,7 +74,8 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
[part]
story=_ "Heeding the call of his amulet, Arvith gathered such men as he could and hurried to Maghre to help Baran."
show_title=yes
{TO_ROOTING_OUT_A_MAGE}
{TB_BIGMAP}
{JOURNEY_STAGE1}
[/part]
[/story]

View file

@ -45,11 +45,8 @@ But Im past superstitions now; Ive seen enough of the world to guess at th
Besides... I want my brother back."
background=story/Two_Brothers_M2P1.png
[/part]
[part]
show_title=yes
{TO_THE_CHASE}
[/part]
[/story]
{TB_TRACK {JOURNEY_STAGE2}}
[event]
#ifdef EASY

View file

@ -24,10 +24,6 @@
{DEFAULT_SCHEDULE_DUSK}
[story]
[part]
show_title=yes
{TO_GUARDED_CASTLE}
[/part]
# Diary entries split into two parts until story screens allow vertical scrolling (FR #17492).
[part]
# wmllint: local spelling clanless
@ -47,6 +43,7 @@ I have done what I can to fortify this dilapidated castle. The orcs who came wit
Yet for some reason I fear these brothers more. If Mordak were here it would be different, but we are broken... and these two men are whole. In each other, in the ties that bind them, they have strength."
[/part]
[/story]
{TB_TRACK {JOURNEY_STAGE3}}
[side]
#ifdef EASY

View file

@ -42,6 +42,7 @@ I can hardly blame Arvith for having taken their deaths ill, and I can never und
But I am still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?"
[/part]
[/story]
{TB_TRACK {JOURNEY_STAGE4}}
[event]
name=prestart

View file

@ -0,0 +1,126 @@
#textdomain wesnoth-tb
# wmllint: no translatables
#define TB_BIGMAP
[background_layer]
image=maps/background.jpg
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
[/background_layer]
[background_layer]
image=maps/tb.png
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
base_layer=yes
[/background_layer]
#enddef
#define TB_TRACK STAGE
[story]
[part]
show_title=yes
{TB_BIGMAP}
{STAGE}
[/part]
[/story]
#enddef
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/campaigns/Two_Brothers/images/maps/tb.png
#
#define JOURNEY_STAGE1
{NEW_BATTLE 722 662}
#enddef
#define JOURNEY_STAGE2
{OLD_BATTLE 722 662}
{NEW_JOURNEY 722 639}
{NEW_JOURNEY 726 622}
{NEW_JOURNEY 735 605}
{NEW_BATTLE 744 583}
#enddef
#define JOURNEY_STAGE3
{OLD_BATTLE 722 662}
{OLD_JOURNEY 722 639}
{OLD_JOURNEY 726 622}
{OLD_JOURNEY 735 605}
{OLD_BATTLE 744 583}
{NEW_JOURNEY 762 562}
{NEW_JOURNEY 788 554}
{NEW_JOURNEY 816 551}
{NEW_JOURNEY 843 550}
{NEW_JOURNEY 868 548}
{NEW_JOURNEY 889 543}
{NEW_BATTLE 910 538}
#enddef
#define JOURNEY_STAGE4
{OLD_BATTLE 722 662}
{OLD_JOURNEY 722 639}
{OLD_JOURNEY 726 622}
{OLD_JOURNEY 735 605}
{OLD_BATTLE 744 583}
{OLD_JOURNEY 762 562}
{OLD_JOURNEY 788 554}
{OLD_JOURNEY 816 551}
{OLD_JOURNEY 843 550}
{OLD_JOURNEY 868 548}
{OLD_JOURNEY 889 543}
{OLD_BATTLE 910 538}
{NEW_JOURNEY 894 560}
{NEW_JOURNEY 884 580}
{NEW_JOURNEY 877 597}
{NEW_JOURNEY 869 616}
{NEW_JOURNEY 864 638}
{NEW_JOURNEY 848 654}
{NEW_JOURNEY 825 665}
{NEW_JOURNEY 809 679}
{NEW_JOURNEY 803 697}
{NEW_JOURNEY 788 710}
{NEW_JOURNEY 767 722}
{NEW_JOURNEY 743 731}
{NEW_JOURNEY 719 716}
{NEW_JOURNEY 700 696}
{NEW_JOURNEY 712 683}
{NEW_BATTLE 722 662}
#enddef
#define JOURNEY_COMPLETE
{OLD_BATTLE 722 662}
{OLD_JOURNEY 722 639}
{OLD_JOURNEY 726 622}
{OLD_JOURNEY 735 605}
{OLD_BATTLE 744 583}
{OLD_JOURNEY 762 562}
{OLD_JOURNEY 788 554}
{OLD_JOURNEY 816 551}
{OLD_JOURNEY 843 550}
{OLD_JOURNEY 868 548}
{OLD_JOURNEY 889 543}
{OLD_BATTLE 910 538}
{OLD_JOURNEY 894 560}
{OLD_JOURNEY 884 580}
{OLD_JOURNEY 877 597}
{OLD_JOURNEY 869 616}
{OLD_JOURNEY 864 638}
{OLD_JOURNEY 848 654}
{OLD_JOURNEY 825 665}
{OLD_JOURNEY 809 679}
{OLD_JOURNEY 803 697}
{OLD_JOURNEY 788 710}
{OLD_JOURNEY 767 722}
{OLD_JOURNEY 743 731}
{OLD_JOURNEY 719 716}
{OLD_JOURNEY 700 696}
{OLD_JOURNEY 712 683}
{OLD_BATTLE 722 662}
#enddef
# trackplacer: tracks end

View file

@ -1,82 +0,0 @@
#textdomain wesnoth-tb
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/core/images/maps/wesnoth.png
#
#define JOURNEY_STAGE1
{NEW_BATTLE 304 475}
#enddef
#define JOURNEY_STAGE1_END
{NEW_BATTLE 304 475}
#enddef
#define JOURNEY_STAGE2
{OLD_BATTLE 304 475}
{NEW_JOURNEY 307 458}
{NEW_BATTLE 311 442}
#enddef
#define JOURNEY_STAGE2_END
{OLD_BATTLE 304 475}
{OLD_JOURNEY 307 458}
{NEW_BATTLE 311 442}
#enddef
#define JOURNEY_STAGE3
{OLD_BATTLE 304 475}
{OLD_JOURNEY 307 458}
{OLD_BATTLE 311 442}
{NEW_JOURNEY 328 430}
{NEW_JOURNEY 343 425}
{NEW_JOURNEY 358 419}
{NEW_BATTLE 371 411}
#enddef
#define JOURNEY_STAGE3_END
{OLD_BATTLE 304 475}
{OLD_JOURNEY 307 458}
{OLD_BATTLE 311 442}
{OLD_JOURNEY 328 430}
{OLD_JOURNEY 343 425}
{OLD_JOURNEY 358 419}
{NEW_BATTLE 371 411}
#enddef
#define JOURNEY_COMPLETE
{OLD_BATTLE 304 475}
{OLD_JOURNEY 307 458}
{OLD_BATTLE 311 442}
{OLD_JOURNEY 328 430}
{OLD_JOURNEY 343 425}
{OLD_JOURNEY 358 419}
{OLD_BATTLE 371 411}
#enddef
# trackplacer: tracks end
#define TO_ROOTING_OUT_A_MAGE
background=maps/wesnoth.png
{JOURNEY_STAGE1}
#enddef
#define TO_THE_CHASE
background=maps/wesnoth.png
{JOURNEY_STAGE2}
#enddef
#define TO_GUARDED_CASTLE
background=maps/wesnoth.png
{JOURNEY_STAGE3}
#enddef
# trackplacer: epilog begins
#undef JOURNEY_STAGE1_END
#undef JOURNEY_STAGE2_END
#undef JOURNEY_STAGE3_END
#undef JOURNEY_COMPLETE
# trackplacer: epilog ends

View file

@ -8,10 +8,13 @@ ok ¦data/campaigns/Eastern_Invasion/images/maps/l10n/de/ei--overlay.png
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/de/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Legend_of_Wesmere/images/l10n/de/low-map--overlay.png¦ 82d520be1d9d733cd9d6e06e2e187029 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/Liberty/images/maps/l10n/de/liberty--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/de/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/Sceptre_of_Fire/images/maps/l10n/de/sof--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Son_Of_The_Black_Eye/images/maps/l10n/de/sotbe--overlay.png¦ 99c228c3a38a107030c0f46817835adb bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/maps/l10n/de/green_isle--overlay.png¦ 3e0318d30f3a56481c93d236da9ded97 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/de/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Two_Brothers/images/maps/l10n/de/tb--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/The_Hammer_of_Thursagan/images/maps/l10n/de/thot--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
fuzzy ¦data/core/images/help/l10n/de/hpxp.png¦ b0984c245040663b8f14fe1ea9f66456 48839
fuzzy ¦data/core/images/help/l10n/de/recruit.png¦ ddc425468344909e7b59065a658f3524 48839
fuzzy ¦data/core/images/help/l10n/de/tooltip.png¦ 7acf65b98543763d72276055fb16d3db 48839
@ -43,6 +46,7 @@ ok ¦images/misc/l10n/fr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48
# gd
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/gd/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/gd/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/gd/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/gd/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
fuzzy ¦data/core/images/help/l10n/gd/hpxp.png¦ b0984c245040663b8f14fe1ea9f66456 48839
fuzzy ¦data/core/images/help/l10n/gd/recruit.png¦ ddc425468344909e7b59065a658f3524 48839
@ -54,16 +58,17 @@ ok ¦images/misc/l10n/gd/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48
# gl
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/gl/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b05
ok ¦data/campaigns/Dead_Water/images/l10n/gl/dead-water-map--overlay.png¦ ca2c940a0eefd08ba250a2a7bd60f877 ac886f0d5c20915d5164fe2bf19a7dd563cf619
ok ¦data/campaigns/Dead_Water/images/maps/l10n/gl/dw--overlay.png¦ b652fd1277d6a947fb667537e0f934aa 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/gl/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/gl/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Liberty/images/maps/l10n/gl/liberty--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/Liberty/images/maps/l10n/gl/liberty-map--overlay.png¦ 2db525104127ca35c8e037ad897c9b2b 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/gl/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/Sceptre_of_Fire/images/maps/l10n/gl/sof--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Son_Of_The_Black_Eye/images/maps/l10n/gl/sotbe--overlay.png¦ 99c228c3a38a107030c0f46817835adb bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/gl/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/gl/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
ok ¦data/campaigns/Two_Brothers/images/maps/l10n/gl/tb--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
ok ¦data/campaigns/The_Hammer_of_Thursagan/images/maps/l10n/gl/thot--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
fuzzy ¦data/core/images/help/l10n/gl/hpxp.png¦ b0984c245040663b8f14fe1ea9f66456 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
fuzzy ¦data/core/images/help/l10n/gl/recruit.png¦ ddc425468344909e7b59065a658f3524 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
fuzzy ¦data/core/images/help/l10n/gl/tooltip.png¦ 7acf65b98543763d72276055fb16d3db e08333f436470a9edc730851fe4320ff59739be
@ -96,6 +101,7 @@ ok ¦images/misc/l10n/la/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/lt/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b05
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/lt/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b05
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/lt/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2f
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/lt/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/lt/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
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View file

@ -3,6 +3,9 @@ changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/1.12/changelog
Version 1.12.1+dev:
* Campaigns:
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.
* Language and i18n:
* Updated translations: