Move definition of UNUSED to wassert.hpp to avoid entanglements with autotools.
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8 changed files with 10 additions and 6 deletions
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@ -40,7 +40,6 @@
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#include "widgets/progressbar.hpp"
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#include "widgets/textbox.hpp"
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#include "wassert.hpp"
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#include "config.h" // For UNUSED
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#include "sdl_ttf/SDL_ttf.h"
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@ -16,7 +16,7 @@
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#include "font.hpp"
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#include "preferences.hpp"
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#include "config.h" // For UNUSED
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#include "wassert.hpp"
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namespace gui{
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floating_textbox::floating_textbox() : box_(NULL), check_(NULL), mode_(TEXTBOX_NONE), label_(0)
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@ -30,6 +30,7 @@
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#include "wesconfig.h"
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#include "wml_separators.hpp"
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#include "SDL.h"
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#include "wassert.hpp"
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#include <algorithm>
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#include <cstdlib>
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@ -26,7 +26,7 @@
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#include "video.hpp"
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#include "replay.hpp"
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#include "wml_separators.hpp"
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#include "config.h" // for UNUSED
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#include "wassert.hpp"
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#define LOG_NG lg::info(lg::engine)
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#define LOG_NW LOG_STREAM(info, network)
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@ -20,7 +20,6 @@ See the COPYING file for more details.
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#include "pathfind.hpp"
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#include "util.hpp"
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#include "wassert.hpp"
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#include "config.h" // For UNUSED
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class gamestatus;
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@ -23,7 +23,6 @@
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#include "sound.hpp"
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#include "variable.hpp"
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#include "wassert.hpp"
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#include "config.h" // For UNUSED
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#define LOG_NG LOG_STREAM(info, engine)
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@ -38,7 +38,6 @@
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#include "widgets/progressbar.hpp"
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#include "widgets/textbox.hpp"
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#include "wassert.hpp"
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#include "config.h" // For UNUSED
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#include "sdl_ttf/SDL_ttf.h"
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@ -16,4 +16,11 @@
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#include <cassert>
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#define wassert assert
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/* Macro for declaring function arguments unused. */
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#if defined(__GNUC__)
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# define UNUSED __attribute__((unused)) /* Flag variable as unused */
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#else /* not __GNUC__ */
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# define UNUSED
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#endif
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#endif
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