Xcode project update for 1.13.0

Version number and ingame changelog
This commit is contained in:
mattsc 2015-05-19 18:28:23 -07:00
parent 58228b5d28
commit 2a0bfa8c1e
3 changed files with 267 additions and 5 deletions

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@ -19,11 +19,11 @@
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@ -1,13 +1,13 @@
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@ -628,6 +628,268 @@ Cgo
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<mutableString key="content"> * Security fixes:
* Fixed arbitrary file read from WML/Lua API (CVE-2015-0844, bug #23440).
* Add-ons client:
* The Update All button is now displayed on all Add-on Manager views instead
of just the Upgradable filter view, and enabled only when there is at
least one add-on that may be upgraded.
* Campaigns:
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
Wesmere.
* Descent into Darkness:
* Fixed various issues with player and enemy gold and income in
'Descent into Darkness'.
* Fixed Darken Volk's ellipse in scenarios 'A Small Favor part 3' and
'Alone at Last'.
* Fixed Darken Volk being completely passive in 'Alone at Last'.
* 'Return to Parthyn' now has variable content depending on whether
necromancy was used in 'Saving Parthyn'.
* Eastern Invasion:
* In 'Captured', stolen gold won't be mentioned if the player had no
carryover gold.
* Updated maps for scenario 14, 16 and 17b.
* New animation for Ravanal's shadow wave.
* Added the Skeleton Rider line.
* New map for 'Mal-Ravanal's Capital', as well as updated
maps for scenario 2 and 4b.
* Tweaked and rebalanced all scenarios up to 'Two Paths'.
* Heir to the Throne:
* Tweaked and expanded music playlists for all scenarios.
* Hide unit variations that should not be listed in the help browser.
* Liberty:
* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
* Tweaked resistances for the Skeleton Rider line.
* Northern Rebirth:
* Fixed Sister Thera and Father Morvin respawning into the recall list if
the other is on the north or west map edges.
* Sister Threa and Father Morvin will no longer speak dialog on their death
after 'The Pursuit'.
* The maps for 'Infested Caves', 'Clearing the Mines', and 'The Pursuit'
have been completely redone.
* All scenarios up to 'Old Friend' have been significantly tweaked and
rebalanced.
* Son of the Black Eye:
* S2: adjusted starting villages; scenario now ends if Kapou'e is already
on the signpost when the messenger comes back
* S3: make objectives consistent between before and after trolls appear
* S6: remove AI controller. It doesn't work with sides without a leader
* Minor balance tweaks to scenarios 7, 8, 12, 14, 15, 17 and 18.
* Made allied leaders less likely to get themselves killed.
* Minor changes to objectives and messages in scenarios 7, 8 and 14
* The Hammer of Thursagan:
* Fixed missing objective in 'The Court of Karrag'.
* Rebalanced scenarios 'Invaders', 'Mages and Drakes' and 'Fear'.
* Fixed some messages not being shown in custom events in 'The Underlevels'
* 'The Court of Karrag' and 'Epilogue' feature a new map.
* The Rise of Wesnoth:
* Hide unit variations that should not be listed in the help browser.
* Tutorial:
* Rewritten with an eye to being less constricting and more informative.
* Under the Burning Suns:
* Fixed recruited Desert Archers being always male.
* Fixed malformed rand range errors during AI turns on medium difficulty
in 'A Stirring in the Night'.
* Fixed 100 vs. 99 movement cost warnings caused by the Desert Shyde and
Star unit types
* Fixed bug #22800: Cloaked Figure appears in strange location.
* Fixed bug #22799: No allies killed by enemy reinforcements.
* Fixed bug #22790: Various problems with dehydration.
* Hide unit variations that should not be listed in the help browser.
* Graphics:
* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
* Align unit overlays to the sprite rather than the occupied hex.
* New beach waves terrain animation.
* Help browser:
* Several sections have been rewritten or had their layout improved
* Added Defense Cap column to the Terrain Modifiers table in unit help pages
for units with a defense cap on at least one terrain type, which also now
include a note to this effect in their special notes.
* Autogenerated Time of Day Schedule section
* Unit types that do not include any visible (hide_help=no) variations no
longer generate topic sections.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Polish,
Portuguese, Russian, Scottish Gaelic, Slovak, Spanish, Vietnamese.
* Multiplayer:
* Fixed the Set Password option during game creation not having an effect
due to a misplaced WML attribute in the client's command for the server
(bug #23015).
* Added "no mirror" and "no ally mirror" options to the MP configure screen.
* Missing content for games hosted in the mp server may now be retrieved
automatically by clicking on these games in the mp lobby.
* Music:
* Change main menu track to Journey's End.
* Replays:
* Added a button that allows playing a single move in replay mode.
* Units:
* Increased the experience requirement for the Rami from 32 to 39.
* Increased the experience requirement for the Saree from 56 to 64.
* Add 'elemental' trait to Mudcrawler line.
* Assigned capitalized translatable names to Walking Corpse and Soulless
variations (bug #22902).
* User interface:
* Added a context menu option for command mode.
* Added a Classic theme which restores the 1.10 UI.
* Made orb and minimap colors configurable in Preferences.
* Added a button to copy the in-game Chat Log dialog contents to clipboard.
* Fixed most of the minimap buttons and the End Turn button appearing
without contents or in the wrong state during WML start events until they
are interacted with or control is given to the player for the first time.
* Added a new subdialog in Preferences to clean or purge the WML cache.
* OS X: Fixed mouse tracking issue for retina displays.
* Added a new "Alerts" configuration screen under Preferences &gt; Multiplayer,
refactored all of the mp alerts / desktop notifications for customizability
* Added support for hyperlinks. In particular, in chat / addon descriptions.
* Added a "Disable automatic moves" preference to disable automatic movements
at the beginning of a turn.
* WML engine:
* Added support for a shuffle key in the [music] music to allow selecting
between random and non-random music play (bug #19653)
* Miscellaneous and bug fixes:
* Dropped support for AmigaOS, BeOS, and OS/2.
* Fixed halos glitching through locations that become shrouded after the
halo is rendered for the first time.
* OS X user data directory is now ~/Library/Application Support/Wesnoth_1.13
* Fix bug #3856: The turn dialog used in hotseat MP play now applies
a blindfold for the duration of the dialog.
* Use a dropdown menu for both "skip replay" and "enter blindfold".
This fixes the mp lobby in width &lt;= 800 resolutions. (Fix #21888.)
* OS X: mark Wesnoth as not high-resolution capable. This greatly improves
performance on retina devices.
* Corrected behavior of "game is ready" bell. (this fixes #21910)
* Deliver desktop notifications in tandem with "game is ready" bell and
also the "game has begun" bell.
* The replay viewer now proceeds through sides with empty controllers when
using the "play_side" button, thus matching the behavior of the rest of
wesnoth. Bug fix #21025.
* Fix bug stopping drag+drop for unit movements
* Revert premoved units selection to Wesnoth 1.10 behavior (#21448)
* Fix unit move continuation if enemy discovered (#21372)
* Support for total conversions, so called "cores".
* Partial moves now able to be continued properly in whiteboard (#22231)
* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
the default lobby.
* Fix bug wherein dbus notifications did not have a wesnoth icon
* Fix bug wherein chat history synopses weren't working right in the dbus
notifications
* Default to classic minimap unit/village color coding (colored by side).
* Default to classic minimap terrain representation (satellite view).
* Added trait list with links to the help page for units
* In the help page for a units, if a unit has "terrain defense caps" (like
cavalry on forests), a "Defense Capped" column is added to the terrain
modifiers table, showing which terrains have a cap in place. A link to an
explanation of this behavior elsewhere in the help is given.
* When using the terrain description feature with a mixed terrain type, the
game will autogenerate a formatted explanation of its best/worst
movement/defense properties.
* Autogenerate help pages for all eras and factions.
* Help pages for a faction autogenerates a list of races and alignments that
appear in that faction.
* Make nice help descriptions for the default factions (using content from
the wiki).
* Fix bug wherein hotkeys for changing tips in titlescreen aren't working.
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