Xcode project update for 1.13.0
Version number and ingame changelog
This commit is contained in:
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.11.11</string>
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<string>1.13.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.11.11</string>
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<string>1.13.0</string>
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268
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@ -628,6 +628,268 @@ Cgo
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</paragraphStyle>
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</fragment>
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<fragment>
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<string key="content">Version 1.13.0:
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</string>
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</fragment>
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<fragment>
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<mutableString key="content"> * Security fixes:
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* Fixed arbitrary file read from WML/Lua API (CVE-2015-0844, bug #23440).
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* Add-ons client:
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* The Update All button is now displayed on all Add-on Manager views instead
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of just the Upgradable filter view, and enabled only when there is at
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least one add-on that may be upgraded.
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* Campaigns:
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* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
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Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
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Wesmere.
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* Descent into Darkness:
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* Fixed various issues with player and enemy gold and income in
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'Descent into Darkness'.
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* Fixed Darken Volk's ellipse in scenarios 'A Small Favor part 3' and
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'Alone at Last'.
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* Fixed Darken Volk being completely passive in 'Alone at Last'.
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* 'Return to Parthyn' now has variable content depending on whether
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necromancy was used in 'Saving Parthyn'.
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* Eastern Invasion:
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* In 'Captured', stolen gold won't be mentioned if the player had no
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carryover gold.
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* Updated maps for scenario 14, 16 and 17b.
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* New animation for Ravanal's shadow wave.
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* Added the Skeleton Rider line.
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* New map for 'Mal-Ravanal's Capital', as well as updated
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maps for scenario 2 and 4b.
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* Tweaked and rebalanced all scenarios up to 'Two Paths'.
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* Heir to the Throne:
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* Tweaked and expanded music playlists for all scenarios.
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* Hide unit variations that should not be listed in the help browser.
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* Liberty:
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* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
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* Tweaked resistances for the Skeleton Rider line.
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* Northern Rebirth:
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* Fixed Sister Thera and Father Morvin respawning into the recall list if
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the other is on the north or west map edges.
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* Sister Threa and Father Morvin will no longer speak dialog on their death
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after 'The Pursuit'.
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* The maps for 'Infested Caves', 'Clearing the Mines', and 'The Pursuit'
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have been completely redone.
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* All scenarios up to 'Old Friend' have been significantly tweaked and
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rebalanced.
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* Son of the Black Eye:
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* S2: adjusted starting villages; scenario now ends if Kapou'e is already
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on the signpost when the messenger comes back
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* S3: make objectives consistent between before and after trolls appear
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* S6: remove AI controller. It doesn't work with sides without a leader
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* Minor balance tweaks to scenarios 7, 8, 12, 14, 15, 17 and 18.
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* Made allied leaders less likely to get themselves killed.
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* Minor changes to objectives and messages in scenarios 7, 8 and 14
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* The Hammer of Thursagan:
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* Fixed missing objective in 'The Court of Karrag'.
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* Rebalanced scenarios 'Invaders', 'Mages and Drakes' and 'Fear'.
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* Fixed some messages not being shown in custom events in 'The Underlevels'
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* 'The Court of Karrag' and 'Epilogue' feature a new map.
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* The Rise of Wesnoth:
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* Hide unit variations that should not be listed in the help browser.
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* Tutorial:
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* Rewritten with an eye to being less constricting and more informative.
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* Under the Burning Suns:
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* Fixed recruited Desert Archers being always male.
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* Fixed malformed rand range errors during AI turns on medium difficulty
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in 'A Stirring in the Night'.
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* Fixed 100 vs. 99 movement cost warnings caused by the Desert Shyde and
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Star unit types
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* Fixed bug #22800: Cloaked Figure appears in strange location.
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* Fixed bug #22799: No allies killed by enemy reinforcements.
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* Fixed bug #22790: Various problems with dehydration.
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* Hide unit variations that should not be listed in the help browser.
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* Graphics:
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* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
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* Align unit overlays to the sprite rather than the occupied hex.
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* New beach waves terrain animation.
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* Help browser:
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* Several sections have been rewritten or had their layout improved
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* Added Defense Cap column to the Terrain Modifiers table in unit help pages
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for units with a defense cap on at least one terrain type, which also now
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include a note to this effect in their special notes.
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* Autogenerated Time of Day Schedule section
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* Unit types that do not include any visible (hide_help=no) variations no
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longer generate topic sections.
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* Language and i18n:
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* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
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French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Polish,
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Portuguese, Russian, Scottish Gaelic, Slovak, Spanish, Vietnamese.
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* Multiplayer:
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* Fixed the Set Password option during game creation not having an effect
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due to a misplaced WML attribute in the client's command for the server
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(bug #23015).
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* Added "no mirror" and "no ally mirror" options to the MP configure screen.
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* Missing content for games hosted in the mp server may now be retrieved
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automatically by clicking on these games in the mp lobby.
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* Music:
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* Change main menu track to Journey's End.
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* Replays:
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* Added a button that allows playing a single move in replay mode.
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* Units:
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* Increased the experience requirement for the Rami from 32 to 39.
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* Increased the experience requirement for the Saree from 56 to 64.
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* Add 'elemental' trait to Mudcrawler line.
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* Assigned capitalized translatable names to Walking Corpse and Soulless
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variations (bug #22902).
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* User interface:
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* Added a context menu option for command mode.
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* Added a Classic theme which restores the 1.10 UI.
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* Made orb and minimap colors configurable in Preferences.
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* Added a button to copy the in-game Chat Log dialog contents to clipboard.
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* Fixed most of the minimap buttons and the End Turn button appearing
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without contents or in the wrong state during WML start events until they
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are interacted with or control is given to the player for the first time.
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* Added a new subdialog in Preferences to clean or purge the WML cache.
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* OS X: Fixed mouse tracking issue for retina displays.
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* Added a new "Alerts" configuration screen under Preferences > Multiplayer,
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refactored all of the mp alerts / desktop notifications for customizability
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* Added support for hyperlinks. In particular, in chat / addon descriptions.
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* Added a "Disable automatic moves" preference to disable automatic movements
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at the beginning of a turn.
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* WML engine:
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* Added support for a shuffle key in the [music] music to allow selecting
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between random and non-random music play (bug #19653)
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* Miscellaneous and bug fixes:
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* Dropped support for AmigaOS, BeOS, and OS/2.
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* Fixed halos glitching through locations that become shrouded after the
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halo is rendered for the first time.
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* OS X user data directory is now ~/Library/Application Support/Wesnoth_1.13
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* Fix bug #3856: The turn dialog used in hotseat MP play now applies
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a blindfold for the duration of the dialog.
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* Use a dropdown menu for both "skip replay" and "enter blindfold".
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This fixes the mp lobby in width <= 800 resolutions. (Fix #21888.)
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* OS X: mark Wesnoth as not high-resolution capable. This greatly improves
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performance on retina devices.
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* Corrected behavior of "game is ready" bell. (this fixes #21910)
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* Deliver desktop notifications in tandem with "game is ready" bell and
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also the "game has begun" bell.
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* The replay viewer now proceeds through sides with empty controllers when
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using the "play_side" button, thus matching the behavior of the rest of
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wesnoth. Bug fix #21025.
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* Fix bug stopping drag+drop for unit movements
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* Revert premoved units selection to Wesnoth 1.10 behavior (#21448)
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* Fix unit move continuation if enemy discovered (#21372)
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* Support for total conversions, so called "cores".
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* Partial moves now able to be continued properly in whiteboard (#22231)
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* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
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the default lobby.
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* Fix bug wherein dbus notifications did not have a wesnoth icon
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* Fix bug wherein chat history synopses weren't working right in the dbus
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notifications
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* Default to classic minimap unit/village color coding (colored by side).
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* Default to classic minimap terrain representation (satellite view).
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* Added trait list with links to the help page for units
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* In the help page for a units, if a unit has "terrain defense caps" (like
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cavalry on forests), a "Defense Capped" column is added to the terrain
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modifiers table, showing which terrains have a cap in place. A link to an
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explanation of this behavior elsewhere in the help is given.
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* When using the terrain description feature with a mixed terrain type, the
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game will autogenerate a formatted explanation of its best/worst
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movement/defense properties.
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* Autogenerate help pages for all eras and factions.
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* Help pages for a faction autogenerates a list of races and alignments that
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appear in that faction.
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* Make nice help descriptions for the default factions (using content from
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the wiki).
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* Fix bug wherein hotkeys for changing tips in titlescreen aren't working.
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<fragment>
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<string key="content">Version 1.11.11:
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</string>
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