HttT S17: Explain the lava mechanic
Gameplay is not affected. The player can still lose units to {EXPAND_LAVA}. (cherry picked from commita3be912487
) (cherry-picked from commitde9541fd76
)
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@ -617,6 +617,46 @@
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{CLEAR_VARIABLE delfador_moves}
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[/event]
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# Introductory dialog to give the player a hint that she may lose units to
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# {EXPAND_LAVA}.
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[event]
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name=turn 2
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# The noise was played by {EXPAND_LAVA}.
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[message]
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id=Konrad
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message=_ "That noise was made by no troll! Can you tell its source?"
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[/message]
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[if]
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[have_unit]
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race=dwarf
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[/have_unit]
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[then]
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[message]
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race=dwarf
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message=_ "Lord Konrad, yon rumble was made by nae enemy o’ us. ’Tis the echoes of the very bedrock witherin’ and crumbling beneath us that we ’eard. Are ye feeling naught heat and loess redoubling around us? I beseech that we not tarry ’ere any more than we ha’ to, lest the forming abysses claim us."
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[/message]
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[/then]
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[elseif]
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[have_unit]
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type=Arch Mage,Great Mage,Silver Mage
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[/have_unit]
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[then]
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[message]
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type=Arch Mage,Great Mage,Silver Mage
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message= _ "Prince Konrad, that din was made by no enemy of ours. It was the sound of the very earth that’s boiling around us, of the fire and lava that are breaching this cave even now. We must tread with caution, for the very ground we stand on may turn against us."
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[/message]
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[/then]
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[/elseif]
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[else]
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# Fallback, in case the player doesn't have either dwarves or magi.
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[message]
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id="Li'sar"
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message= _ "Konrad, that must have been the floor collapsing. I was warned of such dangers when I prepared to journey here. We mustn’t tarry here; let us fetch the Sceptre and return to the surface with haste, before the lava under our feet consumes us."
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[/message]
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[/else]
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[/if]
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[/event]
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[event]
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name=moveto
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[filter]
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